mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-11-10 00:52:10 +01:00
Add GUI to Face demo
This commit is contained in:
parent
fc0b36ff22
commit
87aef48251
@ -1,8 +1,9 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://demos/face/Player.gd" type="Script" id=1]
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[ext_resource path="res://demos/face/Turret.gd" type="Script" id=2]
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[ext_resource path="res://demos/face/FaceDemo.gd" type="Script" id=3]
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[ext_resource path="res://demos/face/GUI.tscn" type="PackedScene" id=4]
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[sub_resource type="CircleShape2D" id=1]
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radius = 20.0
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@ -16,6 +17,8 @@ __meta__ = {
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"_editor_description_": "A demo showing the usage of the Face steering behavior."
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}
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[node name="GUI" parent="." instance=ExtResource( 4 )]
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[node name="Player" type="KinematicBody2D" parent="."]
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position = Vector2( 512, 450 )
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script = ExtResource( 1 )
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@ -2,3 +2,33 @@ extends Node2D
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onready var player: = $Player
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onready var _gui: = $GUI
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onready var _turret: = $Turret
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func _ready() -> void:
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_gui.connect("align_tolerance_changed", self, "_on_GUI_align_tolerance_changed")
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_gui.connect("decel_radius_changed", self, "_on_GUI_decel_radius_changed")
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_gui.connect("max_accel_changed", self, "_on_GUI_max_accel_changed")
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_gui.connect("max_speed_changed", self, "_on_GUI_max_speed_changed")
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_turret.setup()
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_gui.align_tolerance.text = str(int(rad2deg(_turret._face.alignment_tolerance)))
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_gui.decel_radius.text = str(int(rad2deg(_turret._face.deceleration_radius)))
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_gui.max_speed.text = str(int(rad2deg(_turret._agent.max_angular_speed)))
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_gui.max_accel.text = str(int(rad2deg(_turret._agent.max_angular_acceleration)))
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func _on_GUI_align_tolerance_changed(value: int) -> void:
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_turret._face.alignment_tolerance = deg2rad(value)
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func _on_GUI_decel_radius_changed(value: int) -> void:
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_turret._face.deceleration_radius = deg2rad(value)
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func _on_GUI_max_accel_changed(value: int) -> void:
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_turret._agent.max_angular_acceleration = deg2rad(value)
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func _on_GUI_max_speed_changed(value: int) -> void:
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_turret._agent.max_angular_speed = deg2rad(value)
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47
project/demos/face/GUI.gd
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47
project/demos/face/GUI.gd
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@ -0,0 +1,47 @@
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extends MarginContainer
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signal max_speed_changed(value)
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signal max_accel_changed(value)
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signal align_tolerance_changed(value)
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signal decel_radius_changed(value)
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onready var max_speed: = $Controls/MaxSpeed/LineEdit
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onready var max_accel: = $Controls/MaxAccel/LineEdit
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onready var align_tolerance: = $Controls/AlignmentTolerance/LineEdit
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onready var decel_radius: = $Controls/DecelerationRadius/LineEdit
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func _ready() -> void:
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max_speed.connect("text_changed", self, "_on_MaxSpeed_text_changed")
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max_accel.connect("text_changed", self, "_on_MaxAccel_text_changed")
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align_tolerance.connect("text_changed", self, "_on_AlignTolerance_text_changed")
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decel_radius.connect("text_changed", self, "_on_DecelRadius_text_changed")
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventMouseButton:
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max_speed.release_focus()
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max_accel.release_focus()
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align_tolerance.release_focus()
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decel_radius.release_focus()
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func _on_MaxSpeed_text_changed(new_text: String) -> void:
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if new_text.is_valid_integer():
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emit_signal("max_speed_changed", int(float(new_text)))
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func _on_MaxAccel_text_changed(new_text: String) -> void:
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if new_text.is_valid_integer():
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emit_signal("max_accel_changed", int(float(new_text)))
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func _on_AlignTolerance_text_changed(new_text: String) -> void:
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if new_text.is_valid_integer():
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emit_signal("align_tolerance_changed", int(float(new_text)))
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func _on_DecelRadius_text_changed(new_text: String) -> void:
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if new_text.is_valid_integer():
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emit_signal("decel_radius_changed", int(float(new_text)))
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153
project/demos/face/GUI.tscn
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153
project/demos/face/GUI.tscn
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@ -0,0 +1,153 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://demos/face/GUI.gd" type="Script" id=1]
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[node name="GUI" type="MarginContainer"]
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anchor_bottom = 1.0
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margin_right = 40.0
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custom_constants/margin_right = 20
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custom_constants/margin_top = 20
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custom_constants/margin_left = 20
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custom_constants/margin_bottom = 20
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Controls" type="VBoxContainer" parent="."]
