..
api
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
export
Updated old paths in the android jni wrapper classes. This fixes the export templates.
2022-03-24 21:39:55 +01:00
java
Ported: Update the editor display scale based on the device's scaled density - m4gr3d
2022-07-25 22:07:34 +02:00
plugin
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
android_input_handler.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
android_input_handler.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
android_keys_utils.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
android_keys_utils.h
Clang format all files.
2022-03-18 19:00:13 +01:00
audio_driver_opensl.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
audio_driver_opensl.h
Clang format all files.
2022-03-18 19:00:13 +01:00
detect.py
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
dir_access_jandroid.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
dir_access_jandroid.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
file_access_android.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
file_access_android.h
Clang format all files.
2022-03-18 19:00:13 +01:00
java_class_wrapper.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
java_pandemonium_io_wrapper.cpp
Fix android build.
2022-07-25 22:26:55 +02:00
java_pandemonium_io_wrapper.h
Ported: Update the editor display scale based on the device's scaled density - m4gr3d
2022-07-25 22:07:34 +02:00
java_pandemonium_lib_jni.cpp
Updated old paths in the android jni wrapper classes. This fixes the export templates.
2022-03-24 21:39:55 +01:00
java_pandemonium_lib_jni.h
Updated old paths in the android jni wrapper classes. This fixes the export templates.
2022-03-24 21:39:55 +01:00
java_pandemonium_wrapper.cpp
Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606 , although I did it differently.
2022-03-28 13:21:41 +02:00
java_pandemonium_wrapper.h
Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606 , although I did it differently.
2022-03-28 13:21:41 +02:00
jni_utils.cpp
Updated old paths in the android jni wrapper classes. This fixes the export templates.
2022-03-24 21:39:55 +01:00
jni_utils.h
Clang format all files.
2022-03-18 19:00:13 +01:00
logo.png
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
net_socket_android.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
net_socket_android.h
Clang format all files.
2022-03-18 19:00:13 +01:00
os_android.cpp
Ported: Update the editor display scale based on the device's scaled density - m4gr3d
2022-07-25 22:07:34 +02:00
os_android.h
Ported: Update the editor display scale based on the device's scaled density - m4gr3d
2022-07-25 22:07:34 +02:00
platform_config.h
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
power_android.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
power_android.h
Clang format all files.
2022-03-18 19:00:13 +01:00
README.md
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
run_icon.png
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
SCsub
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
string_android.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
thread_jandroid.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
thread_jandroid.h
Clang format all files.
2022-03-18 19:00:13 +01:00