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053f083e17
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Moved the Physics 2d server to core.
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2023-12-10 19:42:57 +01:00 |
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dbcc6e33da
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Moved the physics server to core.
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2023-12-10 19:36:00 +01:00 |
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238bf1b331
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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834cbe8cef
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Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
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2023-07-11 16:07:36 +02:00 |
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eb8176b701
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Ported: Fix compilation of basis unit test
- Calinou
d1c8c5dd30
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2023-06-11 09:46:30 +02:00 |
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6c9843e5cb
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Ported: Test, refactor and fix a bug in Basis.get_axis_angle
- fabriceci
9f1a57d48b
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2023-06-11 09:45:23 +02:00 |
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2cd4e4d828
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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91c53c41c2
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Ported: Fix String::word_wrap() for long words
- timothyqiu
51fd1c27aa
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2022-11-30 14:57:35 +01:00 |
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42ff9cf8bc
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Ported: Improve %f formatting for inf and nan.
- MarcusElg
e9cbe9517b
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2022-10-08 17:53:43 +02:00 |
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Haoyu Qiu
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f5fab30297
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Fix parsing of XML CDATA and add test cases
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2022-09-16 23:50:19 +02:00 |
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2aee6ab0bb
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Renamed World to World3D.
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2022-08-29 16:49:00 +02:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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Haoyu Qiu
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2df08a7c01
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Make theme tests compile in Visual Studio 2017
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2022-08-19 02:06:25 +02:00 |
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6be9bf5dfe
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
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4c4e19223e
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
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99e94b08c4
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
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686663d3e4
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
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be16fe23ad
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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9555ee56b9
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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8c2e76840c
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
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220954cf08
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
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007f728438
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Bound all eligible transform methods.
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2022-08-15 09:20:47 +02:00 |
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5cd44e02d0
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Backported the improvements to Transform from Godot4.
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2022-08-14 20:35:11 +02:00 |
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e4cad690a3
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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Haoyu Qiu
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b33251a6f5
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Fix left aligned integer sign in string formatting
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2022-07-27 13:57:44 +02:00 |
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Haoyu Qiu
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84ee52250c
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Validate theme type/item names
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2022-07-27 00:46:56 +02:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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e214f96994
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Same change to classes under main.
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2022-03-17 22:19:45 +01:00 |
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2c88c46101
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Moved more includes to cpp files.
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2022-03-17 11:28:57 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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