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cc4dc1e5a8
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Backported: Fix create skeleton bone position - Blackiris - 480543f681
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2022-03-24 10:43:53 +01:00 |
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8dbfe124f7
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Moved my module specific docs under a new central folder.
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2022-03-20 12:30:04 +01:00 |
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d740ef5d18
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Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
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2022-03-19 04:08:34 +01:00 |
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7fd581f987
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An another set of header include cleanups for the classes in the engine directory.
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2022-03-19 03:10:01 +01:00 |
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bca78798ef
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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1bc3c2594c
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Same change to classes under modules.
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2022-03-17 22:33:22 +01:00 |
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052027dce4
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Moved more includes to cpp files.
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2022-03-17 10:26:23 +01:00 |
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c621049e61
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Moved more includes to cpp files.
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2022-03-17 09:07:18 +01:00 |
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f105eba923
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Moved more includes from headers to cpp files.
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2022-03-16 20:40:41 +01:00 |
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1e6a70c77a
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Fix uninitialized variable warnings.
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2022-03-16 10:15:33 +01:00 |
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e85cef1745
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
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a9a83271db
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Removed the default skeleton editor, and made my port the default. Also removed the remover.
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2022-03-16 00:36:02 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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