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28e7719c52
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Add the original shader code top colors.gd aswell.
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2021-10-05 17:27:15 +02:00 |
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a80d0334a1
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Updated noise_fbm code based on the new shaders.
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2021-10-05 13:33:27 +02:00 |
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49f9cf7d01
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Added the shader code for noise_fbm aswell.
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2021-10-05 13:26:40 +02:00 |
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2074729364
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Missed one.
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2021-10-05 11:57:40 +02:00 |
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057ad6c4bc
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Fix a few newlines.
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2021-10-05 11:56:51 +02:00 |
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1bc5139058
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Merge branch 'master' of github.com:Relintai/broken_seals
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2021-10-05 11:54:28 +02:00 |
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9f41deb164
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Added the current shader code from material maker as a comment to shapes.
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2021-10-05 11:54:16 +02:00 |
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b55487d6df
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Added a vector2 slot to MMGraphNode.
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2021-10-04 18:29:11 +02:00 |
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54003493f2
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Fix errors.
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2021-10-04 15:14:41 +02:00 |
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e8a3874cfb
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Added universal slot type.
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2021-10-04 15:10:38 +02:00 |
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679e992ef8
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Add step as a parameter to add_slot_float.
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2021-10-04 15:00:00 +02:00 |
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ef784088b4
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Implemented int and float slots.
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2021-10-04 14:58:15 +02:00 |
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634d28b713
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Added slot color support.
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2021-10-04 13:28:00 +02:00 |
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2eb6f789dd
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Added a SlotTypes Enum.
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2021-10-04 13:27:29 +02:00 |
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a13908fcec
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Also pass the seed to get_value for, and cleaned up perlin.gd.
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2021-10-04 13:15:18 +02:00 |
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0943dc32f8
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Aldo pass slot_idx to get_value_for.
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2021-10-04 13:11:08 +02:00 |
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4b334a6ad6
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Initial slot api for MMGraphNode. Already supports images. Also implemented the image generation helper methods for MMMaterial and MMNode.
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2021-10-04 13:09:43 +02:00 |
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537d44bc63
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Now the editor loads and created nodes from MMNodes, and also implemented MMNode and graphnode creating logic for the add button/dialog.
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2021-10-04 11:55:47 +02:00 |
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1374df2b59
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Not mat maker nodes inherit fromMMNode instead of TextureRect.
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2021-10-04 11:54:52 +02:00 |
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c5621036b2
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Added an Add button to the mat maker's editor.
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2021-10-04 11:27:35 +02:00 |
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0c099d3325
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Added a new MMGraphNode script.
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2021-10-04 11:24:47 +02:00 |
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137fd29f35
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Also add MMMaterial as a custom type.
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2021-10-04 11:24:02 +02:00 |
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5bb4822164
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MMNode now has a class_name declaration.
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2021-10-04 11:23:43 +02:00 |
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96e07af946
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Removed the test scenes from mat_maker_gd.
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2021-10-04 10:12:47 +02:00 |
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059cabc48b
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Main nodes for mat_maker_gd and Initial setup for an editor plugin.
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2021-10-03 19:56:35 +02:00 |
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46dae7373b
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Moved color related methods to a new colors.gd file.
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2021-10-03 17:12:13 +02:00 |
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44bdbeb56d
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Moved shapes to a new shapes.gd file.
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2021-10-03 17:04:54 +02:00 |
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55f85a9b2d
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Moved the rest of the gradient related code to gradients.gd.
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2021-10-03 17:02:07 +02:00 |
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0fc71e0f2c
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Moved circular gradient calculations to gradients.gd. This time the logic had to be changed extensively and the new logic still has bugs. It will be fixed later.
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2021-10-03 13:41:31 +02:00 |
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b3604ffebc
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Same change to sdf3d.
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2021-10-03 10:10:56 +02:00 |
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2f521f2998
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Moved sdf2d stuff to a new sdf2d script.
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2021-10-03 01:07:39 +02:00 |
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743e92ad55
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Finished patterns.
