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Add 2 more weapon entries to the CommonCharacterSkeletonPoints enum.
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@ -26,7 +26,7 @@ const String EntityEnums::BINDING_STRING_ENTITY_PLAYER_TYPES = "None,Player,Netw
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const String EntityEnums::BINDING_STRING_ENTITY_CONTOLLER = "None,Player,AI";
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const String EntityEnums::BINDING_STRING_ENTITY_FLAGS = "Untargetable,Hidden,Interactable,Hostile";
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const String EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES = "None,Stun,Root,Frozen,Silenced,Disoriented,Feared,Burning,Cold,Cursed,Pacified";
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const String EntityEnums::BINDING_STRING_COMMON_CHARCATER_SKELETON_POINTS = "Root,Pelvis,Spine,Spine 1,Spine 2,Neck,Head,Torso,Right Hip,Left Hip,Back,Left Hand,Right Hand,Weapon Left,Weapon Right";
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const String EntityEnums::BINDING_STRING_COMMON_CHARCATER_SKELETON_POINTS = "Root,Pelvis,Spine,Spine 1,Spine 2,Neck,Head,Torso,Right Hip,Left Hip,Back,Left Hand,Right Hand,Weapon Left,Weapon Right,Weapon Left Back,Weapon Right Back";
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const String EntityEnums::BINDING_STRING_AI_STATES = "Off,Rest,Patrol,Follow Path,Regenerate,Attack,Pet Follow,Pet Stop,Pet Attack";
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const String EntityEnums::BINDING_STRING_ENTITY_IMMUNITY_FLAGS = "Stun,Root,Freeze,Silence,Disorient,Fear,Burning,Cold,Pacify,Magic,Poison,Physical,Curse,Bleed,Melee,Holy,Shadow,Nature,Fire,Frost,Lightning,Chaos,Slow,Crit,AOE,Damage,Fall Damage,Projectile,Debuff,Attacks";
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const String EntityEnums::BINDING_STRING_ENTITY_RELATION_TYPE = "Neutral,Friendly,Hostile";
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@ -93,6 +93,8 @@ void EntityEnums::_bind_methods() {
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BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_WEAPON_LEFT);
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BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_WEAPON_RIGHT);
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BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_WEAPON_LEFT_BACK);
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BIND_ENUM_CONSTANT(COMMON_SKELETON_POINT_WEAPON_RIGHT_BACK);
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BIND_CONSTANT(COMMON_SKELETON_POINTS_MAX);
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@ -180,6 +180,8 @@ public:
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COMMON_SKELETON_POINT_WEAPON_LEFT,
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COMMON_SKELETON_POINT_WEAPON_RIGHT,
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COMMON_SKELETON_POINT_WEAPON_LEFT_BACK,
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COMMON_SKELETON_POINT_WEAPON_RIGHT_BACK,
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COMMON_SKELETON_POINTS_MAX,
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};
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