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SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
test_astar.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
test_astar.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_basis.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
test_basis.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_crypto.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
test_crypto.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_gdscript.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
test_gdscript.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_gui.cpp
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
test_gui.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
test_main.cpp
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
test_main.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
test_math.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
test_math.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_oa_hash_map.cpp
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
test_oa_hash_map.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_ordered_hash_map.cpp
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
test_ordered_hash_map.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_physics_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
test_physics_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_physics.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
test_physics.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_render.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
test_render.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_shader_lang.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
test_shader_lang.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_string.cpp.old
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
test_string.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
test_theme.cpp
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Make theme tests compile in Visual Studio 2017
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2022-08-19 02:06:25 +02:00 |
test_theme.h
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Validate theme type/item names
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2022-07-27 00:46:56 +02:00 |
test_tools.h
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
test_transform.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
test_transform.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_xml_parser.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
test_xml_parser.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |