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SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
test_astar.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
test_astar.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_basis.cpp
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
test_basis.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_crypto.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
test_crypto.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_gdscript.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
test_gdscript.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_gui.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_gui.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
test_main.cpp
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
test_main.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_math.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
test_math.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_oa_hash_map.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
test_oa_hash_map.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_ordered_hash_map.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
test_ordered_hash_map.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_physics_2d.cpp
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
test_physics_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_physics.cpp
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Backported the improvements to Transform from Godot4.
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2022-08-14 20:35:11 +02:00 |
test_physics.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_render.cpp
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Bound all eligible transform methods.
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2022-08-15 09:20:47 +02:00 |
test_render.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_shader_lang.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
test_shader_lang.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_string.cpp.old
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
test_string.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_theme.cpp
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Validate theme type/item names
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2022-07-27 00:46:56 +02:00 |
test_theme.h
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Validate theme type/item names
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2022-07-27 00:46:56 +02:00 |
test_tools.h
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Validate theme type/item names
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2022-07-27 00:46:56 +02:00 |
test_transform.cpp
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
test_transform.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
test_xml_parser.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
test_xml_parser.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |