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Add GDQuest theme to improved Pursue demo
Changed text boxes to sliders to improve usability. This also involved adding some simple graphics, since the _draw method is not anti-aliased and doesn't look great.
This commit is contained in:
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@ -20,15 +20,16 @@ func _ready() -> void:
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var world_pos: = ship.position
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for i in range(3):
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var ship_clone: = ShipType.new($Player/CollisionPolygon2D.polygon)
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var ship_clone: = ShipType.new()
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ship_clone.position.x = world_pos.x if i == 1 else (world_pos.x - _world_bounds.x)
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ship_clone.position.y = world_pos.y if i == 0 else (world_pos.y - _world_bounds.y)
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ship_clone.rotation = ship.rotation
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ship_clone.color = ship.color
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ship_clone.tag = i
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ship_clone.name = ship.name + "Clone"
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add_child(ship_clone)
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ship_clone.generate_sprite(ship.get_node("Sprite"))
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_clones[ship_clone] = ship
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@ -1,30 +1,38 @@
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extends MarginContainer
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extends PanelContainer
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signal linear_speed_changed(value)
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signal linear_accel_changed(value)
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signal angular_speed_changed(value)
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signal angular_accel_changed(value)
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signal decel_radius_changed(value)
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signal predict_time_changed(value)
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onready var linear_speed: = $Controls/LinSpeed/LineEdit
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onready var linear_accel: = $Controls/LinAccel/LineEdit
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onready var linear_speed: = $GUI/Controls/LinSpeedBox/MaxLinSpeed
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onready var lin_speed_label: = $GUI/Controls/LinSpeedBox/Label
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onready var linear_accel: = $GUI/Controls/LinAccelBox/MaxLinAccel
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onready var lin_accel_label: = $GUI/Controls/LinAccelBox/Label
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onready var predict_time: = $GUI/Controls/PredictTime/PredictTime
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onready var predict_time_label: = $GUI/Controls/PredictTime/Label
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func _ready() -> void:
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linear_speed.connect("text_changed", self, "_on_LineText_linear_speed_changed")
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linear_accel.connect("text_changed", self, "_on_LineText_linear_accel_changed")
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linear_speed.connect("value_changed", self, "_on_Slider_linear_speed_changed")
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linear_accel.connect("value_changed", self, "_on_Slider_linear_accel_changed")
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predict_time.connect("value_changed", self, "_on_Slider_predict_time_changed")
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventMouseButton:
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linear_speed.release_focus()
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linear_accel.release_focus()
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func _on_Slider_linear_speed_changed(value: float) -> void:
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lin_speed_label.text = "Max linear speed (" + str(value) + ")"
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emit_signal("linear_speed_changed", value)
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func _on_LineText_linear_speed_changed(new_text: String) -> void:
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if new_text.is_valid_integer():
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emit_signal("linear_speed_changed", int(float(new_text)))
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func _on_Slider_linear_accel_changed(value: float) -> void:
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lin_accel_label.text = "Max linear accel (" + str(value) + ")"
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emit_signal("linear_accel_changed", value)
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func _on_LineText_linear_accel_changed(new_text: String) -> void:
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if new_text.is_valid_integer():
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emit_signal("linear_accel_changed", int(float(new_text)))
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func _on_Slider_predict_time_changed(value: float) -> void:
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predict_time_label.text = "Predict time (" + str(value) + " sec)"
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emit_signal("predict_time_changed", value)
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@ -1,132 +1,139 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://demos/pursue_vs_seek/GUI.gd" type="Script" id=1]
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[ext_resource path="res://assets/theme/gdquest.theme" type="Theme" id=2]
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[node name="GUI" type="MarginContainer"]
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[node name="PanelContainer" type="PanelContainer"]
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anchor_bottom = 1.0
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custom_constants/margin_right = 20
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custom_constants/margin_top = 20
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custom_constants/margin_left = 20
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custom_constants/margin_bottom = 20
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margin_right = 364.0
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theme = ExtResource( 2 )
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Controls" type="VBoxContainer" parent="."]
