Implement demo for separation and cohesion

This commit is contained in:
Francois Belair 2020-01-10 14:38:12 -05:00
parent a01f5d5b2e
commit b0442982d0
6 changed files with 96 additions and 4 deletions

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@ -0,0 +1,11 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://demos/group_behaviors/Member.tscn" type="PackedScene" id=1]
[ext_resource path="res://demos/group_behaviors/Spawner.gd" type="Script" id=2]
[node name="GroupBehaviorsDemo" type="Node2D"]
[node name="Spawner" type="Node2D" parent="."]
position = Vector2( 397, 207 )
script = ExtResource( 2 )
member = ExtResource( 1 )

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@ -0,0 +1,51 @@
extends KinematicBody2D
var agent: = GSTSteeringAgent.new()
var separation: GSTSeparation
var cohesion: GSTCohesion
var proximity: GSTRadiusProximity
var blend: = GSTBlend.new(agent)
var acceleration: = GSTTargetAcceleration.new()
var _radius: float
var _color: = Color.red
var _velocity: = Vector2()
onready var shape: = $CollisionShape2D
func _ready() -> void:
_radius = shape.shape.radius
_color = Color(rand_range(0.5, 1), rand_range(0.25, 1), rand_range(0, 1))
agent.max_linear_acceleration = 7
agent.max_linear_speed = 70
proximity = GSTRadiusProximity.new(agent, [], 140)
separation = GSTSeparation.new(agent, proximity)
separation.decay_coefficient = 2000
cohesion = GSTCohesion.new(agent, proximity)
blend.add(separation, 1.5)
blend.add(cohesion, 0.3)
func _draw() -> void:
draw_circle(Vector2.ZERO, _radius, _color)
func _process(delta: float) -> void:
update_agent()
if blend:
acceleration = blend.calculate_steering(acceleration)
_velocity = (_velocity + Vector2(acceleration.linear.x, acceleration.linear.y)).clamped(agent.max_linear_speed)
move_and_slide(_velocity)
func set_neighbors(neighbor: Array) -> void:
proximity.agents = neighbor
func update_agent() -> void:
var current_position: = global_position
agent.position.x = current_position.x
agent.position.y = current_position.y

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@ -0,0 +1,12 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://demos/group_behaviors/Member.gd" type="Script" id=1]
[sub_resource type="CircleShape2D" id=1]
radius = 15.0
[node name="Member" type="KinematicBody2D"]
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

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@ -0,0 +1,18 @@
extends Node2D
export var member: PackedScene
func _ready() -> void:
var followers: = []
for i in range(19):
var follower: = member.instance()
add_child(follower)
follower.position += Vector2(rand_range(-60, 60), rand_range(-60, 60))
followers.append(follower)
var agents: = []
for i in followers:
agents.append(i.agent)
for i in followers:
i.proximity.agents = agents

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@ -9,8 +9,8 @@ class_name GSTBlend
# `GSTSteeringBehavior` and a `weight` key with a value of type float.
onready var _behaviors: = []
onready var _accel: = GSTTargetAcceleration.new()
var _behaviors: = []
var _accel: = GSTTargetAcceleration.new()
func _init(agent: GSTSteeringAgent).(agent) -> void:

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@ -4,7 +4,7 @@ class_name GSTPriority
# acceleration.
onready var _behaviors: = []
var _behaviors: = []
var last_selected_index: int
var threshold_for_zero: float
@ -38,7 +38,7 @@ func _calculate_steering(accel: GSTTargetAcceleration) -> GSTTargetAcceleration:
var behavior: GSTSteeringBehavior = _behaviors[i]
behavior.calculate_steering(accel)
if accel.get_squared_magnitude() > threshold_squared:
if accel.get_magnitude_squared() > threshold_squared:
break
else:
accel.set_zero()