5a72ab5669
Ported: Only use Android fullscreen theme for splash screen - madmiraal
...
caaaef68b4
2022-07-28 13:24:22 +02:00
Rémi Verschelde
0f9ab62c91
Android: Change export plugin poll to 300 ms
...
This removes the reliance on the not-so-fully-implemented Power API,
which throws an error in the HTML5 editor.
This was already changed to 200 ms in the master branch, and here I
picked 300 ms to be consistent with the iOS export plugin. All these
thread sleeps need to be re-assessed together to be made more
consistent (and possibly configurable - and most importantly battery
preserving by default).
2022-07-28 11:11:52 +02:00
ed207ab5da
Ported: Remove duplicate Android sensor listener registrations - madmiraal
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b66b153b8c
2022-07-28 10:08:07 +02:00
92e1759b39
Ported: Fix the logic to restart the Godot application - m4gr3d
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b162e7ac39
2022-07-28 10:06:47 +02:00
Hugo Locurcio
c0c4418ce7
Increase compiler optimization when using target=release
on iOS/Android
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(cherry picked from commit 78b4ec2d4d0d6233ca0f4d8cfeb74640063e970f)
2022-07-27 18:48:04 +02:00
02eef8fc57
Ported: Check for null when retrieving clip data item text on Android - madmiraal
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fe60de2c6a
2022-07-27 14:28:26 +02:00
720fac314f
Fix an another typo.
2022-07-27 00:33:10 +02:00
f3f3d61a94
Fx typo.
2022-07-27 00:25:58 +02:00
f3ec84fa78
Ported: Add a method for obtaining display cutouts on Android - madmiraal
...
ec2270b88f
2022-07-27 00:21:20 +02:00
634345f152
Ported: Remove duplicate resizable settings - m4gr3d
...
a3b445d7e8
2022-07-26 12:33:36 +02:00
d14f7d0134
Ported: Update resize settings:
...
- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
- m4gr3d
4ff726b933
2022-07-26 12:25:24 +02:00
ef7f5a8c43
Fix an another error.
2022-07-25 22:30:16 +02:00
08ee0b9406
Fix android build.
2022-07-25 22:26:55 +02:00
15b447d880
Ported: Update the editor display scale based on the device's scaled density - m4gr3d
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3ba0508f79
2022-07-25 22:07:34 +02:00
7641f064d0
Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606 , although I did it differently.
2022-03-28 13:21:41 +02:00
d328372f38
Updated old paths in the android jni wrapper classes. This fixes the export templates.
2022-03-24 21:39:55 +01:00
8710bc131e
Changed all icons. Also small cleanups.
2022-03-24 01:09:27 +01:00
e5e17fcd68
Removed a few now unneeded files.
2022-03-24 00:17:36 +01:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
c9ad789c17
Add comment on why the low processor usage doesn't work on android.
2022-03-23 12:02:20 +01:00
068d2b506b
Removed remaining xr specific things.
2022-03-23 11:36:11 +01:00
a271898744
Fix typo.
2022-03-23 08:26:29 +01:00
b74c00ea65
Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747).
2022-03-22 19:35:57 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
3e97039c99
Added compile options for rtti and exceptions. They are disabled by default. They used to be enabled on most platforms, it does not seem to break anything.
2022-03-18 17:04:14 +01:00
9fd8fc6eed
Same change to classes under platform.
2022-03-17 22:38:14 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
00285e8b24
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00