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https://github.com/Relintai/entity_spell_system.git
synced 2025-04-19 21:33:15 +02:00
Moved around a few things in Entity's to and from dict.
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@ -1101,28 +1101,46 @@ void Entity::from_dict(const Dictionary &dict) {
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Dictionary Entity::_to_dict() {
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Dictionary dict;
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//// Transforms ////
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//Not needed (at least atm)
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//// PlayerData ////
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dict["guid"] = _s_guid;
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//dict["entity_data_id"] = _s_class_id;
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dict["type"] = _s_type;
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dict["model_index"] = _s_model_index;
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dict["class_level"] = gets_class_level();
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dict["class_xp"] = gets_class_xp();
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dict["character_level"] = _s_character_level;
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dict["character_xp"] = _s_character_xp;
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dict["money"] = _s_money;
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dict["seed"] = _s_seed;
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if (_s_entity_data.is_valid())
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dict["entity_data_path"] = _s_entity_data->get_path();
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else
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dict["entity_data_path"] = _s_entity_data_path;
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//int _s_entity_player_type;
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dict["type"] = _s_type;
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dict["model_index"] = _s_model_index;
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dict["class_level"] = gets_class_level();
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dict["character_level"] = _s_character_level;
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dict["class_xp"] = gets_class_xp();
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dict["character_xp"] = _s_character_xp;
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dict["money"] = _s_money;
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//dict["send_flag"] = _s_send_flag;
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dict["entity_name"] = _s_entity_name;
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dict["interaction_type"] = static_cast<int>(_s_interaction_type);
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//int _s_is_dead;
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dict["seed"] = _s_seed;
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dict["entity_type"] = _s_entity_type;
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dict["immunity_flags"] = _s_immunity_flags;
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dict["entity_flags"] = _s_entity_flags;
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dict["entity_controller"] = _s_entity_controller;
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//// Stats ////
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Dictionary sd;
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@ -1200,11 +1218,6 @@ Dictionary Entity::_to_dict() {
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dict["auras"] = auras;
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dict["entity_type"] = _s_entity_type;
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dict["immunity_flags"] = _s_immunity_flags;
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dict["entity_flags"] = _s_entity_flags;
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dict["entity_controller"] = _s_entity_controller;
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//// Cooldowns ////
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Dictionary cds;
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@ -1296,12 +1309,34 @@ Dictionary Entity::_to_dict() {
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dict["actionbar_locked"] = _actionbar_locked;
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//dict["actionbar_profile"] = _action_bar_profile->to_dict();
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// AI
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//not needed
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//Pets
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//Not yet properly implemented
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// Callbacks
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//Probably not needed
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//Vector<Ref<SpellCastInfo> > _physics_process_scis;
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return dict;
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}
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void Entity::_from_dict(const Dictionary &dict) {
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ERR_FAIL_COND(dict.empty());
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sets_entity_type((int)((int)dict.get("type", 0)));
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//// Transforms ////
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//Not needed for now
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//// PlayerData ////
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sets_guid(dict.get("guid", 0));
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sets_entity_type(dict.get("type", 0));
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//entity_data_path at end
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sets_model_index(static_cast<int>(static_cast<int>(dict.get("model_index", 0))));
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@ -1320,8 +1355,20 @@ void Entity::_from_dict(const Dictionary &dict) {
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sets_entity_name(dict.get("entity_name", ""));
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sets_entity_interaction_type(static_cast<EntityEnums::EntityInteractionType>(static_cast<int>(dict.get("interaction_type", 0))));
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//int _s_is_dead;
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sets_seed(dict.get("seed", _s_seed));
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//EntityPlayerType not needed
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sets_immunity_flags(dict.get("immunity_flags", 0));
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sets_entity_flags(dict.get("entity_flags", 0));
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EntityEnums::EntityController contr = static_cast<EntityEnums::EntityController>(static_cast<int>(dict.get("entity_controller", 0)));
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sets_original_entity_controller(contr);
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sets_entity_controller(contr);
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//// Stats ////
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Dictionary stats = dict.get("stats", Dictionary());
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@ -1409,6 +1456,10 @@ void Entity::_from_dict(const Dictionary &dict) {
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_s_state = dict.get("state", Dictionary());
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_c_state = _s_state;
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//// SpellCastData ////
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//Not needed
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//// Auras ////
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_s_auras.clear();
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@ -1428,14 +1479,6 @@ void Entity::_from_dict(const Dictionary &dict) {
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//_c_auras.push_back(r);
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}
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sets_entity_type((int)((int)dict.get("entity_type", 0)));
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sets_immunity_flags(dict.get("immunity_flags", 0));
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sets_entity_flags(dict.get("entity_flags", 0));
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EntityEnums::EntityController contr = static_cast<EntityEnums::EntityController>(static_cast<int>(dict.get("entity_controller", 0)));
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sets_original_entity_controller(contr);
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sets_entity_controller(contr);
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//// Cooldowns ////
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_s_cooldowns.clear();
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@ -1599,6 +1642,22 @@ void Entity::_from_dict(const Dictionary &dict) {
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}
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sets_entity_data_path(edp);
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// AI
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//Not needed right now
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//Pets
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//NYI
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// Networking
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//Not Needed
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// Callbacks
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//Not Needed
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}
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////// Stat System //////
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