pandemonium_engine/platform/android
2022-07-25 22:26:55 +02:00
..
api Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
export Updated old paths in the android jni wrapper classes. This fixes the export templates. 2022-03-24 21:39:55 +01:00
java Ported: Update the editor display scale based on the device's scaled density - m4gr3d 2022-07-25 22:07:34 +02:00
plugin Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
android_input_handler.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
android_input_handler.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
android_keys_utils.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
android_keys_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
audio_driver_opensl.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
audio_driver_opensl.h Clang format all files. 2022-03-18 19:00:13 +01:00
detect.py Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
dir_access_jandroid.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
dir_access_jandroid.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
file_access_android.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
file_access_android.h Clang format all files. 2022-03-18 19:00:13 +01:00
java_class_wrapper.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
java_pandemonium_io_wrapper.cpp Fix android build. 2022-07-25 22:26:55 +02:00
java_pandemonium_io_wrapper.h Ported: Update the editor display scale based on the device's scaled density - m4gr3d 2022-07-25 22:07:34 +02:00
java_pandemonium_lib_jni.cpp Updated old paths in the android jni wrapper classes. This fixes the export templates. 2022-03-24 21:39:55 +01:00
java_pandemonium_lib_jni.h Updated old paths in the android jni wrapper classes. This fixes the export templates. 2022-03-24 21:39:55 +01:00
java_pandemonium_wrapper.cpp Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently. 2022-03-28 13:21:41 +02:00
java_pandemonium_wrapper.h Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently. 2022-03-28 13:21:41 +02:00
jni_utils.cpp Updated old paths in the android jni wrapper classes. This fixes the export templates. 2022-03-24 21:39:55 +01:00
jni_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
logo.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
net_socket_android.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
net_socket_android.h Clang format all files. 2022-03-18 19:00:13 +01:00
os_android.cpp Ported: Update the editor display scale based on the device's scaled density - m4gr3d 2022-07-25 22:07:34 +02:00
os_android.h Ported: Update the editor display scale based on the device's scaled density - m4gr3d 2022-07-25 22:07:34 +02:00
platform_config.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_android.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_android.h Clang format all files. 2022-03-18 19:00:13 +01:00
README.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
run_icon.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
string_android.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
thread_jandroid.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
thread_jandroid.h Clang format all files. 2022-03-18 19:00:13 +01:00

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.