Commit Graph

432 Commits

Author SHA1 Message Date
RodZill4
62e6d57b1e Updated 3DSDF nodes with color, and skulls and mmm_donuts examples 2020-02-06 21:51:14 +01:00
RodZill4
c53b4e06eb updated the start scene to perform background loading 2020-02-06 21:46:49 +01:00
RodZill4
5db13972bd Added a "donuts" example that mixes colored 3D SDF and material/map workflow 2020-02-05 08:00:14 +01:00
RodZill4
c59496a3a8 Fixed sdf3d -> sdf3dc conversion 2020-02-05 06:36:49 +01:00
RodZill4
6b183aa7a0 Merge branch 'master' into dev-generic 2020-02-04 07:48:10 +01:00
RodZill4
6338680b32 Added color and editable title to comment nodes 2020-02-03 20:55:32 +01:00
RodZill4
6a8696b2fb Added a menu to select UI theme, with 3 themes (that must be cleaned up) 2020-02-02 10:54:03 +01:00
Rodz Labs
4c361505c1
Merge pull request #78 from Calinou/readme-add-download
Add a Download section to the README
2020-02-02 07:28:39 +01:00
Hugo Locurcio
1d94f4c976
Add a Download section to the README
This helps users find download links quickly when they find the GitHub
page directly.
2020-02-02 01:01:40 +01:00
Rodz Labs
5fd48fe5fd
Merge pull request #77 from metincetin/master
Fixed focus and autoconnection issues on popup
2020-02-01 17:01:58 +01:00
Metin ÇETİN
f2fe0dfb29 Fixed focus and autoconnection issues on popup 2020-02-01 17:23:24 +03:00
RodZill4
637d3bb474 Merge branch 'master' of https://github.com/RodZill4/material-maker 2020-02-01 08:35:13 +01:00
RodZill4
3333def3d2 Create the node where the mouse pointer was when showing the node popup
+ added missing return types
+ fixed random seed icons
2020-02-01 08:35:00 +01:00
Rodz Labs
5822874134
updated documentation address 2020-01-31 23:20:16 +01:00
RodZill4
0c5ce185fe Added a better error message when generation fails. increased message queue size (to avoid freeze when opening many .ptex files at the same time) 2020-01-31 07:50:54 +01:00
Rodz Labs
b04937bf83
Merge pull request #74 from metincetin/master
Added popup menu for adding nodes on graph edit with space key or connect into empty space
2020-01-31 07:47:43 +01:00
Metin ÇETİN
81a63a84d8 AddNodePopup improvements 2020-01-31 03:17:05 +03:00
Metin ÇETİN
cc6d9c8dde Added popup menu for adding nodes on graph edit with space key 2020-01-29 15:01:42 +03:00
RodZill4
02623aa1f9 Fixed rgba -> rgb conversion 2020-01-29 07:54:58 +01:00
RodZill4
5717869d00 Merge branch 'master' into dev-generic 2020-01-28 23:12:43 +01:00
RodZill4
3ab70a861b Fixed problem with preview buttons in nodes 2020-01-28 23:11:27 +01:00
RodZill4
1e6f22e873 Merge branch 'master' into dev-generic 2020-01-28 22:41:41 +01:00
RodZill4
a811f3400f Moved io types definition (with conversions and preview) to a json file 2020-01-28 22:40:03 +01:00
RodZill4
f1ff09dcc4 Moved MMLoader to autoload. Updated demo so it can be exported. 2020-01-28 11:47:29 +01:00
RodZill4
29742f36cf Moved the library and fixed a few gdscript files 2020-01-27 08:17:18 +01:00
RodZill4
72acb5cd13 Removed useless files from exports 2020-01-26 10:23:28 +01:00
RodZill4
288e5585d2 updated demo scene 2020-01-26 08:49:56 +01:00
RodZill4
f7a3d2b846 Updated moved files paths in GDScript files 2020-01-25 15:54:20 +01:00
RodZill4
b6a2d08f78 Moved everything not necessary for the plugin away from "addons" 2020-01-25 15:20:08 +01:00
RodZill4
0d05c4770c Fix for 3.2RC (#73). Revert if/when the problem is solved 2020-01-25 11:12:59 +01:00
RodZill4
a236b90241 Updated export settings for MacOS 2020-01-25 11:11:32 +01:00
Rodz Labs
57946b3009
Merge pull request #71 from Calinou/update-copyright-years
Update copyright statements to 2020
2020-01-23 08:18:56 +01:00
Rodz Labs
3abcb1a0f8
Merge pull request #70 from Calinou/about-dialog-pointer-cursor
Use pointing hand cursor shape for clickable buttons in the About dialog
2020-01-23 08:18:39 +01:00
Rodz Labs
70d536981a
Merge pull request #69 from Calinou/add-project-description
Add a project description
2020-01-23 08:17:51 +01:00
Rodz Labs
b755ddeac2
Merge pull request #67 from Calinou/disable-etc2-import
Disable ETC2 texture importing to speed up the initial project import
2020-01-23 08:17:14 +01:00
Rodz Labs
ce60e0cb3f
Merge pull request #65 from YeldhamDev/top_menu_switch_hover
Enable "switch on hover" in the top menu buttons
2020-01-23 08:16:38 +01:00
Hugo Locurcio
4f6beb7cb0
Update copyright statements to 2020 2020-01-23 02:19:53 +01:00
Hugo Locurcio
d1a9da98bc
Use pointing hand cursor shape for clickable buttons in the About dialog
This makes it clearer that the buttons can be clicked.

