Commit Graph

35 Commits

Author SHA1 Message Date
f6d3d65cc6 Fix get_doc_classes, and extract classref. 2020-04-18 02:38:43 +02:00
58d46884a4 Fix build for 4.0. 2020-04-09 12:37:56 +02:00
dc598c5932 Fix android compile by removing some leftover code. 2020-03-30 01:37:13 +02:00
a412a04be1 Fix compile. 2020-03-29 18:33:00 +02:00
eefe767369 Fix warnings. 2020-03-29 18:32:14 +02:00
742da82c60 More porting work. 2020-03-29 18:26:07 +02:00
40c73c7a33 Remove the "original" classes. 2020-03-29 17:57:30 +02:00
d58c1db5c6 Started porting the improvements from https://github.com/Whinarn/MeshDecimator . 2020-03-29 17:56:57 +02:00
b7f189c88a Removed the Attributes enum, and bindings cleanup. 2020-03-29 13:55:29 +02:00
80700df1ee Turn back on normal calculation. 2020-03-29 13:33:19 +02:00
a54bae8bb9 Cleaned up includes. 2020-03-29 13:28:45 +02:00
702d35005a replaced printfs with print_line, and removed load_obj and write obj. 2020-03-29 13:25:48 +02:00
5ff4e07c4b Proper parameters for the bindings. 2020-03-29 13:19:57 +02:00
0649d435c6 Tiny codestyle cleanup. 2020-03-29 13:11:12 +02:00
896540116f Bit more work. 2020-03-28 23:49:06 +01:00
73f1e6b29c More work. There is still an issue with indices. 2020-03-28 22:34:51 +01:00
903aa8cb0c More porting work. 2020-03-28 18:37:09 +01:00
6215136a77 Added one of the original c++ version. Added _original suffix to the c# port for now. 2020-03-28 15:45:43 +01:00
36ff1f4444 Remove -std=c++11 cppflag as it!s not needed. 2020-03-24 16:53:52 +01:00
0007d4793e Tiny improvement. 2020-03-11 22:42:59 +01:00
3144600da9 Bit more work. 2020-03-10 02:28:21 +01:00
10213c726d Fixed smaller issues, also added a few temporary ERR_CONTINUE-s. 2020-03-09 16:42:40 +01:00
2998216c17 Now FQMS only uses the Vertex struct from SurfaceTool. I copied it over, to also have the hasher implementation. Added the remove doubles methods from Voxelman. Now mesh utils have a namespace. 2020-03-09 12:03:10 +01:00
11f95cdfbe The project is no longer abandoned. 2020-03-09 10:16:31 +01:00
dbfd76aaf7 This project is now abandoned, as the algorithm won't work well on the kind of meshes I planned to use it on. 2020-02-21 18:09:29 +01:00
77ca534fad Few low hanging fruit changes. 2020-02-21 11:11:46 +01:00
42b0f1e219 More porting work. 2020-02-21 10:01:50 +01:00
45f24c1015 More porting work. 2020-02-20 22:46:55 +01:00
558176c98a Copy the data in initialize. 2020-02-20 14:21:57 +01:00
898d3a212c Revert "Bit more work on the logic."
I still like the basic idea, maybe later when the thing actually works.

This reverts commit 655be02357.
2020-02-17 23:47:31 +01:00
655be02357 Bit more work on the logic. 2020-02-13 14:54:32 +01:00
d3f3a829ef Added the needed bindings, and started fixing the logic. 2020-02-07 13:29:03 +01:00
d72754d733 Fix compile. 2020-02-05 15:00:32 +01:00
42cf8c6ce9 Removed MeshSimplifier, and changed FastQuadraticMeshSimplifier's code style to snake_case. 2020-02-05 14:04:28 +01:00
63d55b1549 Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00