Added the build containers from https://github.com/godotengine/build-containers under tools. Removed the mono related things from them, and cleaned up the container build script. Also added a script to build all the currently needed variants.

This commit is contained in:
Relintai 2020-08-05 00:54:26 +02:00
parent 02b647471b
commit 5659702a1e
20 changed files with 416 additions and 0 deletions

33
podman_build_all.sh Executable file
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#!/bin/bash
set -e
podman=`which podman || true`
if [ -z $podman ]; then
echo "podman needs to be in PATH for this script to work."
exit 1
fi
project_root=$(pwd)/
img_version=bs
mkdir -p logs
$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bew -j4
$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bewd -j4
$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bw -j4
$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bwr -j4
$podman run -v ${project_root}:/root/project -w /root/project godot-ubuntu-64:${img_version} scons bel -j4
$podman run -v ${project_root}:/root/project -w /root/project godot-ubuntu-64:${img_version} scons beld -j4
$podman run -v ${project_root}:/root/project -w /root/project godot-ubuntu-64:${img_version} scons bl -j4
$podman run -v ${project_root}:/root/project -w /root/project godot-ubuntu-64:${img_version} scons blr -j4
$podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} scons bj -j4
$podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} scons bjr -j4
$podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons ba -j4
$podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons bar -j4
# $podman run -v ${project_root}:/root/project -i -w /root/project -t godot-windows:${img_version} scons bew -j4

12
tools/build-containers/.gitignore vendored Normal file
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*.tar
*.tar.gz
*.tar.bz2
*.tar.xz
*.exe
*.swp
*.dmg
*.zip
*.xip
files/mono-*/
logs/

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ARG img_version
FROM godot-mono:${img_version}
RUN dnf -y install --setopt=install_weak_deps=False \
gcc gcc-c++ java-1.8.0-openjdk-devel ncurses-compat-libs && \
mkdir sdk && cd sdk && \
curl -LO https://dl.google.com/android/repository/sdk-tools-linux-4333796.zip && \
unzip sdk-tools-linux-4333796.zip && \
rm sdk-tools-linux-4333796.zip && \
yes | tools/bin/sdkmanager --licenses && \
tools/bin/sdkmanager ndk-bundle 'build-tools;28.0.3' 'platforms;android-28' 'cmake;3.10.2.4988404'
ENV ANDROID_HOME=/root/sdk/
ENV ANDROID_NDK_ROOT=/root/sdk/ndk-bundle/
CMD /bin/bash

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FROM fedora:31
WORKDIR /root
RUN dnf -y upgrade --setopt=install_weak_deps=False && \
dnf -y install --setopt=install_weak_deps=False \
bash bzip2 curl git make patch pkgconfig python3 scons unzip which xz
CMD /bin/bash

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ARG img_version
FROM godot-fedora:${img_version}
RUN dnf -y install --setopt=install_weak_deps=False \
xorg-x11-server-Xvfb mesa-dri-drivers libXcursor libXinerama libXrandr libXi alsa-lib pulseaudio-libs java-1.8.0-openjdk-devel
CMD /bin/bash

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ARG img_version
FROM godot-osx:${img_version}
RUN dnf -y install --setopt=install_weak_deps=False \
automake autoconf clang gcc gcc-c++ gcc-objc gcc-objc++ cmake libicu-devel libtool libxml2-devel llvm-devel openssl-devel perl python yasm && \
git clone --progress https://github.com/tpoechtrager/cctools-port.git && \
cd /root/cctools-port && \
git checkout 8239a5211bcf07d6b9d359782e1a889ec1d7cce5 && \
sed -i 's#./autogen.sh#libtoolize -c -i --force\n./autogen.sh#' usage_examples/ios_toolchain/build.sh && \
usage_examples/ios_toolchain/build.sh /root/files/iPhoneOS12.4.sdk.tar.xz arm64 && \
mkdir -p /root/ioscross/arm64 && \
mv usage_examples/ios_toolchain/target/* /root/ioscross/arm64 && \
mkdir /root/ioscross/arm64/usr && \
ln -s /root/ioscross/arm64/bin /root/ioscross/arm64/usr/bin && \
sed -i 's#^TRIPLE=.*#TRIPLE="x86_64-apple-darwin11"#' usage_examples/ios_toolchain/build.sh && \
usage_examples/ios_toolchain/build.sh /root/files/iPhoneSimulator12.4.sdk.tar.xz x86_64 && \
mkdir -p /root/ioscross/x86_64 && \
mv usage_examples/ios_toolchain/target/* /root/ioscross/x86_64 && \
mkdir /root/ioscross/x86_64/usr && \
ln -s /root/ioscross/x86_64/bin /root/ioscross/x86_64/usr/bin
ENV OSXCROSS_IOS=not_nothing
ENV IOSCROSS_ROOT=/root/ioscross
ENV PATH="/root/ioscross/arm64/bin:/root/ioscross/x86_64/bin:${PATH}"
# Until we can build the cross-compiler, we include a pre-made build in the container.
RUN mkdir -p /root/aot-compilers/iphone-arm64 && \
tar xvf /root/files/aarch64-apple-darwin-mono-sgen.tar.xz -C /root/aot-compilers/iphone-arm64
CMD /bin/bash

