Godot c++ port of Whinarn"s UnityMeshSimplifier. Deprecated, see my mesh_utils module.
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2020-04-18 02:38:43 +02:00
doc_classes Fix get_doc_classes, and extract classref. 2020-04-18 02:38:43 +02:00
.gitignore Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
config.py Fix get_doc_classes, and extract classref. 2020-04-18 02:38:43 +02:00
fast_quadratic_mesh_simplifier.cpp Removed the Attributes enum, and bindings cleanup. 2020-03-29 13:55:29 +02:00
fast_quadratic_mesh_simplifier.h Removed the Attributes enum, and bindings cleanup. 2020-03-29 13:55:29 +02:00
LICENSE Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
mesh_utils.h Fixed smaller issues, also added a few temporary ERR_CONTINUE-s. 2020-03-09 16:42:40 +01:00
README.md The project is no longer abandoned. 2020-03-09 10:16:31 +01:00
register_types.cpp Removed MeshSimplifier, and changed FastQuadraticMeshSimplifier's code style to snake_case. 2020-02-05 14:04:28 +01:00
register_types.h Initial Commit. Copied everything from Voxelman. 2020-01-31 16:12:16 +01:00
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simplify.h Fix build for 4.0. 2020-04-09 12:37:56 +02:00

Fast Quadratic Mesh Simplifier

A port of https://github.com/Whinarn/UnityMeshSimplifier to a GODOT engine c++ module.

For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb.

Porting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled).