Nguyen Truong An
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4a1fbe48ba
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add missing endif
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2025-02-28 10:07:50 +00:00 |
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Nguyen Truong An
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3ea9bf04a1
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correct for both vita and horizon
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2025-02-28 09:57:36 +00:00 |
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Nguyen Truong An
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100a0f50e2
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correct for VITA
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2025-02-28 09:49:25 +00:00 |
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Nguyen Truong An
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6ebb78c5ba
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submodules: recursive to download the sub module
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2025-02-27 19:28:56 +00:00 |
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Nguyen Truong An
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fdf1e062ec
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correct unexpected end-of-file found
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2025-02-27 18:55:25 +00:00 |
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Nguyen Truong An
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3acaf3b396
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correct vita
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2025-02-25 22:04:41 +00:00 |
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Nguyen Truong An
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54f13fbceb
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Update switch_builds.yml
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2025-02-25 16:02:15 +01:00 |
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Nguyen Truong An
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60548646b9
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Update switch_builds.yml
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2025-02-25 16:00:58 +01:00 |
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Nguyen Truong An
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8c40e35704
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update
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2025-02-25 14:21:30 +00:00 |
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Nguyen Truong An
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85871deaf7
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update
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2025-02-25 13:43:53 +00:00 |
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Nguyen Truong An
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052718535c
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Update switch_builds.yml
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2025-02-25 13:25:50 +01:00 |
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Nguyen Truong An
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5d5535e50b
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Update switch_builds.yml
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2025-02-25 13:00:33 +01:00 |
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Nguyen Truong An
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25082d657e
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Update switch_builds.yml
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2025-02-25 12:45:55 +01:00 |
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Nguyen Truong An
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234b73251b
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Update switch_builds.yml
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2025-02-25 12:43:43 +01:00 |
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Nguyen Truong An
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a80a68dd81
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Update switch_builds.yml
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2025-02-25 12:38:57 +01:00 |
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Nguyen Truong An
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e4218024cc
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Update switch_builds.yml
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2025-02-25 12:32:50 +01:00 |
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Nguyen Truong An
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143e02b825
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Create switch_builds.yml
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2025-02-25 12:30:51 +01:00 |
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Nguyen Truong An
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e0a87c0255
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Update dir_access_unix.cpp
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2025-02-25 12:11:46 +01:00 |
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Nguyen Truong An
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a1c966688e
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Merge pull request #7 from flashshare/master
Switch testing
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2025-02-25 11:51:08 +01:00 |
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Nguyen Truong An
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a81c5d620b
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Merge remote-tracking branch 'homebrodot/4.x' into pandemonium-homebrodot
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2025-02-25 10:45:00 +00:00 |
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Nguyen Truong An
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9b702cf4ac
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Merge pull request #5 from flashshare/Relintai-master
Relintai master
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2025-02-23 13:50:14 +01:00 |
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Nguyen Truong An
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0d0b0ada5d
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Merge branch 'master' of https://github.com/Relintai/pandemonium_engine into Relintai-master
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2025-02-23 13:46:39 +01:00 |
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320da06260
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Fix windows build.
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2025-02-14 19:51:19 +01:00 |
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f56182466f
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Fix compile on windows, osx, and javascript. (Hopefully.)
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2025-02-14 19:43:35 +01:00 |
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b248a28ccf
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More tweaks to TerrainChunk's new scene api.
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2025-02-14 18:02:32 +01:00 |
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9841d6fdc8
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Small variable name tweak.
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2025-02-14 17:51:08 +01:00 |
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10c5076819
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Added the new scene_add() method to TerrainWorld. Also store scenes from props inside chunks.
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2025-02-14 17:49:07 +01:00 |
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9d6ec2bb65
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Tweaks and improvements to TerrainChunk's new scene api.
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2025-02-14 17:48:33 +01:00 |
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39eeba0efd
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Added scene storage api to TerrainChunks.
Also mass replaced the typo "tarnsform" to "transform", and fixed a
parameter name in a TerrainChunk binding.
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2025-02-14 16:57:32 +01:00 |
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418bac4209
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Added owned_lights property to TerrainChunk. Also changed the lights property it is now scripting only, it won't get saved.
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2025-02-14 16:39:25 +01:00 |
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6e9e3fd580
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Now TerrainLights inherit from Resource.
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2025-02-14 16:27:21 +01:00 |
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6786193010
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Added to_dict() and from_dict() methods to TerrainLight/
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2025-02-14 16:25:37 +01:00 |
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601185c2bd
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Set prop ownership to lights in TerrainWorld::prop_add().
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2025-02-14 16:09:21 +01:00 |
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1c14d1cb4c
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Store ownership information in TerrainLights.
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2025-02-14 16:09:01 +01:00 |
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7006c947cd
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Store whether a mesh_data_resource in a TerrainChunk is original or not.
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2025-02-14 15:49:39 +01:00 |
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2054f60c6d
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Renamed the new original parameter in TerrainChunk and TerrainWorld's prop api from owner to original.
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2025-02-14 15:32:54 +01:00 |
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0a87629b01
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Set prop ownership when adding them in TerrainWorld.
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2025-02-14 15:28:45 +01:00 |
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1643197af3
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Now TerrainChunks will remember whether they own a prop or not. Also added and bound missing methods to Chunk's prop api.
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2025-02-14 15:28:14 +01:00 |
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954ca26471
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Make sure the remaining chunks are notified of the changed world lights when adding / removing chunks.
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2025-02-11 00:50:21 +01:00 |
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583298dbfe
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Now TerrainLights are stored inside chunks (they are also automatically saved with them). Also changed TerrainLight's api to makes use of Vector3i.
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2025-02-11 00:38:48 +01:00 |
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eb3ed4fa20
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Now props and mesh data resources are saved with the TerrainChunks.
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2025-02-10 17:48:11 +01:00 |
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b0177a2c3a
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Only generate chunks once.
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2025-02-10 15:24:16 +01:00 |
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23614770f1
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Simplify chunks_set() in TerrainWorld.
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2025-02-08 15:55:40 +01:00 |
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42a2979d3e
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Fix isolevel paint and paint brush tools always allowing chunk creation.
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2025-02-08 15:10:23 +01:00 |
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a980238482
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Add the new chunk to the generation queue instead of directly calling it's build method in TerrainWorld::chunk_add().
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2025-02-08 14:47:29 +01:00 |
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64a14fee17
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Also expose the liquid data in TerrainChunkBlocky.
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2025-02-08 14:40:07 +01:00 |
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c9089867f9
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Fix typo.
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2025-02-08 14:39:35 +01:00 |
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9142f7c806
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Implemented the spawn chunks and remove chunks tool in TerrainWorldEditor.
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2025-02-08 14:23:23 +01:00 |
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4886ff454b
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Call TerrainChunk's build() after it's added to a World manually.
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2025-02-08 14:22:55 +01:00 |
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4ac6095509
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Added a new helper method to TerrainWorld.
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2025-02-08 14:22:31 +01:00 |
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