kobewi
89b5c84fd1
Cache script icons in editor
...
(cherry picked from commit 3f50dad460dc2239343e0eb9ba8fb63b8fd20b88)
2022-07-27 15:00:41 +02:00
Haoyu Qiu
957fcb67b1
Load fallback icon for custom class when no icon available
...
(cherry picked from commit ba90778f1cb670db34e3d51923456e90b29fa1c4)
2022-07-27 14:27:25 +02:00
37413614eb
Ported: Add an inspector preview for BitMap - fire-forge, timothyqiu
...
e8d1552af2
2022-07-27 14:04:48 +02:00
FireForge
57bdac4e2b
Add a RayCast2D.cast_to editor handle
2022-07-27 14:02:38 +02:00
9eee70dbb7
Ported: Add an external link editor icon
...
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.
The icon was designed by redlamp.
Co-authored-by: Taylor Wright <taylor@redlamp.org>
- Calinou
2bc036dad5
2022-07-27 09:02:28 +02:00
Haoyu Qiu
122a796535
Fix custom class icon when it inherits from a script
2022-07-27 01:17:09 +02:00
Haoyu Qiu
0658cad124
Localize unnamed project name in editor window title
...
(cherry picked from commit 35d087813981d05a699221f6bc7e5c72fc55c665)
2022-07-26 12:36:44 +02:00
eb99e955d9
Ported:
...
Update SceneTree debug colors when settings changed - timothyqiu
37d4306c2e
2022-07-25 18:55:29 +02:00
Vitika9
41eb735bb2
Made reload current project ask for confirmation with unsaved changes
...
(cherry picked from commit eb81ac8fc524edf7fa3fdcaaa1e7f22ffbbe287c)
2022-07-25 17:48:55 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
b74c00ea65
Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747).
2022-03-22 19:35:57 +01:00
5f7421974c
Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. ( d76c9f8d92
)
2022-03-20 14:59:19 +01:00
bad39216b9
Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
2022-03-20 13:30:49 +01:00
2ce53f2b9e
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
b41f01cb92
Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
2022-03-18 22:55:47 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
5f623865c6
Hide the video driver switch button if there is only one option.
2022-03-16 02:58:29 +01:00
50af60ded6
Removed TileMap, and TileSet.
2022-03-16 01:54:27 +01:00
7acd98dcf0
Removed the VCS plugin.
2022-03-16 01:46:11 +01:00
aaf91df4c1
Also removed the MeshLibrary.
2022-03-16 01:30:44 +01:00
5767e12b56
Removed editor feature profiles.
2022-03-16 01:17:27 +01:00
84bd8ad20a
Removed VisualShaders.
2022-03-16 00:55:47 +01:00
93d29cbc62
Removed the AssetLib.
2022-03-16 00:47:29 +01:00
a9a83271db
Removed the default skeleton editor, and made my port the default. Also removed the remover.
2022-03-16 00:36:02 +01:00
a598c06588
Removed the obj importer.
2022-03-16 00:12:35 +01:00
c0dfdd77f3
Removed particles editor plugins.
2022-03-15 22:25:33 +01:00
1035308489
Removed the collada importer.
2022-03-15 21:12:54 +01:00
03890f9e38
Removed GIProbes.
2022-03-15 19:03:03 +01:00
9e6d2fa653
Removed the Lightmapper and BakedLightmap classes.
2022-03-15 15:45:56 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00