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2021-10-03 00:23:55 +02:00 |
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cb7fd0a873
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Moving pattern related things to a central patterns.gd.
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2021-10-02 19:48:45 +02:00 |
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5129cda7f1
|
Same change to perlin related calculations.
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2021-10-02 18:45:29 +02:00 |
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735b1f67cd
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Moved every voronoi related calculations to a new class.
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2021-10-02 17:20:26 +02:00 |
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fdac5e5e85
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Moved all fbm related calculations to a new noise_fbm class.
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2021-10-02 16:59:50 +02:00 |
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1d6a95d578
|
Moved even more things to commons.gd.
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2021-10-02 15:38:12 +02:00 |
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01fd374344
|
Moved a lot more things to Commons.gd.
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2021-10-02 10:39:30 +02:00 |
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e4eccdc034
|
Simple nodes are using Commons.gd aswell.
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2021-10-01 23:37:14 +02:00 |
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f3504fd634
|
SDF3d also uses Commons.gs now.
|
2021-10-01 23:32:11 +02:00 |
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15971442d0
|
Sdf also uses Commons.gd.
|
2021-10-01 23:30:23 +02:00 |
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0869d1096b
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Patterns now also use Commons.gd.
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2021-10-01 23:24:08 +02:00 |
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bb338ea1aa
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Nises now also use Commons.gd.
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2021-10-01 23:07:05 +02:00 |
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1e621a8278
|
Filter nodes now use the common methods from Common.gd.
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2021-10-01 22:41:03 +02:00 |
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50b7575ef9
|
Added Commons.gd to store common static methods for mat_maker_gd.
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2021-10-01 22:39:22 +02:00 |
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69767cd08b
|
Reorganize mat_maker_gd.
|
2021-10-01 22:04:09 +02:00 |
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88caf0d31f
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Added the color-palette plugin from the AssetLib.
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2021-10-01 10:17:08 +02:00 |
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bc1c8b2718
|
Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker .
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2021-10-01 00:54:13 +02:00 |
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96fff0331e
|
Mesh data resource editor now uses MeshUtils to uv unwrap meshes. Removed my half-finished unwrapping code.
|
2021-09-29 11:27:42 +02:00 |
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321302e9c5
|
Committing image .import files as they get a new property stored on reimport.
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2021-09-29 11:24:07 +02:00 |
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410161831f
|
Bit more experimentation.
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2021-09-28 14:54:26 +02:00 |
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626b02dc94
|
Bit more work on uv unwrapping.
|
2021-09-28 14:38:51 +02:00 |
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a6caaadb38
|
A bit more work on uv unwrapping.
|
2021-09-27 19:27:12 +02:00 |
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1260374274
|
Bit more work on uv unwrapping.
|
2021-09-27 18:24:16 +02:00 |
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3a13c1e21b
|
Added uv normalization to the unwrap algorithm. Also now it sets the new uvs to the mesh data resource. Doesn't work properly yet though.
|
2021-09-27 14:43:57 +02:00 |
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e5de63c421
|
Initial uv layout implementation.
|
2021-09-27 14:15:17 +02:00 |
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660933915b
|
More work on uv unwrapping.
|
2021-09-27 12:52:33 +02:00 |
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a2208d0489
|
More work on the uv unwrapping algorithm.
|
2021-09-27 12:38:57 +02:00 |
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2c266711a3
|
I think I figured out a way to uv unwrap meshes for the mesh data resource editor. Started implementing it. Mesh partitioning is done.
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2021-09-26 23:02:51 +02:00 |
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ed3c6eb19d
|
Use the forward_spatial_gui_input variant which has the index parameter in mesh data resource editor by default.
