A procedural textures addon for Godot
Go to file
2020-02-01 17:23:24 +03:00
addons/material_maker Moved the library and fixed a few gdscript files 2020-01-27 08:17:18 +01:00
demo updated demo scene 2020-01-26 08:49:56 +01:00
material_maker Fixed focus and autoconnection issues on popup 2020-02-01 17:23:24 +03:00
.gitignore Added new examples to test splatter node and material workflow 2019-11-27 07:45:58 +01:00
.mailmap Add a .mailmap file 2019-10-19 22:20:27 +02:00
default_env.tres Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
export_presets.cfg Removed useless files from exports 2020-01-26 10:23:28 +01:00
icon.ico Updated export presets 2018-09-11 20:13:07 +02:00
icon.png Optimize images losslessly using oxipng -o6 --strip --zopfli 2019-10-21 15:43:16 +02:00
icon.png.import Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
LICENSE.md Update copyright statements to 2020 2020-01-23 02:19:53 +01:00
project.godot Added popup menu for adding nodes on graph edit with space key 2020-01-29 15:01:42 +03:00
README.md updated documentation address 2020-01-31 23:20:16 +01:00
rodz_labs_logo.png Optimize images losslessly using oxipng -o6 --strip --zopfli 2019-10-21 15:43:16 +02:00
rodz_labs_logo.png.import Updated size parameter handling and resized all examples to 2048x2048 2019-10-21 23:58:14 +02:00

Material Maker

This is a tool based on Godot Engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEdit node: textures are described as interconnected texture generators and operators.

Documentation

Screenshot

Screenshot

License

Copyright (c) 2018-2020 Rodolphe Suescun and contributors

Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.