|
e7110b5314
|
Renamed the entries in the EditMode enum.
|
2021-12-29 21:38:57 +01:00 |
|
|
0c923500f7
|
Small improvements.
|
2021-12-29 21:26:56 +01:00 |
|
|
02da1a0780
|
Moved more code around.
|
2021-12-29 21:24:27 +01:00 |
|
|
98e50d4a64
|
Now the mesh data resource editor's gizmo just stored the editoed mesh data resource. Also smaller changes / comments.
|
2021-12-29 21:21:23 +01:00 |
|
|
21b7b3da0b
|
Fix apply and redraw order.
|
2021-12-29 17:54:44 +01:00 |
|
|
612ee7936a
|
Moved around more code in mesh data resource editor's gizmo.
|
2021-12-29 17:48:27 +01:00 |
|
|
ef7ed3848b
|
Started refactoring mesh data resource editor's gizmo.
|
2021-12-29 17:10:58 +01:00 |
|
|
b3edaa7bd7
|
Fixed uvs and normals for the box.
|
2021-12-29 00:07:37 +01:00 |
|
|
6337d16a54
|
Implemented the Add Box button for the mesh data resource editor.
|
2021-12-29 00:00:28 +01:00 |
|
|
290f8e39f1
|
Properly handle horizontal minimum in the flex grid container.
|
2021-12-28 21:14:46 +01:00 |
|
|
b0613182d0
|
Reworked mesh_data_resource_editor's side panel.
|
2021-12-28 15:05:43 +01:00 |
|
|
3d8493bd01
|
Added the FlexGridContainer from godot-color-palette, to the mesh_data_resource_editor.
|
2021-12-28 14:30:11 +01:00 |
|
|
f90d4e8858
|
Revert accidentally comitted change.
|
2021-12-28 14:23:30 +01:00 |
|
|
d48894aa90
|
Updated the color palette addon.
|
2021-12-28 14:22:28 +01:00 |
|
|
991f327682
|
Fix 2 errors in mesh_data_resource_editor when a mesh data resource is empty.
|
2021-11-17 15:31:04 +01:00 |
|
|
96fff0331e
|
Mesh data resource editor now uses MeshUtils to uv unwrap meshes. Removed my half-finished unwrapping code.
|
2021-09-29 11:27:42 +02:00 |
|
|
410161831f
|
Bit more experimentation.
|
2021-09-28 14:54:26 +02:00 |
|
|
626b02dc94
|
Bit more work on uv unwrapping.
|
2021-09-28 14:38:51 +02:00 |
|
|
a6caaadb38
|
A bit more work on uv unwrapping.
|
2021-09-27 19:27:12 +02:00 |
|
|
1260374274
|
Bit more work on uv unwrapping.
|
2021-09-27 18:24:16 +02:00 |
|
|
3a13c1e21b
|
Added uv normalization to the unwrap algorithm. Also now it sets the new uvs to the mesh data resource. Doesn't work properly yet though.
|
2021-09-27 14:43:57 +02:00 |
|
|
e5de63c421
|
Initial uv layout implementation.
|
2021-09-27 14:15:17 +02:00 |
|
|
660933915b
|
More work on uv unwrapping.
|
2021-09-27 12:52:33 +02:00 |
|
|
a2208d0489
|
More work on the uv unwrapping algorithm.
|
2021-09-27 12:38:57 +02:00 |
|
|
2c266711a3
|
I think I figured out a way to uv unwrap meshes for the mesh data resource editor. Started implementing it. Mesh partitioning is done.
|
2021-09-26 23:02:51 +02:00 |
|
|
ed3c6eb19d
|
Use the forward_spatial_gui_input variant which has the index parameter in mesh data resource editor by default.
|
2021-09-26 20:04:42 +02:00 |
|
|
8e0e86ef39
|
Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
|
2021-09-13 18:47:56 +02:00 |
|
|
74b35246c8
|
Now the mesh data resource addon actually shows uvs in the uv editor.
|
2021-09-13 12:32:33 +02:00 |
|
|
d87694cb03
|
Renamed a few methods in the mesh data resource editor.
|
2021-03-24 19:09:02 +01:00 |
|
|
382d1079f6
|
Started work on a uv editor.
|
2021-03-23 19:03:32 +01:00 |
|
|
131369ed71
|
Mesh data resource editor's gizmo now properly uses indices.
|
2021-03-23 18:18:07 +01:00 |
|
|
1e20ac43a4
|
Clean up the buttons on the mesh data editor's panel. Also added buttons for face manipulation.
|
2021-03-23 15:27:37 +01:00 |
|
|
ef47ab6b63
|
Now the mesh data resource editor will update the mesh aswell.
|
2021-03-23 11:24:44 +01:00 |
|
|
dceba985b4
|
Implemented vertex scaling mode for mesh data resource editor.
|
2021-03-16 12:24:24 +01:00 |
|
|
79733aa63a
|
Mesh data editor's vertex translation should work properly with any rotation of the editor's camera.
|
2021-03-15 15:25:19 +01:00 |
|
|
5d9651253c
|
In mesh data editor now the selected vertices are draggable with the handles, instead of blender like commands. Also now axis constraints are togglable per axis.
|
2021-03-15 15:02:25 +01:00 |
|
|
c05519244d
|
Added events for mesh data resource. Also simple half-baked vertex translation implementation.
|
2021-03-02 21:41:24 +01:00 |
|
|
ec558d1a16
|
More work/experimentation on the mesh data resource editor.
|
2021-03-02 13:03:02 +01:00 |
|
|
4e071994f6
|
More initial work / experiments on the mesh data resource editor plugin.
|
2021-02-28 00:18:38 +01:00 |
|
|
7cdf7f2f61
|
Work on the mesh data resource editor plugin.
|
2021-02-09 01:40:13 +01:00 |
|
|
06912c320e
|
Created/added a new mesh_data_resource_editor plugin.
|
2021-02-08 08:24:40 +01:00 |
|