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2021-09-26 20:04:42 +02:00 |
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eee70dac69
|
Removed the bone_editor addon, as now the engine has a skeleton editor built in.
|
2021-09-26 17:23:00 +02:00 |
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|
8e0e86ef39
|
Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
|
2021-09-13 18:47:56 +02:00 |
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|
74b35246c8
|
Now the mesh data resource addon actually shows uvs in the uv editor.
|
2021-09-13 12:32:33 +02:00 |
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|
de97b132a2
|
Fixed the set rest pose implementation.
|
2021-09-13 11:27:20 +02:00 |
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|
d9e0ed3741
|
Initial set rest pose implementation for the bone editor. Doesn't work properly yet.
|
2021-09-12 23:18:05 +02:00 |
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242321fd7a
|
Bone hierarchy editing support.
|
2021-09-12 15:52:22 +02:00 |
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6c32deb131
|
Now the bone editor addon can create bones.
|
2021-09-12 15:28:40 +02:00 |
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|
523d5e478b
|
Added the multirun addon to the project. (Disabled by default)
|
2021-08-01 15:44:24 +02:00 |
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|
d87694cb03
|
Renamed a few methods in the mesh data resource editor.
|
2021-03-24 19:09:02 +01:00 |
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|
382d1079f6
|
Started work on a uv editor.
|
2021-03-23 19:03:32 +01:00 |
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|
131369ed71
|
Mesh data resource editor's gizmo now properly uses indices.
|
2021-03-23 18:18:07 +01:00 |
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1e20ac43a4
|
Clean up the buttons on the mesh data editor's panel. Also added buttons for face manipulation.
|
2021-03-23 15:27:37 +01:00 |
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ef47ab6b63
|
Now the mesh data resource editor will update the mesh aswell.
|
2021-03-23 11:24:44 +01:00 |
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|
dceba985b4
|
Implemented vertex scaling mode for mesh data resource editor.
|
2021-03-16 12:24:24 +01:00 |
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79733aa63a
|
Mesh data editor's vertex translation should work properly with any rotation of the editor's camera.
|
2021-03-15 15:25:19 +01:00 |
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5d9651253c
|
In mesh data editor now the selected vertices are draggable with the handles, instead of blender like commands. Also now axis constraints are togglable per axis.
|
2021-03-15 15:02:25 +01:00 |
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c05519244d
|
Added events for mesh data resource. Also simple half-baked vertex translation implementation.
|
2021-03-02 21:41:24 +01:00 |
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696887b44c
|
Added arlez80's bone editor from the asset lib as an alternative to the patch.
|
2021-03-02 13:10:46 +01:00 |
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|
ec558d1a16
|
More work/experimentation on the mesh data resource editor.
|
2021-03-02 13:03:02 +01:00 |
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|
4e071994f6
|
More initial work / experiments on the mesh data resource editor plugin.
|
2021-02-28 00:18:38 +01:00 |
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|
8fe94c3ca4
|
Removed gdpose, as its no longer needed.
|
2021-02-23 01:34:02 +01:00 |
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|
7cdf7f2f61
|
Work on the mesh data resource editor plugin.
|
2021-02-09 01:40:13 +01:00 |
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|
06912c320e
|
Created/added a new mesh_data_resource_editor plugin.
|
2021-02-08 08:24:40 +01:00 |
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|
847640d35b
|
Also added gdpose and godot-plugin-refresher addons.
|
2021-02-07 16:37:39 +01:00 |
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|
32648325e0
|
Added godoxel from https://github.com/aaronfranke/GraphicsEditor .
|
2021-02-07 15:15:13 +01:00 |
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|
bb56fb05c5
|
Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
|
2020-06-05 19:45:42 +02:00 |
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|
2c5518095f
|
Renamed the model manager module to module manager (Typo lol). Also disabled it, as it needs to be updated.
|
2020-05-30 19:30:35 +02:00 |
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|
9d1f4128f8
|
Removed ess_data as a dependency from the setup script, but added it into this repo and renamed it to module manager.
|
2020-04-26 15:47:21 +02:00 |
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|
f0a85e99ef
|
Update everything.
|
2019-12-22 22:14:58 +01:00 |
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|
9152a4d96f
|
Moved the addons directory where it should've been.
|
2019-11-20 21:08:37 +01:00 |
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