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[node name="GUI" type="MarginContainer" parent="."]
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margin_right = 364.0
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margin_bottom = 600.0
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custom_constants/margin_right = 20
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custom_constants/margin_top = 20
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custom_constants/margin_left = 20
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custom_constants/margin_bottom = 20
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Controls" type="VBoxContainer" parent="GUI"]
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margin_left = 20.0
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margin_top = 20.0
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margin_right = 241.0
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margin_right = 344.0
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margin_bottom = 580.0
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[node name="LinSpeed" type="HBoxContainer" parent="Controls"]
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margin_right = 221.0
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margin_bottom = 25.0
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custom_constants/separation = 10
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[node name="LinSpeedBox" type="VBoxContainer" parent="GUI/Controls"]
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margin_right = 324.0
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margin_bottom = 50.0
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[node name="Label" type="Label" parent="Controls/LinSpeed"]
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margin_right = 153.0
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margin_bottom = 25.0
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rect_min_size = Vector2( 153, 25 )
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text = "Max Linear Speed"
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valign = 1
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[node name="Label" type="Label" parent="GUI/Controls/LinSpeedBox"]
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margin_right = 324.0
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margin_bottom = 26.0
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text = "Max linear speed (2000)"
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[node name="LineEdit" type="LineEdit" parent="Controls/LinSpeed"]
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margin_left = 163.0
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margin_right = 221.0
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margin_bottom = 25.0
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rect_min_size = Vector2( 0, 25 )
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focus_mode = 1
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text = "200"
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context_menu_enabled = false
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shortcut_keys_enabled = false
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="MaxLinSpeed" type="HSlider" parent="GUI/Controls/LinSpeedBox"]
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margin_top = 34.0
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margin_right = 324.0
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margin_bottom = 50.0
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max_value = 500.0
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[node name="LinAccel" type="HBoxContainer" parent="Controls"]
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margin_top = 29.0
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margin_right = 221.0
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margin_bottom = 54.0
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custom_constants/separation = 10
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[node name="Label" type="Label" parent="Controls/LinAccel"]
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margin_right = 153.0
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margin_bottom = 25.0
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rect_min_size = Vector2( 153, 25 )
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text = "Max Linear Acceleration"
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valign = 1
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[node name="LineEdit" type="LineEdit" parent="Controls/LinAccel"]
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margin_left = 163.0
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margin_right = 221.0
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margin_bottom = 25.0
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rect_min_size = Vector2( 0, 25 )
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focus_mode = 1
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text = "120"
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context_menu_enabled = false
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shortcut_keys_enabled = false
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Help" type="VBoxContainer" parent="Controls"]
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[node name="LinAccelBox" type="VBoxContainer" parent="GUI/Controls"]
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margin_top = 58.0
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margin_right = 221.0
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margin_bottom = 110.0
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margin_right = 324.0
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margin_bottom = 108.0
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[node name="Controls" type="Label" parent="Controls/Help"]
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margin_right = 221.0
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margin_bottom = 14.0
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[node name="Label" type="Label" parent="GUI/Controls/LinAccelBox"]
