Godot c++ port of Whinarn"s UnityMeshSimplifier. Deprecated, see my mesh_utils module.
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Relintai 898d3a212c Revert "Bit more work on the logic."
I still like the basic idea, maybe later when the thing actually works.

This reverts commit 655be02357.
2020-02-17 23:47:31 +01:00
.gitignore Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
config.py Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
fast_quadratic_mesh_simplifier.cpp Revert "Bit more work on the logic." 2020-02-17 23:47:31 +01:00
fast_quadratic_mesh_simplifier.h Revert "Bit more work on the logic." 2020-02-17 23:47:31 +01:00
LICENSE Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
mesh_utils.h Revert "Bit more work on the logic." 2020-02-17 23:47:31 +01:00
README.md Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
register_types.cpp Removed MeshSimplifier, and changed FastQuadraticMeshSimplifier's code style to snake_case. 2020-02-05 14:04:28 +01:00
register_types.h Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
SCsub Removed MeshSimplifier, and changed FastQuadraticMeshSimplifier's code style to snake_case. 2020-02-05 14:04:28 +01:00

Fast Quadratic Mesh Simplifier

A work-in-progress port of https://github.com/Whinarn/UnityMeshSimplifier to a GODOT engine c++ module.