Tooltips were also modified to match the respective platforms'
branding guidelines.
2020-01-23 01:52:05 +01:00
Hugo Locurcio
8d2d976e0f
Add a project description
In Godot 3.2, the description is displayed when hovering the project
with the mouse in the project manager. The setting is
backwards-compatible to Godot 3.1 (it won't break existing projects).
2020-01-23 01:38:03 +01:00
Hugo Locurcio
bfa39b2b8e
Disable ETC2 texture importing to speed up the initial project import
ETC2 is only used on mobile platforms with GLES3, which is poorly
supported there anyway.
2020-01-23 01:31:20 +01:00
Michael Alexsander
faed88b956 Enable "switch on hover" in the top menu buttons 2020-01-22 20:38:06 -03:00
RodZill4
f2d3712743 Added SwapChannels node and documentation. 2020-01-21 22:23:25 +01:00
RodZill4
5494950ee3 Updated export and release number 2020-01-20 07:57:36 +01:00
RodZill4
3bd7180862 Updated documentation 2020-01-19 21:40:32 +01:00
Rodz Labs
2d1601e4af
Merge pull request #63 from RodZill4/dev-new-nodes
Added blur and (3) edge-detect nodes
2020-01-18 17:55:51 +01:00
RodZill4
abe69a6c01 Updated doc with edge_detect and sharpen nodes description 2020-01-18 17:54:09 +01:00
RodZill4
47aa6a491a Merge branch 'master' into dev-new-nodes 2020-01-17 08:37:06 +01:00
RodZill4
5d1e48b064 Added edge-detect, sharpen and custom_uv nodes to the base library 2020-01-17 08:36:32 +01:00
Rodz Labs
ae102030b8
Merge pull request #61 from Calinou/dim-ui-when-exiting
Dim the UI when exiting the application
2020-01-16 23:09:26 +01:00
Rodz Labs
652463e1fb
Merge pull request #62 from RodZill4/dev-new-nodes
New nodes:
* workflow nodes to create complex materials by combining simple ones
* beehive, generic truchet
* 3D box and sphere (not raymarching based)
* greyscale

New node templates:
* (3) edge detect
* sharpen
* swap channels
2020-01-16 23:01:00 +01:00