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margin_right = 324.0
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margin_bottom = 26.0
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text = "Max linear accel (2000)"
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[node name="MaxLinAccel" type="HSlider" parent="GUI/Controls/LinAccelBox"]
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margin_top = 34.0
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margin_right = 324.0
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margin_bottom = 50.0
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step = 0.5
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[node name="PredictTime" type="VBoxContainer" parent="GUI/Controls"]
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margin_top = 116.0
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margin_right = 324.0
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margin_bottom = 166.0
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[node name="Label" type="Label" parent="GUI/Controls/PredictTime"]
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margin_right = 324.0
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margin_bottom = 26.0
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text = "Predict time (2000)"
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[node name="PredictTime" type="HSlider" parent="GUI/Controls/PredictTime"]
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margin_top = 34.0
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margin_right = 324.0
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margin_bottom = 50.0
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max_value = 5.0
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step = 0.1
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[node name="Help" type="VBoxContainer" parent="GUI/Controls"]
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margin_top = 174.0
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margin_right = 324.0
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margin_bottom = 264.0
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[node name="Controls" type="Label" parent="GUI/Controls/Help"]
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margin_right = 324.0
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margin_bottom = 26.0
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text = "Controls"
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[node name="GridContainer" type="GridContainer" parent="Controls/Help"]
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margin_top = 18.0
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margin_right = 221.0
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margin_bottom = 52.0
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[node name="GridContainer" type="GridContainer" parent="GUI/Controls/Help"]
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margin_top = 34.0
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margin_right = 324.0
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margin_bottom = 90.0
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columns = 3
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[node name="Sep" type="Control" parent="Controls/Help/GridContainer"]
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[node name="Sep" type="Control" parent="GUI/Controls/Help/GridContainer"]
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margin_right = 15.0
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margin_bottom = 15.0
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margin_bottom = 26.0
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rect_min_size = Vector2( 15, 15 )
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[node name="W" type="Label" parent="Controls/Help/GridContainer"]
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[node name="W" type="Label" parent="GUI/Controls/Help/GridContainer"]
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margin_left = 19.0
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margin_right = 34.0
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margin_bottom = 15.0
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margin_right = 42.0
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margin_bottom = 26.0
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rect_min_size = Vector2( 15, 15 )
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text = "W"
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align = 1
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[node name="Sep2" type="Control" parent="Controls/Help/GridContainer"]
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margin_left = 38.0
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margin_right = 53.0
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margin_bottom = 15.0
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[node name="Sep2" type="Control" parent="GUI/Controls/Help/GridContainer"]
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margin_left = 46.0
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margin_right = 63.0
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margin_bottom = 26.0
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rect_min_size = Vector2( 15, 15 )
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[node name="A" type="Label" parent="Controls/Help/GridContainer"]
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margin_top = 19.0
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[node name="A" type="Label" parent="GUI/Controls/Help/GridContainer"]
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margin_top = 30.0
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margin_right = 15.0
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margin_bottom = 34.0
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margin_bottom = 56.0
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rect_min_size = Vector2( 15, 15 )
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text = "A"
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align = 1
