Fix the clone engine step, and add note that 4.0 should usually work with the module aswell.

This commit is contained in:
Relintai 2020-06-20 22:06:34 +02:00
parent 20aabfda70
commit c22698baa8

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@ -8,7 +8,8 @@ The module supports networking. It is designed to be authoritative, so players s
It is a c++ engine module, which means you will need to compile it into godot. (See compiling)
It supports godot 3.2 at the moment.
It supports both godot 3.2 and 4.0 (master). Note that since 4.0 is still in very early stages I only
check whether it works from time to time.
### What the module doesn't cover
@ -132,6 +133,10 @@ First make sure that you can compile godot. See the official docs: https://docs.
1. Clone the engine if you haven't already:
If you want Godot 3.2:
```git clone -b 3.2 https://github.com/godotengine/godot.git godot```
If you want Godot 4.0:
```git clone https://github.com/godotengine/godot.git godot```
2. go into the modules folder inside the engine's directory"