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margin_left = 20.0
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margin_top = 20.0
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margin_right = 212.0
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margin_bottom = 580.0
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[node name="MaxSpeed" type="HBoxContainer" parent="Controls"]
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margin_right = 192.0
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margin_bottom = 24.0
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[node name="Label" type="Label" parent="Controls/MaxSpeed"]
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margin_top = 4.0
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margin_right = 130.0
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margin_bottom = 19.0
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rect_min_size = Vector2( 130, 15 )
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text = "Max speed"
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[node name="LineEdit" type="LineEdit" parent="Controls/MaxSpeed"]
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margin_left = 134.0
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margin_right = 192.0
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margin_bottom = 24.0
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focus_mode = 1
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[node name="MaxAccel" type="HBoxContainer" parent="Controls"]
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margin_top = 28.0
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margin_right = 192.0
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margin_bottom = 52.0
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[node name="Label" type="Label" parent="Controls/MaxAccel"]
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margin_top = 4.0
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margin_right = 130.0
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margin_bottom = 19.0
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rect_min_size = Vector2( 130, 15 )
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text = "Max acceleration"
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[node name="LineEdit" type="LineEdit" parent="Controls/MaxAccel"]
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margin_left = 134.0
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margin_right = 192.0
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margin_bottom = 24.0
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focus_mode = 1
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[node name="AlignmentTolerance" type="HBoxContainer" parent="Controls"]
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margin_top = 56.0
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margin_right = 192.0
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margin_bottom = 80.0
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[node name="Label" type="Label" parent="Controls/AlignmentTolerance"]
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margin_top = 4.0
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margin_right = 130.0
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margin_bottom = 19.0
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rect_min_size = Vector2( 130, 15 )
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text = "Alignment tolerance"
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[node name="LineEdit" type="LineEdit" parent="Controls/AlignmentTolerance"]
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margin_left = 134.0
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margin_right = 192.0
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margin_bottom = 24.0
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focus_mode = 1
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[node name="DecelerationRadius" type="HBoxContainer" parent="Controls"]
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margin_top = 84.0
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margin_right = 192.0
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margin_bottom = 108.0
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[node name="Label" type="Label" parent="Controls/DecelerationRadius"]
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margin_top = 4.0
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margin_right = 130.0
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margin_bottom = 19.0
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rect_min_size = Vector2( 130, 15 )
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text = "Deceleration radius"
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[node name="LineEdit" type="LineEdit" parent="Controls/DecelerationRadius"]
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margin_left = 134.0
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margin_right = 192.0
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margin_bottom = 24.0
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focus_mode = 1
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[node name="Help" type="VBoxContainer" parent="Controls"]
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margin_top = 112.0
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margin_right = 192.0
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margin_bottom = 164.0
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[node name="Controls" type="Label" parent="Controls/Help"]
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margin_right = 192.0
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margin_bottom = 14.0
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text = "Controls"
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[node name="GridContainer" type="GridContainer" parent="Controls/Help"]
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margin_top = 18.0
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margin_right = 192.0
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margin_bottom = 52.0
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columns = 3
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[node name="Sep" type="Control" parent="Controls/Help/GridContainer"]
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margin_right = 15.0
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margin_bottom = 15.0
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rect_min_size = Vector2( 15, 15 )
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[node name="W" type="Label" parent="Controls/Help/GridContainer"]
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margin_left = 19.0
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margin_right = 34.0
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margin_bottom = 15.0
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rect_min_size = Vector2( 15, 15 )
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text = "W"
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align = 1
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[node name="Sep2" type="Control" parent="Controls/Help/GridContainer"]
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margin_left = 38.0
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margin_right = 53.0
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margin_bottom = 15.0
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rect_min_size = Vector2( 15, 15 )
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[node name="A" type="Label" parent="Controls/Help/GridContainer"]
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margin_top = 19.0
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margin_right = 15.0
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margin_bottom = 34.0
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rect_min_size = Vector2( 15, 15 )
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text = "A"
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align = 1
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[node name="S" type="Label" parent="Controls/Help/GridContainer"]
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margin_left = 19.0
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margin_top = 19.0
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margin_right = 34.0
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margin_bottom = 34.0
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rect_min_size = Vector2( 15, 15 )
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text = "S"
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align = 1
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[node name="D" type="Label" parent="Controls/Help/GridContainer"]
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margin_left = 38.0
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margin_top = 19.0
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margin_right = 53.0
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margin_bottom = 34.0
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rect_min_size = Vector2( 15, 15 )
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text = "D"
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align = 1
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@ -16,9 +16,10 @@ func _draw() -> void:
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draw_circle(Vector2.ZERO, _radius, Color.teal)
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func _physics_process(delta: float) -> void:
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if not _face:
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_setup()
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return
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_accel = _face.calculate_steering(_accel)
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_angular_velocity += _accel.angular
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@ -33,12 +34,7 @@ func _physics_process(delta: float) -> void:
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_update_agent()
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func _update_agent() -> void:
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_agent.angular_velocity = _angular_velocity
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_agent.orientation = rotation
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func _setup() -> void:
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func setup() -> void:
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_face = GSTFace.new(_agent, owner.player.agent)
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_face.alignment_tolerance = 0.1
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@ -49,3 +45,8 @@ func _setup() -> void:
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_agent.position = Vector3(global_position.x, global_position.y, 0)
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_update_agent()
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func _update_agent() -> void:
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_agent.angular_velocity = _angular_velocity
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_agent.orientation = rotation
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