Commit Graph

15 Commits

Author SHA1 Message Date
8a2f9be68a Updated the engine. I mass replaced godot to pandemonium in it. 2022-03-23 21:30:28 +01:00
4b3c3efb30 Siwtched the engine to the Pandemonium Engine (my new fork of godot). 2022-03-15 14:34:19 +01:00
2c31f387b4 Now the podman build script will check for the requred files at the end and will notify if something is missing. 2022-01-29 18:45:15 +01:00
b112a88381 Fix the javascript editor's build command. 2022-01-29 18:30:06 +01:00
740be9911e Add the export templates properly to lipo.sh. 2022-01-29 17:07:09 +01:00
f524ade29d Osx lipo and create app script. 2022-01-29 12:06:50 +01:00
7004ce14a4 Added osx (and commented out ios) build commands to the build all script. 2022-01-29 00:29:01 +01:00
eb686fc0f3 Added the html5 editor build to the podman build script. 2022-01-28 14:15:24 +01:00
6977551dba Fix the javascript build commands in podman_build_all.sh. 2021-08-28 12:57:57 +02:00
76588ae5f2 Added new and working build command for the javascript backends to the podman_build_all.sh. 2021-08-08 20:40:59 +02:00
a6e40c60cf Remove modules_enabled.gen.h after every build. 2021-08-08 20:00:06 +02:00
011d72e9c0 Add _strip build word to the podman builds. Also the same script now won't build debug versions. 2021-04-23 21:05:29 +02:00
aaf1458304 Added simple logging to the in-container build script. 2020-08-09 00:00:15 +02:00
b4ed80508a Rename the export image to linux, and now it can build the linux templates/editor. 2020-08-08 23:26:40 +02:00
5659702a1e Added the build containers from https://github.com/godotengine/build-containers under tools. Removed the mono related things from them, and cleaned up the container build script. Also added a script to build all the currently needed variants. 2020-08-05 00:54:26 +02:00