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[node name="S" type="Label" parent="Controls/Help/GridContainer"]
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[node name="S" type="Label" parent="GUI/Controls/Help/GridContainer"]
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margin_left = 19.0
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margin_top = 19.0
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margin_right = 34.0
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margin_bottom = 34.0
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margin_top = 30.0
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margin_right = 42.0
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margin_bottom = 56.0
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rect_min_size = Vector2( 15, 15 )
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text = "S"
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align = 1
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[node name="D" type="Label" parent="Controls/Help/GridContainer"]
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margin_left = 38.0
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margin_top = 19.0
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margin_right = 53.0
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margin_bottom = 34.0
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[node name="D" type="Label" parent="GUI/Controls/Help/GridContainer"]
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margin_left = 46.0
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margin_top = 30.0
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margin_right = 63.0
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margin_bottom = 56.0
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rect_min_size = Vector2( 15, 15 )
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text = "D"
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align = 1
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@ -40,7 +40,6 @@ func _physics_process(delta: float) -> void:
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_linear_velocity = move_and_slide(_linear_velocity)
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_update_agent(_linear_velocity, rotation)
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update()
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func _calculate_angular_velocity(
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@ -94,6 +93,9 @@ func _get_movement() -> Vector2:
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func _update_agent(velocity: Vector2, orientation: float) -> void:
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agent.position = Vector3(global_position.x, global_position.y, 0)
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agent.linear_velocity = Vector3(velocity.x, velocity.y, 0)
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agent.position.x = global_position.x
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agent.position.y = global_position.y
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agent.linear_velocity.x = velocity.x
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agent.linear_velocity.y = velocity.y
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agent.angular_velocity = _angular_velocity
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agent.orientation = orientation
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@ -5,12 +5,19 @@ onready var gui: = $GUI
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onready var pursuer: = $BoundaryManager/Pursuer
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onready var seeker: = $BoundaryManager/Seeker
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export var start_linear_speed: = 200.0
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export var start_linear_accel: = 25.0
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export var start_predict_time: = 0.3
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func _ready() -> void:
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gui.linear_speed.text = str(pursuer.agent.max_linear_speed)
|
||||
gui.linear_accel.text = str(pursuer.agent.max_linear_acceleration)
|
||||
gui.connect("linear_accel_changed", self, "_on_GUI_linear_accel_changed")
|
||||
gui.connect("linear_speed_changed", self, "_on_GUI_linear_speed_changed")
|
||||
gui.connect("predict_time_changed", self, "_on_GUI_predict_time_changed")
|
||||
yield(get_tree(), "idle_frame")
|
||||
gui.linear_speed.value = start_linear_speed
|
||||
gui.linear_accel.value = start_linear_accel
|
||||
gui.predict_time.value = start_predict_time
|
||||
|
||||
|
||||
func _on_GUI_linear_accel_changed(value: int) -> void:
|
||||
@ -21,3 +28,7 @@ func _on_GUI_linear_accel_changed(value: int) -> void:
|
||||
func _on_GUI_linear_speed_changed(value: int) -> void:
|
||||
pursuer.agent.max_linear_speed = float(value)
|
||||
seeker.agent.max_linear_speed = float(value)
|
||||
|
||||
|
||||
func _on_GUI_predict_time_changed(value: int) -> void:
|
||||
pursuer._behavior.max_predict_time = float(value)
|
||||
|
@ -1,16 +1,20 @@
|
||||
[gd_scene load_steps=6 format=2]
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://demos/pursue_vs_seek/Pursuer.gd" type="Script" id=1]
|
||||
[ext_resource path="res://demos/pursue_vs_seek/Player.gd" type="Script" id=2]
|
||||
[ext_resource path="res://demos/pursue_vs_seek/BoundaryManager.gd" type="Script" id=3]
|
||||
[ext_resource path="res://demos/pursue_vs_seek/PursueVSSeekDemo.gd" type="Script" id=4]
|
||||
[ext_resource path="res://demos/pursue_vs_seek/GUI.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://assets/sprites/triangle.png" type="Texture" id=6]
|
||||
|
||||
[node name="PursueVSSeekDemo" type="Node2D"]
|
||||
script = ExtResource( 4 )
|
||||
__meta__ = {
|
||||
"_editor_description_": "Toy demo to demonstrate the use of the Pursue contrasted to the more naive Seek steering behavior."
|
||||
}
|
||||
start_linear_speed = 150.0
|
||||
start_linear_accel = 75.0
|
||||
start_predict_time = 2.0
|
||||
|
||||
[node name="BoundaryManager" type="Node2D" parent="."]
