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8a2f9be68a
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Updated the engine. I mass replaced godot to pandemonium in it.
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2022-03-23 21:30:28 +01:00 |
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4b3c3efb30
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Siwtched the engine to the Pandemonium Engine (my new fork of godot).
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2022-03-15 14:34:19 +01:00 |
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2c31f387b4
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Now the podman build script will check for the requred files at the end and will notify if something is missing.
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2022-01-29 18:45:15 +01:00 |
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b112a88381
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Fix the javascript editor's build command.
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2022-01-29 18:30:06 +01:00 |
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740be9911e
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Add the export templates properly to lipo.sh.
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2022-01-29 17:07:09 +01:00 |
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f524ade29d
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Osx lipo and create app script.
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2022-01-29 12:06:50 +01:00 |
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7004ce14a4
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Added osx (and commented out ios) build commands to the build all script.
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2022-01-29 00:29:01 +01:00 |
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eb686fc0f3
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Added the html5 editor build to the podman build script.
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2022-01-28 14:15:24 +01:00 |
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6977551dba
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Fix the javascript build commands in podman_build_all.sh.
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2021-08-28 12:57:57 +02:00 |
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76588ae5f2
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Added new and working build command for the javascript backends to the podman_build_all.sh.
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2021-08-08 20:40:59 +02:00 |
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a6e40c60cf
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Remove modules_enabled.gen.h after every build.
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2021-08-08 20:00:06 +02:00 |
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011d72e9c0
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Add _strip build word to the podman builds. Also the same script now won't build debug versions.
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2021-04-23 21:05:29 +02:00 |
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aaf1458304
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Added simple logging to the in-container build script.
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2020-08-09 00:00:15 +02:00 |
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b4ed80508a
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Rename the export image to linux, and now it can build the linux templates/editor.
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2020-08-08 23:26:40 +02:00 |
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5659702a1e
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Added the build containers from https://github.com/godotengine/build-containers under tools. Removed the mono related things from them, and cleaned up the container build script. Also added a script to build all the currently needed variants.
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2020-08-05 00:54:26 +02:00 |
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