Update link paths.

This commit is contained in:
Relintai 2022-02-13 19:35:34 +01:00
parent a56b72f81c
commit 5cbe8e7b41

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@ -233,7 +233,7 @@ If you want to merge meshes this is where you can implement it.
The 3d variant.
[Complex 3d skeleton scene](https://github.com/Relintai/broken_seals/blob/master/game/modules/species/Human/models/armature_huf.tscn) \
[Complex 3d skeleton scene](https://github.com/Relintai/broken_seals/blob/master/game/models/entities/human/models/armature_huf.tscn) \
[Complex 3d skeleton script](https://github.com/Relintai/broken_seals/blob/master/game/player/CharacterSkeletonGD.gd)
#### CharacterSkeleton2D
@ -282,7 +282,7 @@ Bodies does not need to handle the graphics themselves (`ModelVisualEntries` for
if you want to), but the `CharacterSkeleton` classes exist for that purpose.
[Complex 3d body script](https://github.com/Relintai/broken_seals/blob/master/game/player/Body.gd) \
[Complex 3d body scene](https://github.com/Relintai/broken_seals/blob/master/game/modules/species/Human/models/HumanFemale.tscn)
[Complex 3d body scene](https://github.com/Relintai/broken_seals/blob/master/game/models/entities/human/models/HumanFemale.tscn)
[Simple 2d roguelike body script](https://github.com/Relintai/broken_seals_roguelike/blob/master/game/player/Body.gd) \
[Simple 2d roguelike body scene](https://github.com/Relintai/broken_seals_roguelike/blob/master/game/player/Body.gd)
@ -481,26 +481,26 @@ func sapply_aura() -> void:
#### UI
[Complete UI Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui)
[Complete UI Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player)
[Player UI Core Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player_ui)
[Player UI Core Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/player_ui)
[Aura Frame Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/auraframe) \
[Castbar Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/castbar) \
[Unitframe Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/unitframes)
[Aura Frame Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/auraframe) \
[Castbar Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/castbar) \
[Unitframe Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/unitframes)
[Actionbar Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/actionbars)
[Actionbar Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/actionbars)
[Character Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/character) \
[Inventory Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/bags) \
[Crafting Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/crafting) \
[Loot Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/loot_window) \
[Talent Window Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/talents) \
[Spellbook Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/spellbook) \
[Vendor Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/vendor_window) \
[Trainer Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/trainer)
[Character Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/character) \
[Inventory Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/player/ui/bags) \
[Crafting Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/crafting) \
[Loot Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/loot_window) \
[Talent Window Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/talents) \
[Spellbook Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/spellbook) \
[Vendor Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/vendor_window) \
[Trainer Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/trainer)
[3D Nameplate Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/nameplates) \
[3D Nameplate Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/world/nameplates) \
[2D Nameplate Implementation](https://github.com/Relintai/broken_seals_roguelike/tree/master/game/ui/nameplates)
### Infos / Pipelines
@ -544,7 +544,7 @@ using the `void _create_item_instance()` virtual.
Looting can be implemented using `Entity`'s target bag functionality.
You can see an example implementation [here](https://github.com/Relintai/broken_seals/blob/master/game/scripts/entities/EntityDataGD.gd). \
And an example ui implementation [here](https://github.com/Relintai/broken_seals/tree/master/game/ui/loot_window).
And an example ui implementation [here](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/loot_window).
## XP