This project is now abandoned, as the algorithm won't work well on the kind of meshes I planned to use it on.

This commit is contained in:
Relintai 2020-02-21 18:09:29 +01:00
parent 77ca534fad
commit dbfd76aaf7

View File

@ -1,3 +1,7 @@
# Fast Quadratic Mesh Simplifier
A work-in-progress port of https://github.com/Whinarn/UnityMeshSimplifier to a GODOT engine c++ module.
An abandoned unfinished port of https://github.com/Whinarn/UnityMeshSimplifier to a GODOT engine c++ module.
For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb.
Porting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled).