bb5acfd745
Ported: [3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
a166b71594
Ported: [3.5] Fix TileMap texture offset for navigationmesh and collisionshapes - smix8
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e9ca65207e
2022-07-28 14:38:19 +02:00
f22e67a07c
Fix typo.
2022-07-28 11:01:41 +02:00
1ffafee7b1
Ported: Fix TileSetEditor wrong NavigationPolygon format
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TileSets created and stored NavigationPolyons in a format that did not work for Navigation.
- smix8
1bac95b166
2022-07-28 10:58:21 +02:00
2c4a3f686b
ported: Expose tile_texture property - KoBeWi
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0b5289cadf
2022-07-27 14:19:41 +02:00
a9df89703c
Ported: TileMap: Use const ref for all Vector2 parameters - akien-mga
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2834332591
2022-07-27 13:54:29 +02:00
7747a3e85a
Ported: Free region RID when cleaning NavPoly in TileMap - timothyqiu
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5c039ccc72
2022-07-25 22:34:05 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
8dbfe124f7
Moved my module specific docs under a new central folder.
2022-03-20 12:30:04 +01:00
d740ef5d18
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
7fd581f987
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
48805f5f8f
Removed now unnecessary version.h includes.
2022-03-18 03:56:41 +01:00
1f0652741c
More version check cleanups.
2022-03-18 03:46:14 +01:00
1bc3c2594c
Same change to classes under modules.
2022-03-17 22:33:22 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
e85cef1745
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
24e5d5cb34
Added my rtile_map module.
2022-03-16 01:37:06 +01:00