A procedural textures addon for Godot
Go to file
Rodz Labs b04937bf83
Merge pull request #74 from metincetin/master
Added popup menu for adding nodes on graph edit with space key or connect into empty space
2020-01-31 07:47:43 +01:00
addons/material_maker Moved the library and fixed a few gdscript files 2020-01-27 08:17:18 +01:00
demo updated demo scene 2020-01-26 08:49:56 +01:00
material_maker AddNodePopup improvements 2020-01-31 03:17:05 +03:00
.gitignore
.mailmap
LICENSE.md
README.md
default_env.tres
export_presets.cfg Removed useless files from exports 2020-01-26 10:23:28 +01:00
icon.ico
icon.png
icon.png.import
project.godot Added popup menu for adding nodes on graph edit with space key 2020-01-29 15:01:42 +03:00
rodz_labs_logo.png
rodz_labs_logo.png.import

README.md

Material Maker

This is a tool based on Godot Engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEdit node: textures are described as interconnected texture generators and operators.

Documentation

Screenshot

Screenshot

License

Copyright (c) 2018-2020 Rodz Labs and contributors

Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.