Commit Graph

432 Commits

Author SHA1 Message Date
Rodz Labs
27aa683786
Merge branch 'export_plugin' into add-return-type-hints 2019-10-20 23:05:26 +02:00
Rodz Labs
1eeb3113cc
Merge pull request #35 from Calinou/add-more-image-formats
Add support for loading additional image formats
2019-10-20 23:01:31 +02:00
Rodz Labs
0750994269
Merge pull request #36 from Calinou/tweak-gitignore
Tweak `.gitignore` and include `.import` files in version control
2019-10-20 23:01:17 +02:00
Rodz Labs
5e81f9d616
Merge pull request #37 from Calinou/preview-material-double-sided
Make the preview material double-sided for better visibility
2019-10-20 23:01:04 +02:00
Rodz Labs
ede29a90ca
Merge pull request #38 from Calinou/tweak-texture-size-limits
Tweak texture size limits for consistency, set default size to 1024x1024
2019-10-20 23:00:47 +02:00
Rodz Labs
93dd1ca1f0
Merge pull request #40 from Calinou/small-textures-disable-filtering
Disable filtering for small textures in the material preview
2019-10-20 23:00:24 +02:00
RodZill4
d376aa22f8 Updated convolution node and added gaussian blur 2019-10-20 22:37:42 +02:00
Hugo Locurcio
c00a77eaa4
Disable filtering for small textures in the material preview
This makes previewing materials with a pixel art style
closer to the intended result.
2019-10-20 21:16:20 +02:00
Hugo Locurcio
893e5446f8
Tweak texture size limits for consistency, set default size to 1024x1024
- The maximum allowed size is now 4096x4096 for all textures.
- The material texture size can now be set as low as 16x16.
- The default material texture size is now 1024x1024, which matches
  modern expectations better.

Note that this will change the output size of existing material files.
This can be solved by changing the output size and saving the material
again.
2019-10-20 20:20:28 +02:00
Hugo Locurcio
a249ebb5f4
Make the preview material double-sided for better visibility
This makes the material still render if the camera "enters"
the preview mesh. This can reduce disorientation when moving
the camera around.
2019-10-20 19:30:51 +02:00
Hugo Locurcio
f40248b5e6
Tweak .gitignore and include .import files in version control
`.import` files (not to be confused with the `.import/` directory)
should be included in version control as they contain important
metadata, such as whether a texture should be filtered or not.

A `.gdignore` file was added to the `doc/` folder of the add-on,
which prevents Godot from importing any files inside.
This also speeds up the initial editor import step.
2019-10-20 19:25:31 +02:00
Hugo Locurcio
a15ed1cf04
Add support for loading additional image formats
This also makes it possible to load JPEG images if they have a
`.jpeg` extension.
2019-10-20 19:07:45 +02:00
Rodolphe Suescun
80f8071d7b Started updating convolution for computed matrices 2019-10-20 17:28:06 +02:00
Hugo Locurcio
93c84650cd
Add return type hints to all scripts
This also simplifies some functions.

This partially addresses #30.
2019-10-20 16:35:45 +02:00
Rodolphe Suescun
159ee7678b Added subgraph navigation popup 2019-10-20 11:33:33 +02:00
Rodolphe Suescun
66790ed86d Moved the "About" box to a separate directory and added itch.io link 2019-10-20 11:21:02 +02:00
Rodolphe Suescun
b44160b582 Moved preview stuff to a new directory. Slightly updated environments as described in #29 2019-10-20 08:50:32 +02:00
Rodolphe Suescun
c8414f47df Updated switch node and refactored generator edit feature. 2019-10-20 00:59:51 +02:00
Rodz Labs
cdfc247fc1
Merge pull request #33 from Calinou/preview-enable-anisotropic-filtering
Enable 16× anisotropic filtering in the 3D preview
2019-10-19 23:45:58 +02:00
Rodz Labs
5e0bb3a356
Merge pull request #32 from Calinou/add-mailmap
Add a .mailmap file
2019-10-19 23:29:45 +02:00
Hugo Locurcio
f91f85d005
Enable 16× anisotropic filtering in the 3D preview
This improves rendering quality, especially when viewing the texture
at an oblique angle.
2019-10-19 22:40:28 +02:00
Hugo Locurcio
44f2456bed
Add a .mailmap file
This fixes duplicate authors when using commands such as
`git shortlog`.
2019-10-19 22:20:27 +02:00
Rodolphe Suescun
3076b279bd Updated HTML5 export options and added code to copy examples to a browsable location. 2019-10-19 14:20:18 +02:00
Rodolphe Suescun
85e20dcb1d Added icons for switch and buffer 2019-10-19 13:04:34 +02:00
Rodz Labs
49f5d54acf
Merge pull request #28 from Calinou/filter-shortcut-select-all
Select the text in the filter LineEdit when pressing the shortcut
2019-10-19 06:40:54 +02:00
Rodz Labs
4f03bf120e
Merge pull request #27 from Calinou/improve-user-manual-button
Improve the "User manual" button
2019-10-19 06:40:40 +02:00
Hugo Locurcio
dd8eeb2835
Select the text in the filter LineEdit when pressing the shortcut 2019-10-19 02:01:30 +02:00
Hugo Locurcio
40ff89846b
Improve the "User manual" button
The new behavior of `show_doc()` is as follows:

