Godot c++ port of Whinarn"s UnityMeshSimplifier. Deprecated, see my mesh_utils module.
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2020-03-09 12:03:10 +01:00
.gitignore Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
config.py Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
fast_quadratic_mesh_simplifier.cpp Now FQMS only uses the Vertex struct from SurfaceTool. I copied it over, to also have the hasher implementation. Added the remove doubles methods from Voxelman. Now mesh utils have a namespace. 2020-03-09 12:03:10 +01:00
fast_quadratic_mesh_simplifier.h Now FQMS only uses the Vertex struct from SurfaceTool. I copied it over, to also have the hasher implementation. Added the remove doubles methods from Voxelman. Now mesh utils have a namespace. 2020-03-09 12:03:10 +01:00
LICENSE Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
mesh_utils.h Now FQMS only uses the Vertex struct from SurfaceTool. I copied it over, to also have the hasher implementation. Added the remove doubles methods from Voxelman. Now mesh utils have a namespace. 2020-03-09 12:03:10 +01:00
README.md The project is no longer abandoned. 2020-03-09 10:16:31 +01:00
register_types.cpp Removed MeshSimplifier, and changed FastQuadraticMeshSimplifier's code style to snake_case. 2020-02-05 14:04:28 +01:00
register_types.h Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
SCsub Removed MeshSimplifier, and changed FastQuadraticMeshSimplifier's code style to snake_case. 2020-02-05 14:04:28 +01:00

Fast Quadratic Mesh Simplifier

A port of https://github.com/Whinarn/UnityMeshSimplifier to a GODOT engine c++ module.

For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb.

Porting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled).