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Update link paths.
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README.md
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README.md
@ -233,7 +233,7 @@ If you want to merge meshes this is where you can implement it.
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The 3d variant.
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[Complex 3d skeleton scene](https://github.com/Relintai/broken_seals/blob/master/game/modules/species/Human/models/armature_huf.tscn) \
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[Complex 3d skeleton scene](https://github.com/Relintai/broken_seals/blob/master/game/models/entities/human/models/armature_huf.tscn) \
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[Complex 3d skeleton script](https://github.com/Relintai/broken_seals/blob/master/game/player/CharacterSkeletonGD.gd)
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#### CharacterSkeleton2D
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@ -282,7 +282,7 @@ Bodies does not need to handle the graphics themselves (`ModelVisualEntries` for
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if you want to), but the `CharacterSkeleton` classes exist for that purpose.
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[Complex 3d body script](https://github.com/Relintai/broken_seals/blob/master/game/player/Body.gd) \
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[Complex 3d body scene](https://github.com/Relintai/broken_seals/blob/master/game/modules/species/Human/models/HumanFemale.tscn)
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[Complex 3d body scene](https://github.com/Relintai/broken_seals/blob/master/game/models/entities/human/models/HumanFemale.tscn)
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[Simple 2d roguelike body script](https://github.com/Relintai/broken_seals_roguelike/blob/master/game/player/Body.gd) \
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[Simple 2d roguelike body scene](https://github.com/Relintai/broken_seals_roguelike/blob/master/game/player/Body.gd)
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@ -481,26 +481,26 @@ func sapply_aura() -> void:
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#### UI
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[Complete UI Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui)
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[Complete UI Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player)
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[Player UI Core Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player_ui)
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[Player UI Core Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/player_ui)
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[Aura Frame Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/auraframe) \
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[Castbar Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/castbar) \
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[Unitframe Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/unitframes)
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[Aura Frame Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/auraframe) \
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[Castbar Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/castbar) \
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[Unitframe Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/unitframes)
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[Actionbar Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/actionbars)
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[Actionbar Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/actionbars)
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[Character Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/character) \
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[Inventory Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/bags) \
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[Crafting Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/crafting) \
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[Loot Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/loot_window) \
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[Talent Window Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/talents) \
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[Spellbook Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/spellbook) \
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[Vendor Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/vendor_window) \
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[Trainer Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/trainer)
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[Character Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/character) \
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[Inventory Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/player/ui/bags) \
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[Crafting Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/crafting) \
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[Loot Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/loot_window) \
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[Talent Window Implemetation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/talents) \
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[Spellbook Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/spellbook) \
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[Vendor Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/vendor_window) \
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[Trainer Window Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/trainer)
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[3D Nameplate Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/nameplates) \
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[3D Nameplate Implementation](https://github.com/Relintai/broken_seals/tree/master/game/ui/world/nameplates) \
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[2D Nameplate Implementation](https://github.com/Relintai/broken_seals_roguelike/tree/master/game/ui/nameplates)
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### Infos / Pipelines
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@ -544,7 +544,7 @@ using the `void _create_item_instance()` virtual.
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Looting can be implemented using `Entity`'s target bag functionality.
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You can see an example implementation [here](https://github.com/Relintai/broken_seals/blob/master/game/scripts/entities/EntityDataGD.gd). \
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And an example ui implementation [here](https://github.com/Relintai/broken_seals/tree/master/game/ui/loot_window).
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And an example ui implementation [here](https://github.com/Relintai/broken_seals/tree/master/game/ui/player/loot_window).
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## XP
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