A procedural textures addon for Godot
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Disable ETC2 texture importing to speed up the initial project import
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2020-01-23 01:31:20 +01:00
addons/material_maker Added SwapChannels node and documentation. 2020-01-21 22:23:25 +01:00
.gitignore Added new examples to test splatter node and material workflow 2019-11-27 07:45:58 +01:00
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default_env.tres Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
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icon.png.import Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
LICENSE.md Readd a copy of the MIT license 2019-11-20 11:30:47 +01:00
project.godot Disable ETC2 texture importing to speed up the initial project import 2020-01-23 01:31:20 +01:00
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Material Maker

This is a tool based on Godot Engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEdit node: textures are described as interconnected texture generators and operators.

Documentation

Screenshot

Screenshot

License

Copyright (c) 2018-2019 Rodz Labs and contributors

Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.