Small tweaks.

This commit is contained in:
Relintai 2020-06-10 17:21:15 +02:00
parent e526d429a7
commit d4fde66898

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@ -6,7 +6,7 @@ The main gameplay-loop goal is to create an experience with enough complexity an
I want the game to run on every platform, but the game design is PC first. From the testing I've done this is not going to be an issue.
### In order to open the game project in Godot, you need a custom built Godot editor! [See](#editing-the-game)
### In order to open the game project in Godot, you need a custom built Godot editor! [See here.](#editing-the-game)
Screenshot:
@ -17,7 +17,7 @@ Screenshot:
In order for you to open the game in the editor you will need a custom built version, with a few engine modules built in,
and unfortunately for now, you will need to build it yourself. (Binary releases will be available eventually!)
But don't worry, Godot is surpisingly easy and hassle free to compile! [See](#compiling)
But don't worry, Godot is surpisingly easy and hassle free to compile! [See here.](#compiling)
After you have the engine with the required modules, you can go ahead, and just open the project inside the `game` folder.