|
||||
script = ExtResource( 3 )
|
||||
@ -20,32 +24,38 @@ position = Vector2( 49.2031, 556.936 )
|
||||
rotation = 1.5708
|
||||
collision_mask = 2
|
||||
script = ExtResource( 2 )
|
||||
color = Color( 1, 0, 0, 1 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Player"]
|
||||
polygon = PoolVector2Array( 0, -30, -25, 25, 25, 25 )
|
||||
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="BoundaryManager/Player"]
|
||||
modulate = Color( 0.968627, 0.188235, 0.0352941, 1 )
|
||||
texture = ExtResource( 6 )
|
||||
|
||||
[node name="Pursuer" type="KinematicBody2D" parent="BoundaryManager"]
|
||||
position = Vector2( 868.495, 87.9043 )
|
||||
collision_layer = 2
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.811765, 0.909804, 0.113725, 1 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Pursuer"]
|
||||
modulate = Color( 0.694118, 0.694118, 0.694118, 1 )
|
||||
polygon = PoolVector2Array( 0, -30, -25, 25, 25, 25 )
|
||||
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="BoundaryManager/Pursuer"]
|
||||
modulate = Color( 0.756863, 0.952941, 0.054902, 1 )
|
||||
texture = ExtResource( 6 )
|
||||
|
||||
[node name="Seeker" type="KinematicBody2D" parent="BoundaryManager"]
|
||||
position = Vector2( 821.24, 87.9043 )
|
||||
collision_layer = 2
|
||||
script = ExtResource( 1 )
|
||||
color = Color( 0.113725, 0.909804, 0.219608, 1 )
|
||||
use_seek = true
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Seeker"]
|
||||
modulate = Color( 0.317647, 0.317647, 0.317647, 1 )
|
||||
polygon = PoolVector2Array( 0, -30, -25, 25, 25, 25 )
|
||||
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="BoundaryManager/Seeker"]
|
||||
modulate = Color( 0.278431, 0.815686, 0.14902, 1 )
|
||||
texture = ExtResource( 6 )
|
||||
|
||||
[node name="GUI" parent="." instance=ExtResource( 5 )]
|
||||
margin_right = 261.0
|
||||
margin_bottom = 150.0
|
||||
margin_right = 309.0
|
||||
|
@ -1,27 +1,13 @@
|
||||
extends KinematicBody2D
|
||||
# Draws a notched triangle based on the vertices of the ship's polygon collider.
|
||||
# Represents a basic ship
|
||||
|
||||
|
||||
export var color: = Color()
|
||||
|
||||
var tag: int = 0
|
||||
|
||||
var _vertices: PoolVector2Array
|
||||
var _colors: PoolColorArray
|
||||
|
||||
|
||||
func _init(verts: = PoolVector2Array()) -> void:
|
||||
_vertices = verts
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
if not _vertices:
|
||||
_vertices = $CollisionPolygon2D.polygon
|
||||
var centroid: = (_vertices[0] + _vertices[1] + _vertices[2])/3
|
||||
_vertices.insert(2, centroid)
|
||||
for i in range(_vertices.size()):
|
||||
_colors.append(color)
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
draw_polygon(_vertices, _colors)
|
||||
func generate_sprite(sprite: Sprite) -> void:
|
||||
var new_sprite = Sprite.new()
|
||||
new_sprite.texture = sprite.texture
|
||||
new_sprite.modulate = sprite.modulate
|
||||
new_sprite.name = "Sprite"
|
||||
add_child(new_sprite)
|
||||
|
@ -4,23 +4,23 @@ extends PanelContainer
|
||||
enum BehaviorMode { SEEK, FLEE }
|
||||
|
||||
signal mode_changed(behavior_mode)
|
||||
signal acc_changed(value)
|
||||
signal accel_changed(value)
|
||||
signal speed_changed(value)
|
||||
|
||||
onready var seek: = $MarginContainer/BehaviorControls/Seek
|
||||
onready var flee: = $MarginContainer/BehaviorControls/Flee
|
||||
onready var max_acc: = $MarginContainer/BehaviorControls/MaxAccValue
|
||||
onready var max_accel: = $MarginContainer/BehaviorControls/MaxAccelValue
|
||||
onready var max_speed: = $MarginContainer/BehaviorControls/MaxSpeedValue
