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db534b724b
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Process the comments once again.
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2022-06-05 23:47:04 +02:00 |
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e4a07e87a3
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Renamed the preload variables that use the new merged class.
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2022-06-05 02:22:20 +02:00 |
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4207b778a0
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Removed the now unneded files.
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2022-06-05 02:13:33 +02:00 |
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b1791d1f11
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Use the merged class wherever possible.
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2022-06-05 02:12:01 +02:00 |
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77277ee956
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Merged together the common algorithms for MatMakerGD.
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2022-06-05 01:53:35 +02:00 |
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e4f007a3f1
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Now the scene converter will add node script resource paths as a comment.
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2022-06-04 23:58:38 +02:00 |
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8130ba6b7a
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Renamed the code converter's file.
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2022-06-04 23:51:00 +02:00 |
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36742b210b
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Moved the scene converter code to it's own file.
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2022-06-04 23:47:41 +02:00 |
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83414ab259
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Implemented the scene to cpp conversion tool.
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2022-06-04 23:40:28 +02:00 |
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fe725e4da4
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Don't add method default parameters inot cpp files.
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2022-06-04 16:32:11 +02:00 |
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06642b4afa
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Added a new binder class generator.
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2022-06-04 16:29:31 +02:00 |
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422606d526
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Also implemented generating method binds for the rest of the available non-static methods.
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2022-06-04 13:42:44 +02:00 |
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0fc106ee03
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The code converter now generates properties from the automatically created getters and setters.
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2022-06-04 13:22:43 +02:00 |
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5890a7cef3
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More work on the scene to cpp converter.
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2022-06-04 13:01:41 +02:00 |
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7833c0d153
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Fixed scope orders.
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2022-06-04 09:41:59 +02:00 |
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97c5fbc9fc
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Fix doulbe semicolons.
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2022-06-04 08:52:00 +02:00 |
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3b6d9c4b35
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Replace "and"s and "or"s to && and || when needed.
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2022-06-04 08:46:27 +02:00 |
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97cc4886e3
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Transform fors if possible.
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2022-06-04 08:43:16 +02:00 |
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2eb04ef96f
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Fix variable transforms inside methods.
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2022-06-04 08:25:03 +02:00 |
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e28b7cfb82
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Fix handling else ifs.
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2022-06-04 08:05:16 +02:00 |
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a92c488a82
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Handle static keyword.
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2022-06-04 08:04:37 +02:00 |
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ab986942e0
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Started work on a new scene to code converter tool, but I'll postpone it for now.
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2022-06-03 22:33:00 +02:00 |
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0b7964f01b
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Move the parser code to a new file.
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2022-06-03 21:06:28 +02:00 |
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2bf13be369
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Remove comment.
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2022-06-03 20:46:13 +02:00 |
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a5f5adae08
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Actually write the cpp and header files.
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2022-06-03 20:45:44 +02:00 |
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4cf588b5bf
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Implementation generation.
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2022-06-03 20:39:01 +02:00 |
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7541121668
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Implemented getter and setter generation for class variables.
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2022-06-03 20:01:53 +02:00 |
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54b2330447
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Fix enums.
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2022-06-03 18:39:54 +02:00 |
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9fff3d2430
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Implemented variable transforms.
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2022-06-03 18:36:35 +02:00 |
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faffbadf36
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Handle comments at after code lines better.
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2022-06-03 17:33:30 +02:00 |
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6341759d8e
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Put class variables to the bottom of the class.
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2022-06-03 17:26:07 +02:00 |
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bb178cfa54
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CamelCase classes.
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2022-06-03 17:18:47 +02:00 |
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caf1fb1a39
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Also handle setget.
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2022-06-03 17:10:10 +02:00 |
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4322dcbbcb
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Implemented method transformations.
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2022-06-03 17:07:35 +02:00 |
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653dc83e1c
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Split export keywords to new lines.
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2022-06-03 15:07:39 +02:00 |
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fcee8a2f39
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Also generate a constructor, destructor, and _bind_methods.
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2022-06-03 15:00:43 +02:00 |
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2bf79007a2
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Header generation.
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2022-06-03 14:56:25 +02:00 |
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b7522472cd
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Mostly class related improvements to the parser.
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2022-06-03 13:58:19 +02:00 |
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e44bf42190
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Parse scope data.
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2022-06-03 13:19:31 +02:00 |
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aaf2ca9c2e
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Fix scope parsing of the converter plugin, and make printing parsed data better.
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2022-06-03 12:45:03 +02:00 |
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d803ecf2cd
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Started working on a new simple addon, that should help with porting gdscript (my addons -> my codestyle) to cpp in the future. I'm not planning on doing anything fancy, just something relatively simple that would do most of the trivial, but tedious stuff.
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2022-06-03 01:25:50 +02:00 |
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e2892e3adb
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Udpated the engine, to get the improvements to TiledWalls.
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2022-05-26 23:29:14 +02:00 |
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b426724501
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Fix script path.
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2022-05-25 22:31:27 +02:00 |
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79333fc92b
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Updated the engine. Now it has the wave form collapse algorithm. It's based on https://github.com/math-fehr/fast-wfc, it got a heavy overhaul and refactor to (hopefully) work in a way that's better for a game engine.
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2022-04-24 18:15:06 +02:00 |
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7c48cf9cc8
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Added helper script for launching the editor when built with llvm.
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2022-04-23 12:26:02 +02:00 |
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074f71932e
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Updated the engine. Lot of work on porting the paint addon, and smaller improvements.
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2022-04-19 11:56:43 +02:00 |
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88398fc779
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Udpated the engine. I turned a bunch of parameters inot references in mdr ed's gui.
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2022-04-14 17:14:51 +02:00 |
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0425f14df0
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Updated the engine, and removed the mesh data resource addon, as the engine now has it built in.
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2022-04-14 14:12:11 +02:00 |
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dbb28005c5
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Removed the color palette addon, as I never really ended up using it.
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2022-04-10 20:43:43 +02:00 |
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040a99db0b
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Added a script for quickly launching the llvm editor.
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2022-04-02 18:56:42 +02:00 |
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