Francois Belair
57f3c4a24a
Make calculate_acceleration return void
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This makes the code more in line with GDQuest gdscript guidelines about
not both transforming state and returning a value.
2020-02-06 14:46:21 -05:00
Francois Belair
9a207be03f
Amend readme with link to GDQuest docs
2020-02-04 20:11:04 -05:00
Francois Belair
0c3929be16
Merge pull request #14 from GDQuest/feature/demos-look
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Use beginner 2d platformer visual style
2020-02-04 12:41:04 -05:00
Francois Belair
52ca9ade74
Make window always on top, add missing background
2020-02-04 12:35:46 -05:00
Răzvan C. Rădulescu
3f58cc4921
Finish look and feel of the toy demos
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Based on the 2D Beginner Project look, these demos now have the colorful
GDQuest "theme" to them.
This had the effect of removing the circle and triangle/ship sprites as
everything is drawn in Godot directly.
2020-02-04 12:12:51 +02:00
Răzvan C. Rădulescu
4fceb866f7
Use beginner 2d platformer visual style
2020-02-03 18:07:43 +02:00
Francois Belair
ae3c3569ee
Add tags:
moniker for virtual functions
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Works with the docs maker accordingly
2020-02-02 12:48:58 -05:00
Francois Belair
3cf2089ada
Add missing virtual tag
2020-01-30 18:24:47 -05:00
Francois Belair
15ee27387a
Replace the readme with the quickstart doc
2020-01-30 17:43:25 -05:00
Francois Belair
b62d7f05aa
Amend docstring w/ virtual funcs and private vars
2020-01-30 13:06:35 -05:00
Nathan Lovato
0586878fcf
Fix the style of booleans and virtual functions in the API
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Made booleans start with a prefix, e.g. is_open
Added a leading underscore to two virtual functions
Added VIRTUAL comment above several virtual functions
Renamed accel -> acceleration in a function
2020-01-29 15:53:57 -06:00
Nathan Lovato
bd41d5987c
Edit docstrings in src/Behaviors
2020-01-29 10:13:12 -06:00
Francois Belair
4885707145
Improved how the AI looks in Pursue VS Seek demo
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They were looking kind of floaty, moving not like spaceships but like
they were on ice. Now they travel along their orientation, towards
where the player is/will be.
2020-01-29 10:04:47 -05:00
Francois Belair
9c87dcf7f0
Fix unknown mangling issue from previous commit
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For some reason, github's merge destroyed a lot of newlines, which
broke GSTPath.
2020-01-29 09:26:20 -05:00
Francois Belair
62ad172767
Move class docstring to top of class
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For documentation purposes, current tools expect it there.
2020-01-28 23:56:10 -05:00
Nathan Lovato
6276fc0413
Update code reference
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Proof and edit docstrings in all the base types and proximity types
Remove docstring for the _init builtin callback
2020-01-27 17:31:10 -06:00
Francois Belair
2d8bdaebd7
Add documentation strings to behaviors
2020-01-27 13:24:05 -05:00
Francois Belair
5f6dd15c0e
Add documentation strings for base types
2020-01-27 12:57:51 -05:00
Francois Belair
e95e3bf386
Quick start and reference guides ( #7 )
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Add quickstart guide and quickstart demo
Authored by Razoric and edited by Nathan and Johnny.
The purpose of the guide is simply to give an overview of what the
behaviors are there for, and a quick look at how to actually make use
of them in the basis of this toolkit, with some explanatory comments.
The actual user's manual will be built out of the API reference.
2020-01-27 11:39:06 -05:00
Francois Belair
8228694713
Refactor var names for consistency aka min/max
2020-01-22 11:55:49 -05:00
Francois Belair
30a1a299d7
Merge branch 'master' of github.com:GDquest/godot-steering-toolkit
2020-01-21 12:50:00 -05:00
Francois Belair
0eb4adc48c
Fix bug for collision avoid direction reversed
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Once the agent was close enough to a neighbor, it tried to get closer
instead of away.
2020-01-21 12:49:46 -05:00
Nathan Lovato
48d357537e
Add MIT license
2020-01-18 18:42:48 +01:00
Francois Belair
fe00d231b8
Fix typo in seek instructions
2020-01-17 09:17:06 -05:00
Răzvan C. Rădulescu
c7d776c2e0
Merge pull request #6 from GDQuest/features/final-toys
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Add path following and collision avoid toy demos
2020-01-17 15:51:20 +02:00
Francois Belair
0a21aaf3fc
Fix bug using wrong random number generator
2020-01-16 21:58:29 -05:00
Francois Belair
dffec9efa6
Add avoid collisions demo
2020-01-16 17:27:04 -05:00
Francois Belair
6e6f27505c
Fix init time setters and export Follow variables
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The use of `not is_inside_tree()` before setting the setting class' value
meant that the starting values would always be the default. Moving the
value setting before checking for tree readiness fixes the issue.
2020-01-16 12:31:02 -05:00
Francois Belair
86cd22cfde
Merge branch 'master' into features/final-toys
2020-01-16 11:08:53 -05:00
Francois Belair
dde2825bde
Fix divide by 0 bug in FollowPath demo
2020-01-16 11:08:23 -05:00
Răzvan C. Rădulescu
1f44bace3e
Improve and review the available demos
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- simplify code when possible
- add a simple info panel
- adhere to the "new" gdscript guidelines
2020-01-16 17:04:27 +02:00
Răzvan C. Rădulescu
f3f40848a1
Update folder structure for FoollowPath Demo
2020-01-16 15:30:55 +02:00
Răzvan C. Rădulescu
1a37b2bee0
Update project to follow GDScript guidelines closer
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Used `var variable := 0.0` as discussed in the Godot issue, instead of
`var variable: = 0.0`.
Mostly these are minor/cosmetic changes, but I've also reorganized the
folder structure (naming of folders) to reflect our guidelines, plus
made some minor changes to the demo codes. Still work in progress.
2020-01-16 10:44:44 +02:00
Francois Belair
b325976139
Add path following toy demo
2020-01-15 17:15:40 -05:00
Francois Belair
0a8551e5c9
Remove GUI and export variables in demo scripts
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Since we don't want to come up with a GUI maintenance system and
instead focus on the steering behaviors, all relevant variables have
been moved as exported in the main demo script for each toy.
2020-01-15 14:15:31 -05:00
Francois Belair
617b837772
Fix bug with implementation of drag in Arrive
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Drag should inexorably draw towards 0, but when slow enough it could
instead cause a reverse direction.
2020-01-15 10:44:21 -05:00
Francois Belair
fa91e6bca7
Merge pull request #2 from GDQuest/features/mvp-impl
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Features/mvp implementation
2020-01-15 10:23:54 -05:00
Francois Belair
0e95c24c7f
Add GDQuest theme to improved Pursue demo
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Changed text boxes to sliders to improve usability. This also involved
adding some simple graphics, since the _draw method is not
anti-aliased and doesn't look great.
2020-01-13 16:15:44 -05:00
Francois Belair
82d92016a4
Add GDQuest theme to improved seek demo
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Replaced the text boxes with sliders to improve usability.
2020-01-13 12:38:46 -05:00
Francois Belair
b0442982d0
Implement demo for separation and cohesion
2020-01-12 10:25:10 -05:00
Francois Belair
a01f5d5b2e
Clean up and improve group behaviors' code
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The first pass was somewhat obtuse and lacked a common class that
differentiated them from behaviors that didn't use Proximities.
2020-01-12 10:24:03 -05:00
Francois Belair
780e6038b8
Add FollowPath behavior
2020-01-12 10:23:51 -05:00
Francois Belair
84f0465b88
Add AvoidCollision behavior
2020-01-12 10:23:42 -05:00
Francois Belair
34b58a6bba
Add Cohesion behavior and RadiusProximity caching
2020-01-12 10:23:19 -05:00
Francois Belair
ac99344633
Implement Separation behavior and add Proximity
2020-01-12 10:22:54 -05:00
Nathan Lovato
8fb4f4c51a
Replace multiline comments with comment blocks
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The use of multiline blocks in GDSCript for comments leaves them in the
final compiled file, increasing size and potentially processing for no
end-user gain.
2020-01-12 10:21:43 -05:00
Francois Belair
9f945cbf85
Implement review suggestions to code
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Razvan reviewed the code and suggested a number of changes to improve
readability and make facets of the code more explicit and consistent.
2020-01-12 10:20:06 -05:00
Francois Belair
35d9b2e1a6
Add GUI to Arrive demo
2020-01-12 10:19:59 -05:00
Francois Belair
87aef48251
Add GUI to Face demo
2020-01-12 10:19:53 -05:00
Francois Belair
fc0b36ff22
Add GUI to Pursue demo
2020-01-12 10:19:40 -05:00