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Ported: Fix editor-only visibility for lights
* Update visibility again for editor-only lights if owner changes.
Fixes #26399, supersedes #52327
- reduz
995281ca90
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@ -81,6 +81,11 @@ Rect2 Light2D::get_anchorable_rect() const {
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return Rect2(texture_offset - s / 2.0, s);
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}
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void Light2D::owner_changed_notify() {
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// For cases where owner changes _after_ entering tree (as example, editor editing).
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_update_light_visibility();
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}
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void Light2D::_update_light_visibility() {
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if (!is_inside_tree()) {
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return;
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@ -78,6 +78,8 @@ private:
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void _update_light_visibility();
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virtual void owner_changed_notify();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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@ -134,6 +134,11 @@ PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
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return PoolVector<Face3>();
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}
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void Light::owner_changed_notify() {
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// For cases where owner changes _after_ entering tree (as example, editor editing).
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_update_visibility();
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}
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void Light::_update_visibility() {
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if (!is_inside_tree()) {
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return;
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@ -72,6 +72,8 @@ private:
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// bind helpers
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virtual void owner_changed_notify();
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protected:
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RID light;
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@ -462,6 +462,9 @@ void Node::move_child_notify(Node *p_child) {
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// to be used when not wanted
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}
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void Node::owner_changed_notify() {
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}
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void Node::_physics_interpolated_changed() {}
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void Node::set_physics_process(bool p_process) {
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@ -1610,6 +1613,8 @@ void Node::_set_owner_nocheck(Node *p_owner) {
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data.owner = p_owner;
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data.owner->data.owned.push_back(this);
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data.OW = data.owner->data.owned.back();
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owner_changed_notify();
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}
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void Node::_release_unique_name_in_owner() {
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@ -237,6 +237,7 @@ protected:
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virtual void add_child_notify(Node *p_child);
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virtual void remove_child_notify(Node *p_child);
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virtual void move_child_notify(Node *p_child);
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virtual void owner_changed_notify();
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virtual void _physics_interpolated_changed();
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