Godot c++ port of Whinarn"s UnityMeshSimplifier. Deprecated, see my mesh_utils module.
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2020-02-21 18:09:29 +01:00
.gitignore Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
config.py Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
fast_quadratic_mesh_simplifier.cpp Few low hanging fruit changes. 2020-02-21 11:11:46 +01:00
fast_quadratic_mesh_simplifier.h More porting work. 2020-02-21 10:01:50 +01:00
LICENSE Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
mesh_utils.h More porting work. 2020-02-21 10:01:50 +01:00
README.md This project is now abandoned, as the algorithm won't work well on the kind of meshes I planned to use it on. 2020-02-21 18:09:29 +01:00
register_types.cpp Removed MeshSimplifier, and changed FastQuadraticMeshSimplifier's code style to snake_case. 2020-02-05 14:04:28 +01:00
register_types.h Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
SCsub Removed MeshSimplifier, and changed FastQuadraticMeshSimplifier's code style to snake_case. 2020-02-05 14:04:28 +01:00

Fast Quadratic Mesh Simplifier

An abandoned unfinished port of https://github.com/Whinarn/UnityMeshSimplifier to a GODOT engine c++ module.

For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb.

Porting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled).