Commit Graph

1438 Commits

Author SHA1 Message Date
f524ade29d Osx lipo and create app script. 2022-01-29 12:06:50 +01:00
5765491335 Only build the msvc container if it's explicitly stated via an argument, juts like in the godot build containers repo. 2022-01-29 00:32:57 +01:00
7004ce14a4 Added osx (and commented out ios) build commands to the build all script. 2022-01-29 00:29:01 +01:00
e5f0d7b0d2 Added osx, headless, and cleaned up the ios build target. 2022-01-29 00:27:36 +01:00
c10a4e8bb7 Updated the xcode, osx, and ios build containers, and also small fixes. Also removed 2 unneeded line from the container build script. 2022-01-28 23:40:23 +01:00
0d4a4347f4 Added the module root to the data manager as a selectable fodler. 2022-01-28 18:42:33 +01:00
03c86c6389 Removed the cwatcher script. 2022-01-28 14:50:17 +01:00
e1c0932942 Add the javascript editor to the release and export all scripts aswell. 2022-01-28 14:47:25 +01:00
eb686fc0f3 Added the html5 editor build to the podman build script. 2022-01-28 14:15:24 +01:00
9610e56c9a Added threads postfix for build words. 2022-01-28 14:14:51 +01:00
61cfc92beb Fix created face's orientation when only 3 verts are selected. 2022-01-28 13:58:17 +01:00
f080b6041e Fix typo. 2022-01-28 13:23:26 +01:00
fd0486ff7e Now pivot points also work for scaling. 2022-01-28 13:16:17 +01:00
15404a82d9 Now pivot points work for rotation. 2022-01-28 13:14:24 +01:00
aa70306e6b Improved mdr'eds tranlate action by a lot. Also work on pivot point support. 2022-01-28 13:12:10 +01:00
410d48d0fa Remove unused code, and added a helper method. 2022-01-28 11:01:03 +01:00
f1a8188dfa Proper rotation implementation. 2022-01-28 10:57:43 +01:00
43b70b854e Lots of improvements to translate and scale. Initial (bad for now) rotation implementation. 2022-01-28 10:25:47 +01:00
d2beb36e2c Make sure to only apply a drag operation to a vertex only once. 2022-01-28 10:08:05 +01:00
ce1c408bc2 Implemented the clean mesh action. 2022-01-27 20:34:49 +01:00
4e1c6046b0 Updated the engine. 2022-01-27 19:56:43 +01:00
38f6c15f36 Now the new edges are automatically selected after an extrude. 2022-01-27 19:32:43 +01:00
53f01ae370 Use the new delaunay triangulation for the add face action in case more than 3 verts are selected. 2022-01-27 19:26:47 +01:00
e0dac27954 Updated the mesh utils plugin to get support for 3d delaunay triangulation even on 3.x. 2022-01-27 19:05:17 +01:00
bb8eebfc0b Remove stray print. 2022-01-27 17:34:24 +01:00
b2c3f6c4e7 Handles can be dragged properly again without them sticking to the mouse pointer. 2022-01-27 17:25:42 +01:00
1c6c2a6931 Hide the vertex split operation for now as it's not implemented. 2022-01-27 17:12:34 +01:00
7622f36b44 Decreased them by a little. 2022-01-27 17:09:33 +01:00
dca6a0c960 Now mdr ed's handle markers have a fixed size. 2022-01-27 17:08:46 +01:00
e75b44089c Fix typo. 2022-01-27 17:04:04 +01:00
20276b77c7 Now every normal calculation in the mdred_mesh_utils.gd is done via hand instead of via the surface tool. This actually fixed the extrude algorithm. 2022-01-27 17:01:40 +01:00
0cd86b089c Added back the extrude button to mdr ed's sidebar, and implemented an extrude algorithm. I have high hopes for it, however it does not work at the moment, because SurfaceTool messes up the order of the triangles in the mesh after a normal generation, which I will fix soon. 2022-01-27 16:39:23 +01:00
fb044323a3 Made Godoxel's plugin return Paint as plugin name instead of Godoxel, as it looks better as a window tab name at the top of the editor. 2022-01-26 22:25:37 +01:00
78f97c94ea Now the history tab will try to fall back to use the resource name property if the text name property cannot be found. 2022-01-26 22:17:19 +01:00
da9b6703c9 Fix the resource pane. now it will properly show the folder entries. 2022-01-26 22:12:41 +01:00
9f1d06c7f8 Now clicking the fodler entries will again pass the relevant informations to the resource panel. 2022-01-26 22:09:47 +01:00
1ee8220992 Check whether the confirmed signal is already connected in the add folder dialog. 2022-01-26 21:14:30 +01:00
8b486e156b Now in data manager;s fodler tab each selected module will have an add folder button. Also implemented it. 2022-01-26 21:13:08 +01:00
d8f93baeba Now when a module is toggled on in the data manager, it will add entries to to folder tab, based on what folders are available in it. 2022-01-26 20:38:09 +01:00
33ea23e3c3 Added a modules tab to the data manager's main panel. Also made it collect all the modules in the project. 2022-01-26 20:21:35 +01:00
58d707c695 Check whether the the on_visibility changes signal is connected before attempting to connect it in data manager's main panel. 2022-01-26 19:40:36 +01:00
cdd8d73686 Now the data manager plugin's main scene uses the new settings class instead of the old json. It should work, but It's not yet setup correctly for the current directory / project structure though. 2022-01-26 19:37:46 +01:00
d4220bbbbb Mostly ported the old settings json for the data manager. 2022-01-26 19:17:59 +01:00
77111d0ee0 Implement a folders array for the data managers's settings resource similar to how the json used to be. 2022-01-26 18:58:49 +01:00
357900e87e Create the settings file with the .tres extension so it's not saved as binary. 2022-01-26 18:57:16 +01:00
965ecd5f18 Added a new settings resource class to the data manager addon, and made the plugin load and save it to a central folder. 2022-01-26 18:17:09 +01:00
3db96fec68 Brought in code from the DataManager singleton (which maybe should be renamed) to the data manager addon. Also disabled the addon's panel's _ready() for now, and enabled it. 2022-01-26 18:04:30 +01:00
1a509a9751 Added a description and a dependencies property to game module. 2022-01-26 17:46:44 +01:00
1ab2e6bd62 Also change it's name in it's cfg file. 2022-01-26 17:29:50 +01:00
0c096227e0 Change the data manager plugin's name to "Data". 2022-01-26 17:29:17 +01:00