- Try to open packaged documentation first.
- If the above fails, try to open locally-built documentation
  (useful during development).
- If it still fails, try to open the online version.

This also improves path handling to be smarter.
2019-10-19 01:46:25 +02:00
Rodz Labs
94213e7a1d
Merge pull request #26 from Calinou/improve-library-filter
Improve filtering in the library
2019-10-19 01:34:45 +02:00
Rodolphe Suescun
885b74a845 Detect loops when connecting nodes and make sure Material cannot be deleted 2019-10-19 01:30:25 +02:00
Hugo Locurcio
d6bfbab92a
Improve filtering in the library
The filter box is now located at the top of the library tree,
as most search boxes are placed above the elements they search in.

Pressing Ctrl + F will now focus the filter box as well.
2019-10-19 00:38:02 +02:00
RodZill4
d3e34d42cb Updated examples and added new ones 2019-10-18 08:36:25 +02:00
RodZill4
53c5fd4f56 Fixed shader generation problems revealed by Godot 3.2 2019-10-18 08:35:54 +02:00
RodZill4
c61b630122 Added HTML5 export option. 2019-10-18 07:30:32 +02:00
RodZill4
b7a54b3242 Updated the plugin with an option to register/unregister the importer, and added an option to skip .ptex imports. 2019-10-18 07:22:40 +02:00
RodZill4
1186cd44ca improved kaleidoscope so it copies the centered top part of its source 2019-10-18 07:20:38 +02:00
Rodz Labs
45670c4d7a
Merge pull request #23 from Calinou/fix-mixed-indent-2
Fix recently added mixed indent in `main_window.gd`
2019-10-18 06:49:31 +02:00
Rodz Labs
65ece5f794
Merge pull request #24 from Calinou/improve-camera-zoom
Improve the camera zoom behavior
2019-10-18 06:48:58 +02:00
Hugo Locurcio
d7b16b8126
Improve the camera zoom behavior
- Invert the scroll wheel action to be more consistent with
  most 3D programs out there (Godot, Blender, …).
- Clamp the camera distance to reasonable values.
2019-10-18 00:43:30 +02:00
Hugo Locurcio
0bb1fb3537
Fix recently added mixed indent in main_window.gd 2019-10-18 00:27:54 +02:00
Rodz Labs
b325d68f96
Merge pull request #21 from jackaperkins/keys
Make key shortcuts work on mac, move some keys to new View menu, fix backspace on mac
2019-10-17 22:29:26 +02:00
Rodz Labs
31a84fcc86
Merge branch 'export_plugin' into keys 2019-10-17 22:29:16 +02:00
Rodz Labs
02107023a4
Merge pull request #20 from Calinou/add-window-margins
Add margins to the window
2019-10-17 22:28:03 +02:00
Rodz Labs
90f57f7b4f
Merge pull request #19 from Calinou/enable-msaa
Use 4× MSAA for the 3D viewports
2019-10-17 22:27:31 +02:00
Rodz Labs
7afba7e6ce
Merge pull request #18 from Calinou/add-basic-hidpi-support
Implement basic hiDPI support
2019-10-17 22:23:57 +02:00
Rodz Labs
ab9c5ddac6
Merge branch 'export_plugin' into add-basic-hidpi-support 2019-10-17 22:23:45 +02:00
Rodz Labs
4212dee2a3
Merge pull request #17 from Calinou/set-minimum-window-size
Define a minimum window size when supported
2019-10-17 22:22:18 +02:00
Rodz Labs
0217d1989a
Merge pull request #16 from Calinou/fix-mixed-indent
Fix mixed indentation in `gen_switch.gd`
2019-10-17 22:21:37 +02:00
jack perkins
5cdc5e5b55 Add view menu, move C to center command to view menu, add ctrl+0 to reset zoom to view menu 2019-10-17 19:03:18 +02:00
jack perkins
738ec515c9 Make menu code swap control for command on mac OSX 2019-10-17 17:29:17 +02:00