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Added in PropDataEntity from the Props module.
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@ -7,6 +7,9 @@ module_env = env.Clone()
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if os.path.isdir('../mesh_data_resource'):
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module_env.Append(CPPDEFINES=['MESH_DATA_RESOURCE_PRESENT'])
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if os.path.isdir('../props'):
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module_env.Append(CPPDEFINES=['PROPS_PRESENT'])
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sources = [
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"register_types.cpp",
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@ -119,6 +122,8 @@ sources = [
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"database/ess_resource_db_folders.cpp",
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"editor/ess_editor_plugin.cpp",
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"props/prop_data_entity.cpp",
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]
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if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
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@ -102,6 +102,8 @@ def get_doc_classes():
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"SpellEnums",
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"ESSEntitySpawner",
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"PropDataEntity",
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]
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def get_doc_path():
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58
props/prop_data_entity.cpp
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58
props/prop_data_entity.cpp
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@ -0,0 +1,58 @@
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_data_entity.h"
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#if PROPS_PRESENT
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Ref<EntityData> PropDataEntity::get_entity_data() const {
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return _entity_data;
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}
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void PropDataEntity::set_entity_data(const Ref<EntityData> &value) {
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_entity_data = value;
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}
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int PropDataEntity::get_level() const {
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return _level;
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}
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void PropDataEntity::set_level(const int value) {
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_level = value;
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}
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PropDataEntity::PropDataEntity() {
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_level = 1;
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}
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PropDataEntity::~PropDataEntity() {
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_entity_data.unref();
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}
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void PropDataEntity::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_entity_data"), &PropDataEntity::get_entity_data);
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ClassDB::bind_method(D_METHOD("set_entity_data", "value"), &PropDataEntity::set_entity_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entity_data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData"), "set_entity_data", "get_entity_data");
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ClassDB::bind_method(D_METHOD("get_level"), &PropDataEntity::get_level);
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ClassDB::bind_method(D_METHOD("set_level", "value"), &PropDataEntity::set_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level");
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}
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#endif
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55
props/prop_data_entity.h
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55
props/prop_data_entity.h
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@ -0,0 +1,55 @@
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_DATA_ENTITY_H
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#define PROP_DATA_ENTITY_H
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#if PROPS_PRESENT
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#include "../../props/props/prop_data_entry.h"
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#include "../entities/data/entity_data.h"
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class PropDataEntity : public PropDataEntry {
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GDCLASS(PropDataEntity, PropDataEntry);
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public:
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Ref<EntityData> get_entity_data() const;
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void set_entity_data(const Ref<EntityData> &value);
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int get_level() const;
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void set_level(const int value);
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PropDataEntity();
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~PropDataEntity();
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protected:
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static void _bind_methods();
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private:
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int _level;
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Ref<EntityData> _entity_data;
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};
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#endif
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#endif
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@ -132,10 +132,18 @@ SOFTWARE.
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#include "database/ess_resource_db_map.h"
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#include "database/ess_resource_db_static.h"
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#if PROPS_PRESENT
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#include "props/prop_data_entity.h"
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#endif
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static ESS *entity_data_manager = NULL;
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static ProfileManager *profile_manager = NULL;
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void register_entity_spell_system_types() {
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#if PROPS_PRESENT
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ClassDB::register_class<PropDataEntity>();
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#endif
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ClassDB::register_class<SpellEnums>();
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//data
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