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f0b6dfa434
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Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports.
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2022-03-22 02:14:33 +01:00 |
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5407ec44ce
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Fill the liquid isolevel channel with the water isolevel.
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2022-03-09 19:13:38 +01:00 |
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194d611f27
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Cleaned up the test continent.
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2022-03-09 19:10:42 +01:00 |
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b0dbbe94dd
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Make the zone transition a bit smoother.
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2022-03-09 19:09:06 +01:00 |
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c5f1ec4384
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Now the forest is generated by the test zone.
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2022-03-09 19:03:37 +01:00 |
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3fc2096b27
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Fix typo.
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2022-03-09 18:50:44 +01:00 |
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ec0ab8fe02
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Added a h separator to the test continent's properties.
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2022-03-09 18:50:11 +01:00 |
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2923ee154a
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The test continent won't set surface types anymore.
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2022-03-09 18:17:20 +01:00 |
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67addb8e9d
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Now the default surface's id is customizable in the ocean base world.
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2022-03-09 18:16:05 +01:00 |
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d7e133e446
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Managed to figure out a way to make the new continent code work. Also made it the default.
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2022-03-09 18:08:23 +01:00 |
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45f5631763
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Restored the old world generation algorithm. Also committing some experiments.
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2022-03-09 10:36:11 +01:00 |
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62990d5c9c
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Fix the ocean appearing even when the terrain height is greater than the water level.
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2022-03-09 10:35:39 +01:00 |
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5e907a9267
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Cleanups to the test continent, and disabled the current generation algorithm in it. It will be moved around.
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2022-03-08 21:00:11 +01:00 |
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d252a2e977
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Set up a base ocean layer for the world.
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2022-03-08 18:21:59 +01:00 |
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6d4f0fe089
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Added tool keyword to the dungeon teleporters, so they can be spawned in to the editor without errors.
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2022-02-19 10:51:59 +01:00 |
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64c39c4444
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Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it.
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2022-02-19 10:41:33 +01:00 |
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f4c05de692
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Increase the minimum size of the smoothed terrain below the teleporter by one.
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2022-02-13 18:20:33 +01:00 |
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3e88eaaa11
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Fixed dungeon spawner spawn locations both in the test dungeon and in the world. Also now in the world the generator creates a little plateau for them.
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2022-02-13 17:52:33 +01:00 |
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df071af39c
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Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources.
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2022-02-13 15:52:19 +01:00 |
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7aee50c2ea
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Also moved the vman dungeon script.
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2022-02-13 15:12:27 +01:00 |
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eeff6412d9
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Moved the dungeon teleporter scripts.
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2022-02-13 15:12:00 +01:00 |
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94f322cbd2
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Moved the dungeon script from under world to scripts.
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2022-02-13 15:11:22 +01:00 |
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b131b94211
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Rename the dungeon script in scripts.
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2022-02-13 15:10:46 +01:00 |
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926922572f
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Moved the world_generator folder under scripts.
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2022-02-12 20:06:13 +01:00 |
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04b43919bb
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Moved the ingame basic player ui elements into a new subfolder.
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2022-02-12 19:45:36 +01:00 |
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232aae5726
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
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1a509a9751
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Added a description and a dependencies property to game module.
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2022-01-26 17:46:44 +01:00 |
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36f7565cc6
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Merged spell_script_gd and aura_script.
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2022-01-12 19:35:37 +01:00 |
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9d0feb2379
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Fix method call.
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2022-01-12 19:30:22 +01:00 |
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197dbcc1e3
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aura_script now inherits from gs_spell_script. Also updated spell script's handle_effect, to the new style.
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2022-01-12 19:14:10 +01:00 |
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7d57bbbd56
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aura_script.gd now overrides the proper (new) methods.
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2022-01-12 17:43:58 +01:00 |
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2a08f5de05
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Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours.
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2022-01-12 15:55:18 +01:00 |
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2d5e17b5be
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Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements.
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2022-01-12 12:06:00 +01:00 |
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b70976e98b
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Update aura script.gd.
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2022-01-12 11:29:20 +01:00 |
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da3109f98f
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Also remove the MainTPlanetGenerator.
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2021-12-27 16:55:51 +01:00 |
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9fad900a51
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The world generator now will look up the a spawner node, and get the starting coordinates from it.
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2021-12-27 03:50:11 +01:00 |
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0c96328005
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Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain.
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2021-12-26 21:14:41 +01:00 |
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a643072963
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Fixed missing VoxelWorld class error.
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2021-12-19 14:20:47 +01:00 |
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fcf4e520e9
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Now the generated terrain and dungeons are actually seeded.
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2021-08-29 19:38:58 +02:00 |
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6b36577aa3
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Spawn mobs into the dungeons.
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2021-08-28 00:55:59 +02:00 |
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9a8d658643
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Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now.
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2021-08-27 23:07:58 +02:00 |
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4b5f6253db
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The dungeon will now spawn plugs.
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2021-08-27 19:30:27 +02:00 |
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99bab47f9f
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Implemented room overlap checks for the building. It's only 2d for now.
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2021-08-27 01:05:03 +02:00 |
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1d5fff0f06
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Figured out room transforms.
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2021-08-25 01:03:27 +02:00 |
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2b2d175a66
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Initial Building implementation. The room transforms are still broken, will figure them out later.
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2021-08-24 21:10:32 +02:00 |
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1b492b863f
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Added more test rooms and started working on the dungeon class.
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2021-08-20 23:53:09 +02:00 |
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bf40b5c12f
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Updated ess to the latest. Replaced the range checks with the newly added helper calls.
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2021-08-05 23:01:31 +02:00 |
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6c7f8625b5
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Added interaction range check.
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2021-08-05 21:55:33 +02:00 |
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e582f4d6e5
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Removed the voxelman specific code/resources from the project.
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2021-04-19 10:41:41 +02:00 |
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3e07631361
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Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod.
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2021-04-18 23:56:44 +02:00 |
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