6148df90ef
PaintCurve2D property setup.
2023-08-26 13:00:25 +02:00
94f412a352
Rework PaintPolygon2D's triangle rasterizer so both color and uv interpolation works properly.
2023-08-26 11:01:03 +02:00
43a2b7d6f3
Implemented a triangle scanline rasterizer for PaintPolygon2D. Still needs some work.
2023-08-25 23:02:01 +02:00
6fb4ece167
PaintPolygon2D modularize polygon preprocessing.
2023-08-25 21:26:46 +02:00
c22d5d8946
Remove bone and weight painting support from PaintPolygon2D.
2023-08-25 20:52:11 +02:00
edf55fde28
Renamed the new paint classes and added them to the build.
2023-08-25 19:16:52 +02:00
3424e44400
Added Path2D and Polygon2D Nodes and their editord to the Paint module.
2023-08-25 18:13:54 +02:00
8bf5c70f50
Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile.
2023-08-24 18:55:21 +02:00
b4fe2b0d38
Added a way to customize the doctype declaration the html tag and the body tag to WebServerRequest.
2023-07-24 17:37:34 +02:00
f28b6c0c07
Fix crash in WebServerRequest::get_url_root().
2023-07-22 00:34:08 +02:00
a5365f8ca8
Fix build.
2023-07-13 14:47:04 +02:00
d6018f1818
Build fix.
2023-07-11 12:25:31 +02:00
719de5d54e
Only build CSGGizmos when building the editor.
2023-07-11 12:18:08 +02:00
c87b5e57f0
Ported the navigation geometry parsers for the csg module.
2023-07-11 11:11:33 +02:00
d2806793bb
Added back the csg module from godot.
2023-07-11 11:00:55 +02:00
b68bbd3bfb
Implemented custom response headers for WebServerRequest.
2023-07-08 21:11:56 +02:00
bbbcfacd84
Re-extracted class docs.
2023-07-06 21:17:58 +02:00
4281657cf1
Ported from godot: move autotile fallback helper functions + fix comments and docs
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- wareya
a40ecc71e6
2023-06-28 13:47:29 +02:00
cb344d36b8
Ported from godot: make autotiles fall back to the most similar bitmask using heuristics
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- wareya
73ad6517e4
2023-06-28 13:36:14 +02:00
6d6f7a0d53
Apparently osx doesn't have the uchar.h header, so define char16_t and char32_t directly.
2023-06-24 00:00:44 +02:00
67975e335b
Fixed compile errors.
2023-06-23 18:10:50 +02:00
21ad9c3cbe
Fixed compile errors.
2023-06-23 17:51:36 +02:00
a47958471b
Fix includes.
2023-06-23 17:11:32 +02:00
b19d80afcb
Added back gdnative as a built in module. It was worked on in this repository: https://github.com/Relintai/gdnative .
2023-06-23 16:59:45 +02:00
d3f2e0e4fe
Fixed SkeletonModification3DFABRIK.
2023-06-22 09:43:55 +02:00
e56d6fa906
Added code to load old resource properties where applicable, to help converting resources to the new fixed apis. These will be removed after the next release.
2023-06-17 02:20:24 +02:00
b1de21dd58
Renamed get_stat, and set_stat in Entity. It's just a smell c++ side helper method, they aren't bound. Should not require any changes like the rest.
2023-06-16 23:26:49 +02:00
a0b908874d
Fix Entity's api's inconsistencies pt 4.
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In projects mass replacing the following words will update everything.
gets_is_pet -> pet_gets_is
getc_is_pet -> pet_getc_is
gets_original_entity_controller -> original_entity_controller_gets
sets_original_entity_controller -> original_entity_controller_sets
gets_entity_controller -> entity_controller_gets
sets_entity_controller -> entity_controller_sets
getc_entity_controller -> entity_controller_getc
setc_entity_controller -> entity_controller_setc
gets_ai -> ai_gets
sets_ai -> ai_sets
free_spell_points_gets -> spell_points_gets_free
free_spell_points_sets -> spell_points_sets_free
free_spell_points_getc -> spell_points_getc_free
free_spell_points_setc -> spell_points_setc_free
2023-06-16 18:24:14 +02:00
3fdb671b51
Fix Entity's api's inconsistencies pt 3.
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In projects mass replacing the following words will update everything.
gets_free_class_talent_points -> class_talent_points_gets_free
sets_free_class_talent_points -> class_talent_points_sets_free
getc_free_class_talent_points -> class_talent_points_getc_free
setc_free_class_talent_points -> class_talent_points_setc_free
gets_free_character_talent_points -> character_talent_points_gets_free
sets_free_character_talent_points -> character_talent_points_sets_free
getc_free_character_talent_points -> character_talent_points_getc_free
setc_free_character_talent_points -> character_talent_points_setc_free
gets_bag -> bag_gets
sets_bag -> bag_sets
getc_bag -> bag_getc
setc_bag -> bag_setc
2023-06-16 17:53:23 +02:00
05b11e9458
Fix Entity's api's inconsistencies pt 2.
