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241bfb91bc
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More work on the readme.
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2020-08-05 22:36:39 +02:00 |
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cd5ddc960a
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More work on the Readme.
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2020-08-05 19:19:12 +02:00 |
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888c1bdf68
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Readme.md singletons section, and enums section.
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2020-08-05 15:10:06 +02:00 |
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65782c63d5
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Add the missing section headers to the readme. I'll finish them in the next few days. Also link the roguelike project.
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2020-08-01 10:53:35 +02:00 |
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0ac9a8770e
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The from_dict() should handle empty dictionaries without errors.
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2020-07-31 01:16:59 +02:00 |
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0bce71e5b7
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Implement InputProfile.
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2020-07-31 01:05:52 +02:00 |
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1aa751f959
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Cleaned up SpellDamageInfo and SpellHealInfo.
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2020-07-29 18:27:45 +02:00 |
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24a85e3b7c
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Fix uninitialized variable.
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2020-07-29 15:51:10 +02:00 |
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915ecb9ad5
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Fix parentheses in _calculate_initial_damage, and _calculate_initial_heal.
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2020-07-29 15:43:01 +02:00 |
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2c7a982a28
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Added a body changed signal, and a vmethod to Entity.
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2020-07-29 15:21:29 +02:00 |
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e45d109d7f
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Implemented modifier support for EntityResources.
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2020-07-29 14:36:45 +02:00 |
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060601afbe
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Cleanup _sapply.
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2020-07-29 14:31:41 +02:00 |
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7b6097d95c
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Fix compile for 4.0.
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2020-07-29 00:02:27 +02:00 |
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17c5290797
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Added a pre-built binaries section.
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2020-07-28 15:28:53 +02:00 |
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e0d00e3eb8
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Properly decrement free talent points when learning a talent. Also removed a duplicate ERR_FAIL_COND.
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2020-07-25 23:29:19 +02:00 |
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af1bd74fbf
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Calculate aura damage only once, and just use the value. Also implement scaling (if enabled).
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2020-07-17 19:26:50 +02:00 |
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f6f125b92c
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sdeal_damage_to shouldn't check if the entity that dealt damage died. Also fix signal.
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2020-07-16 15:57:36 +02:00 |
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49a347b0a2
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_handle_aura_heal and _handle_aura_damage now won't complain anymore if the aura's caster is invalid.
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2020-07-16 15:56:48 +02:00 |
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9839cb4972
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Fix sresources_set, now it properly set resource's owner.
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2020-07-14 12:43:02 +02:00 |
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f343482bf6
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Actually bind _spell_learns in Entity. This fixes spell learning.
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2020-07-10 21:21:31 +02:00 |
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4ab7e83956
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Removed XPData.
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2020-07-10 17:17:15 +02:00 |
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5c68c56a0e
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Now the ESS singleton stored xp data aswell. They can be found in the project settings.
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2020-07-10 16:55:35 +02:00 |
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5bfc480038
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Removed 2 now unneeded properties from the ESS singleton.
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2020-07-10 15:28:47 +02:00 |
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dbc7bde24b
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Now Entity only has one level property instead of separate class and character levels. Updated notifications accordingly.
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2020-07-10 15:24:14 +02:00 |
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ce2d652456
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Emit changed signal in EntityResouce in receivec_update, and from_dict.
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2020-07-09 11:21:52 +02:00 |
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28f2cc1f38
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Moved the 3D skeleton implementation into the 2D one.
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2020-07-09 00:26:20 +02:00 |
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4b9c18f23c
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getc_health, and getc_speed now properly return the clientside resources.
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2020-07-08 15:21:56 +02:00 |
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64473375d7
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Added in PropDataEntity from the Props module.
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2020-07-06 22:27:28 +02:00 |
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b7f8ea8c0e
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Implement automatic spell learning. Also fix a notification.
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2020-06-27 00:17:45 +02:00 |
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25e0ad08a4
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Fix _set in XPData.
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2020-06-27 00:16:21 +02:00 |
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59dbd6ceb1
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Moved around a few things in Entity's to and from dict.
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2020-06-21 00:16:59 +02:00 |
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82e4674fe8
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Sync classref with current source.
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2020-06-20 23:34:32 +02:00 |
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dd2876d2e2
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4.0 compile fix.
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2020-06-20 22:36:31 +02:00 |
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c22698baa8
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Fix the clone engine step, and add note that 4.0 should usually work with the module aswell.
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2020-06-20 22:06:34 +02:00 |
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20aabfda70
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ItemInstance now has a stat_modifiers property.
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2020-06-20 20:59:03 +02:00 |
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1946fd96a4
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Use resource's built in changed signal in EntityResource, instead of a custom one.
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2020-06-20 16:10:52 +02:00 |
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d3951436bd
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Removed a few forgotten debug lines.
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2020-06-20 15:44:55 +02:00 |
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927e1d5b14
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Fix error in console if you have 0 bone attachments in the ProjectSettings array.
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2020-06-20 15:37:00 +02:00 |
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94e9a2c02e
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Removed EntityResourceData. Now EntityResources just get duplicated.
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2020-06-20 15:26:21 +02:00 |
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54bd0ff16b
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Don't set the entity data twice if an Entity is deserialized.
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2020-06-18 21:32:37 +02:00 |
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f2d35f8b2c
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Bit more work on fixing the crash. Haven't yet found the culprit. Fortunately it's only crashing sometimes.
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2020-06-18 20:47:02 +02:00 |
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4405178f06
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(Hopefully) fixed the crash that sometimes occurs on scene changes.
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2020-06-18 13:38:23 +02:00 |
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2acdb0f6d7
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Also add common points for shields.
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2020-06-16 18:43:21 +02:00 |
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8df57415dc
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Add 2 more weapon entries to the CommonCharacterSkeletonPoints enum.
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2020-06-16 17:36:07 +02:00 |
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c3ac4bf02a
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Added a type property to ModelVisualEntry, also it now hides the irrelevant properties based on it's type. Implemented handling of the attachment ModelVisuals in CharacterSkeleton3D. Also Small api change to CharacterSkeleton3D.
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2020-06-16 15:53:33 +02:00 |
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e93b99079d
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Added common weapon attach points.
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2020-06-16 15:11:55 +02:00 |
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3bafbe596e
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Removed the CharacterSkeletonPoints enum.
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2020-06-16 13:50:44 +02:00 |
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29e07fd649
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Now the entries also use the bones from the project setting in Character Skeleton 3D.
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2020-06-16 13:46:02 +02:00 |
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68a674da8c
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Reimplemented attach points into CharacterSkeleton3D. Also added the CommonCharacterSkeletonPoints enum into EntityEnums, and a customizable skeleton bone attachment points string array into the ProjectSettings, and ESS singleton.
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2020-06-16 13:38:33 +02:00 |
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022775d916
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Now CharacterSkeleton3D will actually use the bone from the VisualEntry itself.
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2020-06-16 11:38:56 +02:00 |
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