249dd4d661
Updated property hints for variant arrays.
2022-07-30 21:58:40 +02:00
Marcel Admiraal
89737a1ad5
Ensure changes to Camera2D's limits don't affect smoothed_camera_pos
2022-07-30 00:29:44 +02:00
Marcel Admiraal
0d55a30eb1
When Camera2D enters tree, ensure first update is not lost
2022-07-30 00:29:28 +02:00
lawnjelly
8726cccd56
Portals - Allow more logging to be disabled
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Some logging messages were still being issued when portals/debug/logging was false. This could be annoying in games that stream in parts of levels and repeatedly call `rooms_convert()`.
This PR allows all but essential logging to be disabled.
2022-07-29 22:37:46 +02:00
kleonc
0d8a6b6cdd
Fix CanvasItem
not exiting its canvas group on canvas exit
2022-07-29 22:01:35 +02:00
5ebeb6a36c
Ported: Add global_translation and global_rotation to Spatial - foxydevloper
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5238740fef
2022-07-29 21:02:00 +02:00
Marcel Admiraal
e2987f8914
Update camera position when updating camera limit
2022-07-29 20:55:32 +02:00
Marcel Admiraal
ef7646924a
Set initial SceneTree processes times to 0.0
2022-07-29 20:55:06 +02:00
Hayden
8e1244c196
Fix crash on NaN offset in path_follower 2d and 3d
2022-07-29 20:52:27 +02:00
Rémi Verschelde
6c004dcad2
SpriteFrames: Sort animations alphabetically
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Fixes #62143 .
2022-07-29 20:52:11 +02:00
Thakee Nathees
cb93141c27
Fix FileDialog file name autocompletion with filters
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Fixes #38195 .
(cherry picked from commit 446f1b70522d86b9afe93b6543028cbab60ffb61)
2022-07-29 19:58:34 +02:00
Haoyu Qiu
f0f2a9d960
Fix LineEdit caret after using arrow key to deselect
2022-07-29 19:56:42 +02:00
e0e4d0e51d
Ported: Fix editor-only visibility for lights
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* Update visibility again for editor-only lights if owner changes.
Fixes #26399 , supersedes #52327
- reduz
995281ca90
2022-07-29 19:28:33 +02:00
Hugo Locurcio
0e32de0bad
Clamp Viewport shadow atlas sizes to improve usability
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- Add a range hint to the Viewport `shadow_atlas_size` property.
- Add range steps to the shadow resolution project settings that
match the lowest allowed values (since lower increments don't
make sense).
2022-07-29 17:38:06 +02:00
328da6b799
Ported: Print a warning for Viewports that have 2D usage and HDR enabled
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2D usage + HDR isn't supported, so the usage must be changed to 3D
to be able to use HDR.
- Calinou
f64d5f4095
2022-07-29 17:36:54 +02:00
6871b0c752
Ported: Only show relevant properties in the DirectionalLight inspector
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Some split distance properties are unused depending on the
current shadow mode. Also, Blend Splits and Bias Split Scale can
only be used if the shadow mode is PSSM 2 Splits or PSSM 4 Splits.
- Calinou
1806661462
2022-07-29 17:24:47 +02:00
f78be19966
Ported: Add process_mode property to InterpolatedCamera - saneery
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cb94797ce4
2022-07-29 17:19:58 +02:00
hilfazer
c529ed6ef5
print_stray_nodes() also prints node's script
2022-07-29 17:11:10 +02:00
kobewi
0da3dcc5b4
Fix find_next_valid_focus() freeze
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(cherry picked from commit 8d62b736b2fceb60a76ff916c8f904e25fece832)
2022-07-29 16:33:45 +02:00
kobewi
8e9782ac76
Fix find_next_valid_focus() freeze
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(cherry picked from commit d9ede52ded9eb7ef6ccb7c704f1d9ccbe7f23861)
2022-07-29 16:31:09 +02:00
smix8
e037bd3bb6
Group NavigationAgent properties
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Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.
(cherry picked from commit dde09be302afa08f5744533e82247bb49eff1f83)
2022-07-29 16:30:15 +02:00
648b9fce40
Ported: Add an option to drag'n'drop selected text in TextEdit - ConteZero
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a13b3028a2
2022-07-29 16:29:53 +02:00
6101beb960
Ported: Add NavigationAgent desired path distance - smix8
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88e42b2915
2022-07-29 11:36:09 +02:00
Rémi Verschelde
afed6d80bd
Node: Rename child_exited_tree
to child_exiting_tree
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The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.
