pandemonium_engine/modules
Relintai 29784d5d5b Ported from godot4: Enable assigning an owner to navigation regions and links
This allows users of the server APIs to get back the nodes that created certain regions and links.
- DarkKilauea
5769b0e8d8
2023-06-09 19:46:44 +02:00
..
bmp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
broken_seals_module Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
cscript Ported: Use hash table for GDScript parsing 2023-03-18 09:44:01 +01:00
database Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
database_sqlite Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
dds Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
enet Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
entity_spell_system Fix property types. Auras have been merged into Spells a while ago. 2023-06-02 12:10:20 +02:00
fastnoise Fix the type of FastnoiseNoiseParams::get_fractal_octaves(). 2023-06-01 17:15:27 +02:00
freetype Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
gdscript Suggest class_name in 3.x autocompletion. 2023-05-01 12:30:43 +02:00
gridmap Ported from godot4: Enable assigning an owner to navigation regions and links 2023-06-09 19:46:44 +02:00
hdr Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
http_server_simple Fix string parameter parsing in multipart forms, also make multipart form content fields case independent. 2023-04-16 23:30:13 +02:00
jpg Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
lz4 Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
material_maker Fix property binding hints. 2023-06-02 12:12:04 +02:00
mbedtls Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
mesh_data_resource Also fix the tangent generation button in the MeshDataResource editor. 2023-04-21 11:10:22 +02:00
mesh_utils Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
minimp3 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
navigation Ported from godot4: Enable assigning an owner to navigation regions and links 2023-06-09 19:46:44 +02:00
navigation_dummy Ported from godot4: Enable assigning an owner to navigation regions and links 2023-06-09 19:46:44 +02:00
navigation_geometry_parsers Moved TileMap's Geometry Parser to TileMap's module. 2023-06-07 15:44:25 +02:00
navigation_mesh_generator Remove temp code. 2023-06-07 09:21:42 +02:00
network_synchronizer Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
ogg Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
opensimplex Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
opus Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
paint Fixed the tooltip of the Add Paint Canvas button of the PaintProjectToolsPropertyInspector. 2023-03-04 21:39:09 +01:00
props Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
props_2d Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
pvr Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
regex Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
skeleton_2d Fix more binding inconsistencies. 2023-06-02 12:21:16 +02:00
skeleton_3d Cleanups to Skeleton's bindings. 2023-04-15 13:58:24 +02:00
squish Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
stb_vorbis Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
steering_ai Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
svg Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
terraman Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
terraman_2d Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
texture_packer Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tga Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
theora Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
tile_map Ported from godot4: Enable assigning an owner to navigation regions and links 2023-06-09 19:46:44 +02:00
ui_extensions Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
unit_test Notes. 2023-01-16 21:49:15 +01:00
upnp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
users Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
vhacd Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
vorbis Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
voxelman Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
web Renamed the object() method in HTMLBuilder as it can cause issues with bind generators. 2023-06-01 16:51:08 +02:00
websocket Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
wfc Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
modules_builders.py
register_module_types.h Comment and add more ModuleRegistrationLevels. 2023-01-15 17:03:36 +01:00
SCsub