Commit Graph

416 Commits

Author SHA1 Message Date
Relintai dc6aab9a2d Update ProfileManager call. 2020-06-13 15:36:21 +02:00
Relintai 315df2a10a Now entities will be snapped to the terrarin after they spawn. 2020-06-13 15:30:49 +02:00
Relintai bb955630fc Fix class doesn't exist error. 2020-06-13 15:19:41 +02:00
Relintai 0a3ddf1162 Update the procedural animations module to get the change signal emit fix. 2020-06-12 22:16:43 +02:00
Relintai 2dfba2bc97 Update Voxelman to the latest to get the mesher changes. 2020-06-12 19:55:37 +02:00
Relintai 9dd721fb3c Update ESS to get the SpeciesModelData rework. 2020-06-12 15:28:48 +02:00
Relintai 9b15802a87 Fix typo in Readme.md. 2020-06-12 10:50:26 +02:00
Relintai 1d2a562804 Fix customizable exports on windows. 2020-06-12 10:46:38 +02:00
Relintai ece008db5c Update the engine and the modules while I'm at it, the modules only had mostly readme changes. 2020-06-12 10:36:59 +02:00
Relintai 43b1385705 Implemented customizable build environment variables. 2020-06-12 10:35:20 +02:00
Péter Magyar ec2880f2bc
Merge pull request #2 from mbscode/master
Fix thread pool module repository reference.
2020-06-12 08:03:34 +02:00
Relintai bb562fdd1f Typo fixes in the readme. 2020-06-10 18:24:31 +02:00
Relintai 909702ee01 One more small tweak. 2020-06-10 17:29:21 +02:00
Relintai e066f0fdf7 One more tweak to the readme. 2020-06-10 17:27:57 +02:00
Relintai 8837efa7ca An another small tweak. 2020-06-10 17:22:54 +02:00
Relintai d4fde66898 Small tweaks. 2020-06-10 17:21:15 +02:00
Relintai e526d429a7 More work to the Readme.md. 2020-06-10 17:15:05 +02:00
Relintai f76867cf16 Fix typo in the setup script. This fixes repository setups. 2020-06-10 12:42:04 +02:00
Relintai d27e3e0d03 Readme.md cleanup part 2. 2020-06-10 12:21:50 +02:00
Relintai bf582640ef Readme.md cleanup part 1. 2020-06-10 10:44:18 +02:00
Relintai d27363175d Remove the compilation db patch, as it got merged into Godot a while ago. 2020-06-10 09:52:52 +02:00
Relintai 988bd26d38 Fix the order of the links for the thread pool module. 2020-06-10 09:42:57 +02:00
MB 23684b1099
Merge pull request #1 from mbscode/mbscode-patch-1
Fix thread pool module repository reference.
2020-06-09 21:09:17 +05:30
MB e7ccf0df85
Fix thread pool module repository reference. 2020-06-09 21:08:24 +05:30
Relintai ea6daeb5d4 Update ESS to get the aura trigger and stat attribute reworks. 2020-06-06 17:01:08 +02:00
Relintai bb56fb05c5 Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
Relintai 70b1b4badd Update ESS to get the TalentRowData changes. Also updated the engine. 2020-06-05 18:05:54 +02:00
Relintai 68dd994e56 A little cleanup to the player ui. Also removed the trainer window, and disabled the craft window's button. 2020-06-04 11:21:03 +02:00
Relintai 662055e4bf Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes. 2020-05-30 23:23:38 +02:00
Relintai 2c5518095f Renamed the model manager module to module manager (Typo lol). Also disabled it, as it needs to be updated. 2020-05-30 19:30:35 +02:00
Relintai e2869c7b89 CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton. 2020-05-30 19:25:32 +02:00
Relintai 8f71e087e7 Update mesh utils to get the MeshMerger, and the engine. The CharacterSkeletonGD now uses it. 2020-05-30 14:04:37 +02:00
Relintai f943749a47 A few tweaks. 2020-05-26 17:45:58 +02:00
Relintai 510272bc3b Added a simple stub Character Window (with 2 culomns), and the talent window now also has 2 culomns, one will be physical (character level) talents, and one will be astral (class). 2020-05-26 17:41:05 +02:00
Relintai 23dac4b5bc Re-enabled class xp, and class learning, as I found a better
(and a lot more unique) way to bring the game.
2020-05-26 17:38:08 +02:00
Relintai 048bb06eea Added a trainer window. It's functionality has not been implemented yet. 2020-05-25 12:44:03 +02:00
Relintai 7bd29dcf83 Added my new thread pool module. 2020-05-24 21:19:20 +02:00
Relintai 3a8784b7aa Increase the world threads to 8. 2020-05-23 22:09:53 +02:00
Relintai 6d330cb491 Re-enable threaded character model generation. 2020-05-23 22:09:40 +02:00
Relintai d4ccb9d743 Update Voxelman and the BS module, because ported the biome generation code to c++. Also now the voxel world only updates lods manually with gdscript. 2020-05-23 22:09:19 +02:00
Relintai bd7104d150 Added my new Broken Seals module. 2020-05-23 20:31:00 +02:00
Relintai 44f1ce9d39 Replaced my fast quadratic mesh simplifier module with the new mesh_utils one. This one will contain all of the mesh merging/simplification stuff in a centralized manner (with a singleton). 2020-05-23 20:19:04 +02:00
Relintai 08c0c69aa7 Now the CharacterSkeleton uses Arrays directly. 2020-05-23 19:56:03 +02:00
Relintai fbc1c056a1 Redone the seams for the character's model. 2020-05-23 19:29:32 +02:00
Relintai 6b50033f29 Now the visibility/lod/wakeup check has a timer for mobs. 2020-05-23 18:49:06 +02:00
Relintai b4867ec012 Revert the despawn range. 2020-05-23 18:24:25 +02:00
Relintai 8bf46093e7 Increase the chunk despawn range by one. 2020-05-23 18:13:30 +02:00
Relintai 43a768de17 Hide mesh while the animation tree is disabled. 2020-05-23 18:12:53 +02:00
Relintai c0f1b21788 Removed IKs from the blender model, also fixed a few more issues with it. In blender the animations look bad, but in godot they still work, they will be fixed later. Removed an old generated skin file, it seems like this caused all the old model import problems. Reoriented the meshes, now without the old skin. 2020-05-23 12:25:12 +02:00
Relintai 7efb64e562 Update Voxelman to get the compatibility rework. 2020-05-23 10:39:11 +02:00