Fixes #59210 .
(cherry picked from commit 3e6de687b8e9f5c24ff78312208eae6195e6ca40)
2022-07-29 11:03:04 +02:00
kleonc
c1a9c5007b
Fix CPUParticles2D.emission_shape
enum hint
2022-07-29 10:37:11 +02:00
2e0589f63a
Ported: [3.5] Add NavigationAgent2D/3D set_navigation_map() function
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Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
- smix8
c6f9627c74
2022-07-29 10:34:10 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
152f9728b0
Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg
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11a7997a67
2022-07-28 19:33:43 +02:00
kobewi
69976cd190
Disable scroll when dragging at edges of TextEdit
2022-07-28 19:23:36 +02:00
bruvzg
9dbb96dc1d
Improve RTL table fill.
2022-07-28 19:21:13 +02:00
43131ad4cb
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
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f5fa1ca944
2022-07-28 18:40:46 +02:00
a1a7c32f68
Ported: Backport default World navigation maps.
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Backports default navigation maps created with each World or World2D.
- smix8
96d98d8c4e
2022-07-28 15:04:42 +02:00
lawnjelly
48c1a1ae34
VisibilityNotifier - add max_distance feature
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Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-07-28 14:59:45 +02:00
da8155f59b
Ported: Remove slash delimiter from NavigationMesh properties - smix8
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e629622598
2022-07-28 14:52:42 +02:00
smix8
cce30604e4
Expose get_mesh() for NavigationPolygon Resources
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Expose get_mesh() for NavigationPolygon Resources.
(cherry picked from commit 8bcce0ebb2ab5da94cc86f77df4c86f63bc5d22e)
2022-07-28 14:43:47 +02:00
smix8
4409bae4dc
Add NavigationMesh debug when navmesh is added later through scripts
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Add NavigationMesh debug when navmesh is added later through scripts
(cherry picked from commit b6eff47bac0a2745da6e3aa95ffa340eb71c7248)
2022-07-28 14:43:28 +02:00
lawnjelly
693c503213
Optimized Mesh Merging
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Changes from PoolVector to LocalVector and pre-reserving vectors rather than push_back.
2022-07-28 13:46:56 +02:00
lawnjelly
c0c72eed7b
Force unsigned behaviour for bitfield enums
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Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.
This PR explicitly requests these enums to be treated as unsigned values.
2022-07-28 13:45:51 +02:00
Haoyu Qiu
8002080311
Fix Viewport.own_world
documentation
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Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-07-28 13:44:56 +02:00
Michael Alexsander
b03af6e40e
Take into account the clear icon's size even when not visible in LineEdit
s
2022-07-28 13:43:20 +02:00
Michael Alexsander
9ffe4a2e51
Fix specific bug related to submenus in PopupMenu
2022-07-28 13:42:58 +02:00
Michael Alexsander
2ebc4905fc
Fix hover being drawn twice inside PopupMenu
s
2022-07-28 13:42:35 +02:00
FireForge
73d95ac5e9
Fix get_data() for GradientTexture2D
2022-07-28 11:53:23 +02:00
bruvzg
3ef4f9128b
Fix Label3D oversampling.
2022-07-28 11:46:40 +02:00
Haoyu Qiu
2d6183beb7
Fix LineEdit clear button for asymmetric stylebox
2022-07-28 11:36:32 +02:00
kleonc
0c4799c45a
Allow changing exclusive
of already popped up Popup
2022-07-28 11:35:45 +02:00
kleonc
3dbf7c3d52
PopupMenu Fix hover stylebox overflowing horizontally
2022-07-28 11:34:22 +02:00
Hugo Locurcio
c6fa9ce87d
Tweak TextMesh decomposition error message to mention self-intersecting lines
2022-07-28 10:37:18 +02:00
Aaron Record
54b02c41e6
Allow ScrollBar params of a ScrollContainer to be modified from _ready()
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Cherrypicks b8610dbd3159985f007deb0424a64df386832d07
2022-07-28 10:18:48 +02:00
bruvzg
396899d91b
Fix material shader key for SDF fonts.
2022-07-28 00:02:44 +02:00