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This project is now abandoned, as the algorithm won't work well on the kind of meshes I planned to use it on.
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# Fast Quadratic Mesh Simplifier
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A work-in-progress port of https://github.com/Whinarn/UnityMeshSimplifier to a GODOT engine c++ module.
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An abandoned unfinished port of https://github.com/Whinarn/UnityMeshSimplifier to a GODOT engine c++ module.
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For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb.
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Porting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled).
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