|
||||
onready var max_acc_label: = $MarginContainer/BehaviorControls/MaxAcc
|
||||
onready var max_accel_label: = $MarginContainer/BehaviorControls/MaxAccel
|
||||
onready var max_speed_label: = $MarginContainer/BehaviorControls/MaxSpeed
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
seek.connect("pressed", self, "_on_Seek_pressed")
|
||||
flee.connect("pressed", self, "_on_Flee_pressed")
|
||||
max_acc.connect("value_changed", self, "_on_Acc_changed")
|
||||
max_accel.connect("value_changed", self, "_on_Accel_changed")
|
||||
max_speed.connect("value_changed", self, "_on_Speed_changed")
|
||||
max_acc_label.text = "Max accel (" + str(max_acc.value) + ")"
|
||||
max_accel_label.text = "Max accel (" + str(max_accel.value) + ")"
|
||||
max_speed_label.text = "Max speed (" + str(max_speed.value) + ")"
|
||||
|
||||
|
||||
@ -38,9 +38,9 @@ func _on_Flee_pressed() -> void:
|
||||
emit_signal("mode_changed", BehaviorMode.FLEE)
|
||||
|
||||
|
||||
func _on_Acc_changed(value: float) -> void:
|
||||
max_acc_label.text = "Max accel (" + str(value) + ")"
|
||||
emit_signal("acc_changed", value)
|
||||
func _on_Accel_changed(value: float) -> void:
|
||||
max_accel_label.text = "Max accel (" + str(value) + ")"
|
||||
emit_signal("accel_changed", value)
|
||||
|
||||
|
||||
func _on_Speed_changed(value: float) -> void:
|
||||
|
@ -45,7 +45,7 @@ focus_mode = 0
|
||||
enabled_focus_mode = 0
|
||||
text = "Flee"
|
||||
|
||||
[node name="MaxAcc" type="Label" parent="MarginContainer/BehaviorControls"]
|
||||
[node name="MaxAccel" type="Label" parent="MarginContainer/BehaviorControls"]
|
||||
margin_top = 68.0
|
||||
margin_right = 178.0
|
||||
margin_bottom = 94.0
|
||||
@ -54,7 +54,7 @@ __meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="MaxAccValue" type="HSlider" parent="MarginContainer/BehaviorControls"]
|
||||
[node name="MaxAccelValue" type="HSlider" parent="MarginContainer/BehaviorControls"]
|
||||
margin_top = 102.0
|
||||
margin_right = 178.0
|
||||
margin_bottom = 118.0
|
||||
@ -76,7 +76,6 @@ margin_top = 160.0
|
||||
margin_right = 178.0
|
||||
margin_bottom = 176.0
|
||||
max_value = 450.0
|
||||
step = 1.0
|
||||
value = 100.0
|
||||
|
||||
[node name="Help" type="VBoxContainer" parent="MarginContainer/BehaviorControls"]
|
||||
|
@ -2,21 +2,10 @@ extends KinematicBody2D
|
||||
# Class to control the player in basic left/right up/down movement.
|
||||
|
||||
|
||||
onready var collision_shape: = $CollisionShape2D
|
||||
onready var agent: = GSTAgentLocation.new()
|
||||
|
||||
export var speed: = 150.0
|
||||
|
||||
var _radius: = 0.0
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_radius = collision_shape.shape.radius
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
draw_circle(Vector2.ZERO, _radius, Color.red)
|
||||
|
||||
|
||||
func _get_movement() -> Vector2:
|
||||
return Vector2( Input.get_action_strength("sf_right") - Input.get_action_strength("sf_left"),
|
||||
|
@ -23,7 +23,7 @@ func _ready() -> void:
|
||||
var rng: = RandomNumberGenerator.new()
|
||||
rng.randomize()
|
||||
|
||||
gui.max_acc.value = spawner.max_accel
|
||||
gui.max_accel.value = spawner.max_accel
|
||||
gui.max_speed.value = spawner.max_speed
|
||||
|
||||
for i in range(spawner.entity_count):
|
||||
@ -36,8 +36,7 @@ func _ready() -> void:
|
||||
entity.player_agent = player.agent
|
||||
entity.start_speed = spawner.max_speed
|
||||
entity.start_accel = spawner.max_accel
|
||||
entity.color = spawner.entity_color
|
||||
gui.connect("mode_changed", entity, "_on_GUI_mode_changed")
|
