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Typo fixes in the readme.
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@ -101,7 +101,7 @@ Mac OSX: Not yet finished, use `build_osx.sh`
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#### Target abbreviations
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By default ther system builds in release_debug.
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By default the system builds in release_debug.
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Append `d` for debug, or `r` for release.
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@ -133,11 +133,11 @@ Example:
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build editor linux shared (Entity Spell System) with 4 threads
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Note: to easily run the editor while it's build like this, you can use the `editor.sh` or `editor.bat` in the root of the project.
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Note: to easily run the editor you can use the `editor.sh` or `editor.bat` in the root of the project.
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#### Scons cache, and sdk locations
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Unfortunately the sdk locations and the scons cache location is hardcoded atm, as I kind of forgot about it. This will be fixed very soon.
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Unfortunately the sdk locations and the scons cache location is hardcoded at the moment, as I kind of forgot about it. This will be fixed very soon.
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In the meantime you can always just go into the engine directory,
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