Godot c++ port of Whinarn"s UnityMeshSimplifier. Deprecated, see my mesh_utils module.
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2020-03-29 13:28:45 +02:00
.gitignore Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
config.py Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
fast_quadratic_mesh_simplifier_original.cpp Added one of the original c++ version. Added _original suffix to the c# port for now. 2020-03-28 15:45:43 +01:00
fast_quadratic_mesh_simplifier_original.h Added one of the original c++ version. Added _original suffix to the c# port for now. 2020-03-28 15:45:43 +01:00
fast_quadratic_mesh_simplifier.cpp Proper parameters for the bindings. 2020-03-29 13:19:57 +02:00
fast_quadratic_mesh_simplifier.h Proper parameters for the bindings. 2020-03-29 13:19:57 +02:00
LICENSE Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
mesh_utils.h Fixed smaller issues, also added a few temporary ERR_CONTINUE-s. 2020-03-09 16:42:40 +01:00
README.md The project is no longer abandoned. 2020-03-09 10:16:31 +01:00
register_types.cpp Removed MeshSimplifier, and changed FastQuadraticMeshSimplifier's code style to snake_case. 2020-02-05 14:04:28 +01:00
register_types.h Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
SCsub Remove -std=c++11 cppflag as it!s not needed. 2020-03-24 16:53:52 +01:00
simplify.h Cleaned up includes. 2020-03-29 13:28:45 +02:00

Fast Quadratic Mesh Simplifier

A port of https://github.com/Whinarn/UnityMeshSimplifier to a GODOT engine c++ module.

For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb.

Porting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled).