Commit Graph

1303 Commits

Author SHA1 Message Date
13fa54d9cf Also added Polypartition to the new clipper2 module from godot4. (Temporarily) 2023-06-06 18:07:49 +02:00
1d8be4224e Added Clipper2 as a module from the navigation mesh generator rework pr. 2023-06-06 18:03:03 +02:00
7ce5f939a9 Ported the docs from the navigation mesh generator rework pr. 2023-06-06 16:52:04 +02:00
32e0e80ac8 Ported the tweaks for the TIleSetEditor. 2023-06-06 16:19:46 +02:00
2481e1ac65 Fix inconsistent override. 2023-06-06 15:58:40 +02:00
82316363eb Removed the old navigation mesh generator and it's editor plugin. 2023-06-06 13:59:33 +02:00
f04fe96da7 Ported the geometry parser for GridMap from the navigation mesh generator pr. 2023-06-06 13:52:16 +02:00
890d6f1b28 Removed region_bake_navmesh from the NavigationServer. 2023-06-06 09:36:19 +02:00
f1f5849aff Added missing includes for windows. 2023-06-06 09:35:20 +02:00
b96e013bed Updated navigation geometry parsers, and added them to the build. 2023-06-06 07:55:19 +02:00
3612f2db50 Use GLOBAL_DEF instead of GLOBAL_GET in PandemoniumNavigationMeshGenerator. 2023-06-06 07:04:33 +02:00
62cecc5bb3 Fix int sign comparison warning. 2023-06-06 06:57:47 +02:00
bfcf461cb9 Fix unused variable warning. 2023-06-05 22:10:39 +02:00
03944c456c Cleaned up and enabled the new navigation mesh generator editor plugins. 2023-06-05 21:58:00 +02:00
2296bf693a Fix and finally enable PandemoniumNavigationMeshGenerator. 2023-06-05 20:42:35 +02:00
25078b1437 Ported from godot4: Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
- smix8
d7f75fab60
2023-06-05 18:56:41 +02:00
654cfb81b7 Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better. 2023-06-05 18:09:53 +02:00
1994285031 Alos remove _execute method bind from the NavigationMeshGenerator jobs. 2023-06-05 14:50:39 +02:00
b7892d6baf Backported from godot4: Implement NavigationMesh bake area.
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
- smix8
0c4d99f4fd
2023-06-05 14:24:42 +02:00
4873a3429d Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
6589d075bb Ported the improvements to the NavigationPolygon from the aforementioned pull request. 2023-06-05 14:13:02 +02:00
b4cc1c3096 Added the GeometryParsers from the NavigationMeshGenerator pr to a new module. 2023-06-05 12:43:27 +02:00
645045f97c Finished reworking PandemoniumNavigationMeshGenerator's api. 2023-06-05 08:58:48 +02:00
d35db3a25a More cleanups. 2023-06-05 00:20:48 +02:00
57153f4a33 Make overrides consistent again. 2023-06-04 13:11:04 +02:00
45c0147f66 Notes and small cleanups. 2023-06-04 13:02:02 +02:00
3ba762a9a4 PandemoniumNavigationMeshGenerator rework pt1. 2023-06-04 10:14:20 +02:00
e55c561075 Also added the navigation mesh generator module. It's disabled for now, as it needs some reworks. 2023-06-03 21:18:18 +02:00
0a3d1d6cf5 Added in NavigationMeshGeneratorDummy and set up initialization. 2023-06-03 20:00:42 +02:00
2114b2239b Split NavigationPolygon and NavigationPolygonInstance into 2 files. Also renamedNavigationPolygonInstance to NavigationRegion2D. 2023-06-03 16:54:48 +02:00
79538b4392 Fix more binding inconsistencies. 2023-06-02 12:21:16 +02:00
e3e9450882 Fix property binding hints. 2023-06-02 12:12:04 +02:00
de9da3151f Fix property types. Auras have been merged into Spells a while ago. 2023-06-02 12:10:20 +02:00
d8bd83dbd5 Fix the type of FastnoiseNoiseParams::get_fractal_octaves(). 2023-06-01 17:15:27 +02:00
97f5037c8b Renamed the object() method in HTMLBuilder as it can cause issues with bind generators. 2023-06-01 16:51:08 +02:00
d093365b00 Fix some property names being the same as getters / setters. 2023-06-01 15:42:32 +02:00
dbc5b1df35 Fixed disrepancies between a few getter and setters. 2023-06-01 13:06:24 +02:00
61ccfb443f Bind missing enum values in Terrain2DJob. 2023-05-31 22:52:52 +02:00
868230fe57 Bind enum values. 2023-05-31 22:51:03 +02:00
44070461e7 Move the enums from the top of spell.h into the Spell class. 2023-05-31 22:49:36 +02:00
9c28249819 Bind enum constants. 2023-05-31 22:43:57 +02:00
a1402fd46a Bind enum constants. 2023-05-31 22:42:59 +02:00
69182c8089 Fix duplicate parameter name in binding. 2023-05-31 22:36:02 +02:00
b7e273b226 Bind missing enum constants. 2023-05-31 22:33:20 +02:00
8f9274a589 Fix virtual method names in Entity. 2023-05-31 22:31:46 +02:00
c65f9cb85a Fix duplicate property param name. 2023-05-31 22:24:18 +02:00
5acb19630d Fix the order of some default arguments in bindings. 2023-05-31 22:14:12 +02:00
807d5f18a2 Bind enum constants in Prop2DInstanceJob. 2023-05-31 17:33:35 +02:00
HolonProduction
4410d81189 Suggest class_name in 3.x autocompletion. 2023-05-01 12:30:43 +02:00
922a519a52 Also fix the tangent generation button in the MeshDataResource editor. 2023-04-21 11:10:22 +02:00