Marc Gilleron
c8fbf19814
Rename get/set_voxel_iso => get/set_voxel_f
2019-04-28 16:28:49 +01:00
Marc Gilleron
0f378fe218
Remove default channel from is_uniform()
to prevent mistakes
2019-04-28 00:27:17 +01:00
Marc Gilleron
2e419db855
Fix default value for CHANNEL_ISOLEVEL, it should be the integer raw value, not the quantified one
2019-04-28 00:23:10 +01:00
Marc Gilleron
6d872160ab
Added get_size() as Vector3 to VoxelBuffer
2019-04-27 02:06:09 +01:00
Marc Gilleron
10c2e69a0c
Default values for CHANNEL_ISOLEVEL should be 1.0 (i.e maximum distance)
2019-04-27 02:05:40 +01:00
Marc Gilleron
bed8ac8cb9
Drop gradient channels, fix misconception about what gradient is
2019-04-22 21:17:19 +01:00
Marc Gilleron
9108bfe0f6
Fix VoxelBuffer channel initialized with wrong value when allocated
2019-04-22 20:15:19 +01:00
Marc Gilleron
869b921ce8
Add VoxelBuffer::fill_iso()
2019-04-22 20:14:25 +01:00
Marc Gilleron
91a5c7ffa8
A bit of reorganization and tweaks:
...
- Moved HermiteValue in its own file
- VoxelBuffer channels are now predefined
- Create DualGridGenerator for easier passing of data
- Chunk size is no longer hardcoded
- Respect padding when polygonizing voxels
- BUG: due to the above, the way we build the octree is now breaking the result as mentionned in the TODO
2019-04-21 19:31:35 +01:00
Marc Gilleron
d53e43f115
Added function to compute gradients from isolevels
2019-04-21 02:54:35 +01:00
Marc Gilleron
1181cfa59f
Dual marching cubes WIP (only octree and dual grid extraction, untested)
2019-04-20 17:32:10 +01:00
Marc Gilleron
b052f7fc2d
Added try_set_voxel and fix fill_area in cases where the box is out of range
2018-10-04 23:13:03 +01:00
Marc Gilleron
8ffa7110c8
Optimize mesher: access channel directly and remove some push_backs
2018-09-30 01:55:09 +01:00
Marc Gilleron
a0026dbbeb
Fix includes
2018-09-19 20:25:04 +01:00
Marc Gilleron
7319fa1c56
Compilation fixes
2018-09-02 18:48:08 +01:00
Marc Gilleron
115e0e2870
Fixed view distance + dynamic load/unload around viewer
2017-08-28 01:48:36 +02:00
Marc Gilleron
51596fef95
Clang-format
2017-08-13 01:19:39 +02:00
Marc Gilleron
05dfddfa20
Fix type hints in method registration
2017-08-13 00:10:18 +02:00
Marc Gilleron
a5a1ded2f3
Added smooth voxels (untextured at the moment)
2017-04-06 23:44:11 +02:00
Marc Gilleron
9cce2aabcb
Make it easier to edit voxels one by one + a few fixes for that
2017-03-29 22:36:42 +02:00
Marc Gilleron
fa5e419549
Upgraded to Godot 3.0
2017-03-25 01:23:36 +01:00
Marc Gilleron
06a399f932
Fixed set_voxel() and block force_update_blocks()
2017-01-05 02:39:40 +01:00
Marc Gilleron
8d1c8cc339
Spaces to tabs
2017-01-01 04:40:16 +01:00
Marc Gilleron
e6213c50c7
Fixed VoxelBuffer::fill_area()
2016-05-10 03:10:20 +02:00
Marc Gilleron
5662dfde7b
Added VoxelMap and VoxelTerrain + various fixes
2016-05-10 01:59:54 +02:00
Marc Gilleron
e990286b54
Removed internal offset from VoxelBuffer and improved Vector3i
2016-05-08 02:12:47 +02:00
Marc Gilleron
be630c05be
Fixed VoxelBuffer binding mistakes and added fill and copy functions
2016-05-05 21:08:52 +02:00
Marc Gilleron
68cf221d1a
VoxelBuffer storage is now flat to reduce memory usage and simplify code
2016-05-03 00:09:07 +02:00
Marc Gilleron
1acabf1307
Added project: first working prototype, but lots of TODOs
2016-05-01 15:00:02 +02:00