||||
gui.connect("acc_changed", entity, "_on_GUI_acc_changed")
|
||||
gui.connect("accel_changed", entity, "_on_GUI_accel_changed")
|
||||
gui.connect("speed_changed", entity, "_on_GUI_speed_changed")
|
||||
spawner.add_child(entity)
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=10 format=2]
|
||||
[gd_scene load_steps=11 format=2]
|
||||
|
||||
[ext_resource path="res://demos/seek_and_flee/Boundary.gd" type="Script" id=1]
|
||||
[ext_resource path="res://demos/seek_and_flee/Player.gd" type="Script" id=2]
|
||||
@ -6,9 +6,10 @@
|
||||
[ext_resource path="res://demos/seek_and_flee/Spawner.gd" type="Script" id=4]
|
||||
[ext_resource path="res://demos/seek_and_flee/GUI.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://demos/seek_and_flee/Seeker.tscn" type="PackedScene" id=6]
|
||||
[ext_resource path="res://assets/sprites/large_circle.png" type="Texture" id=7]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
radius = 30.0
|
||||
radius = 32.0
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
extents = Vector2( 10, 300 )
|
||||
@ -32,6 +33,10 @@ script = ExtResource( 2 )
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Player"]
|
||||
modulate = Color( 0.952941, 0.290196, 0.0588235, 1 )
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="LeftBoundary" type="StaticBody2D" parent="."]
|
||||
position = Vector2( -512, 0 )
|
||||
collision_layer = 2
|
||||
@ -74,8 +79,8 @@ Entity = ExtResource( 6 )
|
||||
max_speed = 150.0
|
||||
|
||||
[node name="GUI" parent="." instance=ExtResource( 5 )]
|
||||
anchor_bottom = 0.0
|
||||
margin_left = -512.0
|
||||
margin_top = -300.0
|
||||
margin_right = -386.0
|
||||
margin_bottom = -102.0
|
||||
rect_min_size = Vector2( 0, 600 )
|
||||
margin_right = -294.0
|
||||
margin_bottom = 14.0
|
||||
|
@ -2,8 +2,6 @@ extends KinematicBody2D
|
||||
# AI agent that uses the Seek behavior to hone in on the player's location as directly as possible.
|
||||
|
||||
|
||||
onready var collision_shape: = $CollisionShape2D
|
||||
|
||||
onready var agent: = GSTSteeringAgent.new()
|
||||
onready var accel: = GSTTargetAcceleration.new()
|
||||
onready var seek: = GSTSeek.new(agent, player_agent)
|
||||
@ -14,18 +12,11 @@ var player_agent: GSTAgentLocation
|
||||
var velocity: = Vector2.ZERO
|
||||
var start_speed: float
|
||||
var start_accel: float
|
||||
var color: Color
|
||||
var radius: = 0.0
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
agent.max_linear_acceleration = start_accel
|
||||
agent.max_linear_speed = start_speed
|
||||
radius = collision_shape.shape.radius
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
draw_circle(Vector2.ZERO, radius, color)
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
@ -53,7 +44,7 @@ func _on_GUI_mode_changed(mode: int) -> void:
|
||||
_active_behavior = flee
|
||||
|
||||
|
||||
func _on_GUI_acc_changed(value: float) -> void:
|
||||
func _on_GUI_accel_changed(value: float) -> void:
|
||||
agent.max_linear_acceleration = value
|
||||
|
||||
|
||||
|
@ -1,8 +1,10 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://demos/seek_and_flee/Seeker.gd" type="Script" id=1]
|
||||
[ext_resource path="res://assets/sprites/small_circle.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
radius = 16.0
|
||||
|
||||
[node name="Seeker" type="KinematicBody2D"]
|
||||
collision_layer = 4
|
||||
@ -11,3 +13,7 @@ script = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
modulate = Color( 0.113725, 0.635294, 0.94902, 1 )
|
||||
texture = ExtResource( 2 )
|
||||
|
Loading…
Reference in New Issue
Block a user