mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
Create the node where the mouse pointer was when showing the node popup
+ added missing return types + fixed random seed icons
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b04937bf83
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3333def3d2
@ -12,6 +12,8 @@ var generator = null
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var last_selected = null
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onready var node_popup = $"../AddNodePopup"
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onready var timer : Timer = $Timer
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onready var subgraph_ui : HBoxContainer = $GraphUI/SubGraphUI
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@ -373,17 +375,15 @@ func set_last_selected(node) -> void:
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func _on_GraphEdit_gui_input(event) -> void:
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if event.is_action_pressed("ui_library_popup") && get_rect().has_point(get_local_mouse_position()):
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$"../AddNodePopup".rect_global_position = get_global_mouse_position()
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$"../AddNodePopup".show()
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node_popup.rect_global_position = get_global_mouse_position()
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node_popup.show()
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if event is InputEventMouseButton:
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call_deferred("check_last_selected")
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func request_popup(from,from_slot,release_position):
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$"../AddNodePopup".rect_global_position = get_global_mouse_position()
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$"../AddNodePopup".show()
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$"../AddNodePopup".set_quick_connect(from,from_slot)
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#$"../AddNodePopup".connect_to
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pass
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func request_popup(from, from_slot, release_position) -> void:
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node_popup.rect_global_position = get_global_mouse_position()
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node_popup.show()
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node_popup.set_quick_connect(from, from_slot)
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func check_last_selected() -> void:
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if last_selected != null and !(is_instance_valid(last_selected) and last_selected.selected):
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@ -1,9 +1,8 @@
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[gd_resource type="AtlasTexture" load_steps=2 format=2]
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[sub_resource type="StreamTexture" id=1]
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flags = 4
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[ext_resource path="res://material_maker/icons/icons.svg" type="Texture" id=1]
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[resource]
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flags = 4
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atlas = SubResource( 1 )
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atlas = ExtResource( 1 )
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region = Rect2( 80, 32, 16, 16 )
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@ -1,9 +1,8 @@
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[gd_resource type="AtlasTexture" load_steps=2 format=2]
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[sub_resource type="StreamTexture" id=1]
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flags = 4
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[ext_resource path="res://material_maker/icons/icons.svg" type="Texture" id=1]
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[resource]
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flags = 4
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atlas = SubResource( 1 )
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atlas = ExtResource( 1 )
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region = Rect2( 64, 32, 16, 16 )
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@ -4,45 +4,40 @@ var libraries = []
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var data = []
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onready var itemlist : ItemList = $PanelContainer/VBoxContainer/ItemList
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onready var filter_line_edit : LineEdit = $PanelContainer/VBoxContainer/Filter
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var insert_position : Vector2
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func get_current_graph():
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return get_parent().get_current_tab_control()
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func _ready() -> void:
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var lib_path = OS.get_executable_path().get_base_dir()+"/library/base.json"
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if !add_library(lib_path):
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add_library("res://material_maker/library/base.json")
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add_library("user://library/user.json")
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filter_line_edit.connect("text_changed" ,self,"update_list")
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filter_line_edit.connect("text_entered",self,"filter_entered")
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itemlist.connect("item_selected",self,"item_selected")
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itemlist.connect("item_activated",self,"item_selected")
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update_list()
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func filter_entered(filter):
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func filter_entered(filter) -> void:
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item_selected(0)
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#print (c.get_metadata(0))
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#func get_selected_item_name() -> String:
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# return get_item_path(itemlist.get_selected())
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func add_node(data):
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var node:GraphNode = get_current_graph().create_nodes(data,get_current_graph().offset_from_global_position(get_transform().xform(Vector2(0,0))))[0]
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func add_node(data) -> void:
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var node : GraphNode = get_current_graph().create_nodes(data, get_current_graph().offset_from_global_position(insert_position))[0]
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hide()
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clear()
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# if this node created by dragging to an empty space
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if quick_connect_node != null:
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var type = quick_connect_node.get_connection_output_type(quick_connect_slot)
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for new_slot in node.get_connection_input_count():
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if type == node.get_connection_input_type(new_slot):
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#connect the first two slots with the same type
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get_current_graph().connect_node(quick_connect_node.name,quick_connect_slot,node.name,new_slot)
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get_current_graph().connect_node(quick_connect_node.name, quick_connect_slot, node.name, new_slot)
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break
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quick_connect_node = null
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func item_selected(index):
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func item_selected(index) -> void:
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# checks if mouse left | enter pressed. it prevents
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# adding nodes just by using arrow keys as it selects the item
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if Input.is_mouse_button_pressed(BUTTON_LEFT) || Input.is_key_pressed(KEY_ENTER):
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@ -55,18 +50,16 @@ func item_selected(index):
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hide()
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clear()
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pass
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func show():
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func show() -> void:
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.show()
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update_list()
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filter_line_edit.grab_focus()
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var parent_rect = get_parent().get_parent().get_global_rect()
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var clipped = parent_rect.clip(get_global_rect())
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var offset = (get_rect().size-clipped.size)
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insert_position = rect_position
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rect_position = rect_position - offset
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func update_list(filter : String = "") -> void:
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clear_list()
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data.clear()
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@ -98,12 +91,11 @@ func get_preview_texture(data : Dictionary) -> ImageTexture:
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print("Cannot load image "+image_path)
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return t
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return null
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func clear_list():
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itemlist.clear()
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func add_library(file_name : String, filter : String = "") -> bool:
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func clear_list() -> void:
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itemlist.clear()
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func add_library(file_name : String, filter : String = "") -> bool:
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var file = File.new()
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if file.open(file_name, File.READ) != OK:
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return false
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@ -116,30 +108,30 @@ func add_library(file_name : String, filter : String = "") -> bool:
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return true
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return false
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# Quickly connecting when tried to connect to empty
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var quick_connect_node:GraphNode
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var quick_connect_node : GraphNode
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var quick_connect_slot = 0
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func set_quick_connect(from,from_slot):
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func set_quick_connect(from, from_slot) -> void:
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quick_connect_node = get_current_graph().get_node(from)
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quick_connect_slot = from_slot
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func _input(event):
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func _input(event) -> void:
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if event is InputEventMouseButton and event.is_pressed() and event.button_index == BUTTON_LEFT:
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if !get_rect().has_point(event.position):
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clear()
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hide()
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func _unhandled_input(event):
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func _unhandled_input(event) -> void:
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if event is InputEventKey and event.scancode == KEY_ESCAPE:
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clear()
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hide()
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func clear():
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func clear() -> void:
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filter_line_edit.text = ""
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func _on_itemlist_focus_entered():
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func _on_itemlist_focus_entered() -> void:
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# if itemlist received focus and no item is yet selected
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# select the first item
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if itemlist.get_selected_items().size() == 0:
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itemlist.select(0)
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pass # Replace with function body.
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