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Fix the clone engine step, and add note that 4.0 should usually work with the module aswell.
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@ -8,7 +8,8 @@ The module supports networking. It is designed to be authoritative, so players s
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It is a c++ engine module, which means you will need to compile it into godot. (See compiling)
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It supports godot 3.2 at the moment.
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It supports both godot 3.2 and 4.0 (master). Note that since 4.0 is still in very early stages I only
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check whether it works from time to time.
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### What the module doesn't cover
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@ -132,6 +133,10 @@ First make sure that you can compile godot. See the official docs: https://docs.
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1. Clone the engine if you haven't already:
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If you want Godot 3.2:
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```git clone -b 3.2 https://github.com/godotengine/godot.git godot```
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If you want Godot 4.0:
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```git clone https://github.com/godotengine/godot.git godot```
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2. go into the modules folder inside the engine's directory"
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