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In projects mass replacing the following words will update everything.
sets_ai_state -> ai_state_sets
ai_state_sets_stored -> ai_state_stored_sets
ssend_stat -> stat_ssend
creceive_stat -> stat_creceive
getc_state -> state_getc
setc_state -> state_setc
gets_state -> state_gets
sets_state -> state_sets
adds_state_ref -> state_ref_adds
removes_state_ref -> state_ref_removes
gets_free_spell_points -> free_spell_points_gets
sets_free_spell_points -> free_spell_points_sets
getc_free_spell_points -> free_spell_points_getc
setc_free_spell_points -> free_spell_points_setc
gets_target -> target_gets
sets_target -> target_sets
getc_target -> target_getc
setc_target -> target_setc
2023-06-16 16:57:56 +02:00
2b516b260a
Fix Entity's api's inconsistencies pt 1. Also fixed, and bound a property.
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In projects mass replacing the following words (in the order given) will update everything.
get_character_skeleton_path -> character_skeleton_path_get
set_character_skeleton_path -> character_skeleton_path_set
get_character_skeleton -> character_skeleton_get
set_character_skeleton -> character_skeleton_set
gets_entity_data -> entity_data_gets
sets_entity_data -> entity_data_sets
getc_entity_data -> entity_data_getc
setc_entity_data -> entity_data_setc
entity_data_gets_id -> entity_data_id_gets
entity_data_sets_id -> entity_data_id_sets
entity_data_getc_id -> entity_data_id_getc
entity_data_setc_id -> entity_data_id_setc
entity_data_gets_path -> entity_data_path_gets
entity_data_sets_path -> entity_data_sets_path
gets_ai_state -> ai_state_gets
ai_state_gets_stored -> ai_state_stored_gets
2023-06-16 16:41:34 +02:00
1a5cba555c
Backported godot4 PR: Support threads in the script debugger
...
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.
This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
- reduz
PR 76582
Will be available here after it's merged:
6b176671c4
2023-06-14 14:43:55 +02:00
3346381a95
Skeleton doc small fixes.
2023-06-13 18:07:33 +02:00
24df83cd32
Added more newly extracted class docs.
2023-06-13 17:55:03 +02:00
8d679355df
Re-extracted class docs pt3.
2023-06-13 17:34:41 +02:00
a7f1f3356c
Re-extracted class docs pt2.
2023-06-13 16:51:37 +02:00
de1763d40d
Renamed neighbor_dist properties / getters / setters for the navigation server.
2023-06-12 08:37:57 +02:00
4cc77216d7
Fix codestyle in the InputMapEditor.
2023-06-11 16:12:43 +02:00
3afa1142b9
Merged the functionality of BSInputEventKey to InputEventKey. This new setting can make input event keys act as if they are shortcut matched.
2023-06-11 16:06:09 +02:00
de059c33bc
Use the new scaled grab radius in MDIGizmo.
2023-06-11 13:21:45 +02:00
MJacred
3227a23031
Warn against using non-uniform scale for 3D physics (in class reference only)
...
partial backport of #67847
fixes #56824
2023-06-11 09:04:25 +02:00
lawnjelly
22d90711da
Make acos and asin safe
...
A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-06-11 08:41:42 +02:00
37273d29c9
Ported: Multirect - Fix refining regions for all derived Textures
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Fixes allowing all derived texture types to modify region prior to rendering.
- lawnjelly
43b6205887
2023-06-11 00:47:10 +02:00
8642a7c722
Ported: Fix rendering tiles using nested AtlasTextures
...
- kleonc
12c923cb8b
2023-06-11 00:23:26 +02:00
5118c434e2
Ported from godot4: Add Navigation Debug for GridMap edge connections
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Adds navigation visual debug for GridMap edge connections that use baked navigationmesh with bake_navigation=true.
- smix8
4f0730d4bc
2023-06-10 23:14:09 +02:00
f058c87868
Backported from godot4: Rework Navigation Avoidance
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Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
8b18898609
Backported from godot4: Rework const on NavigationServer methods
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
- DarkKilauea
a0715b30f9
2023-06-09 22:03:42 +02:00
6384b9624f
Ported from godot4: Make navigation mesh edge connections optional
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Makes navigation mesh edge connections optional.
- smix8
f986b52b3c
2023-06-09 20:54:05 +02:00
29784d5d5b
Ported from godot4: Enable assigning an owner to navigation regions and links
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This allows users of the server APIs to get back the nodes that created certain regions and links.
- DarkKilauea
5769b0e8d8
2023-06-09 19:46:44 +02:00
160cb38a50
Ported from godot4: Add support for emitting a signal when entering a NavLink
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- DarkKilauea
5d8ba2b2d1
2023-06-09 19:08:38 +02:00