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ARG img_version
FROM godot-mono:${img_version}
ARG mono_version
RUN dnf -y install --setopt=install_weak_deps=False \
java-openjdk yasm && \
git clone --progress https://github.com/emscripten-core/emsdk && \
cd emsdk && \
git checkout a5082b232617c762cb65832429f896c838df2483 && \
./emsdk install 1.38.47-upstream && \
./emsdk activate 1.38.47-upstream && \
echo "source /root/emsdk/emsdk_env.sh" >> /root/.bashrc
CMD /bin/bash

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ARG img_version
FROM godot-fedora:${img_version}
RUN dnf -y install --setopt=install_weak_deps=False \
autoconf automake cmake gcc gcc-c++ gettext libtool perl python
CMD /bin/bash

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ARG img_version
FROM godot-mono:${img_version}
RUN dnf -y install --setopt=install_weak_deps=False \
xorg-x11-server-Xvfb libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel libXi-devel alsa-lib-devel pulseaudio-libs-devel libudev-devel mesa-libGL-devel mesa-libGLU-devel mesa-dri-drivers
CMD /bin/bash

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ARG img_version
FROM godot-fedora:${img_version}
ENV WINEDEBUG=-all
RUN dnf -y install --setopt=install_weak_deps=False \
wine winetricks xorg-x11-server-Xvfb p7zip-plugins findutils && \
curl -LO https://github.com/GodotBuilder/godot-builds/releases/download/_tools/angle.7z && \
curl -LO https://www.python.org/ftp/python/3.7.2/python-3.7.2-amd64.exe && \
xvfb-run sh -c "winetricks -q vcrun2017; wineserver -w" ;\
xvfb-run sh -c "winetricks -q dotnet461; wineserver -w" ;\
xvfb-run sh -c "wine /root/python-3.7.2-amd64.exe /quiet InstallAllUsers=1 PrependPath=1 Include_test=0; wineserver -w" ;\
rm /root/python-3.7.2-amd64.exe && \
wine python -m pip install --upgrade pip ; wineserver -w ; \
wine pip install -U setuptools ; wineserver -w ; \
wine pip install -U wheel ; wineserver -w ; \
wine pip install scons pywin32 ; wineserver -w ; \
cd /root/.wine/drive_c && \
7z x /root/angle.7z && \
rm /root/angle.7z && \
cd "/root/.wine/drive_c/Program Files (x86)" && \
tar xf /root/files/msvc2017.tar && \
cd /root && \
bash /root/files/msvc-fixup.sh && \
find /root/.wine -name vctip.exe -delete && \
rm -rf /root/.wine/drive_c/users/root/Temp/* && \
rm -rf /root/.cache
CMD /bin/bash

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ARG img_version
FROM godot-mono:${img_version}
ARG mono_version
RUN dnf -y install --setopt=install_weak_deps=False \
automake autoconf bzip2-devel clang libicu-devel libtool libxml2-devel llvm-devel openssl-devel yasm && \
git clone --progress https://github.com/tpoechtrager/osxcross.git && \
cd /root/osxcross && \
git checkout 542acc2ef6c21aeb3f109c03748b1015a71fed63 && \
ln -s /root/files/MacOSX10.14.sdk.tar.xz /root/osxcross/tarballs && \
UNATTENDED=1 ./build.sh
ENV OSXCROSS_ROOT=/root/osxcross
ENV PATH="/root/osxcross/target/bin:${PATH}"
CMD /bin/bash

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FROM i386/ubuntu:trusty
ARG mono_version
RUN apt-get update && \
apt-get -y install wget && \
cd /root && \
wget -O- 'https://keyserver.ubuntu.com/pks/lookup?op=get&search=0x1E9377A2BA9EF27F' | apt-key add - && \
wget -O- 'https://keyserver.ubuntu.com/pks/lookup?op=get&search=0x8E51A6D660CD88D67D65221D90BD7EACED8E640A' | apt-key add - && \
echo 'deb http://ppa.launchpad.net/ubuntu-toolchain-r/test/ubuntu trusty main' >> /etc/apt/sources.list && \
echo 'deb http://ppa.launchpad.net/mc3man/trusty-media/ubuntu trusty main' >> /etc/apt/sources.list && \
apt-get -y update && \
apt-get -y install --no-install-recommends \
autoconf automake bzip2 cmake curl gettext git libtool make perl scons xz-utils \
gcc-8 g++-8 libudev-dev libx11-dev libxcursor-dev libxrandr-dev libasound2-dev libpulse-dev \
libgl1-mesa-dev libglu1-mesa-dev libxi-dev libxinerama-dev yasm && \
ln -sf /usr/bin/gcc-ranlib-8 /usr/bin/gcc-ranlib && \
ln -sf /usr/bin/gcc-ar-8 /usr/bin/gcc-ar && \
ln -sf /usr/bin/gcc-8 /usr/bin/gcc && \
ln -sf /usr/bin/g++-8 /usr/bin/g++
CMD /bin/bash

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FROM ubuntu:trusty
RUN apt-get update && \
apt-get -y install wget && \
cd /root && \
wget -O- 'https://keyserver.ubuntu.com/pks/lookup?op=get&search=0x1E9377A2BA9EF27F' | apt-key add - && \
wget -O- 'https://keyserver.ubuntu.com/pks/lookup?op=get&search=0x8E51A6D660CD88D67D65221D90BD7EACED8E640A' | apt-key add - && \
echo 'deb http://ppa.launchpad.net/ubuntu-toolchain-r/test/ubuntu trusty main' >> /etc/apt/sources.list && \
echo 'deb http://ppa.launchpad.net/mc3man/trusty-media/ubuntu trusty main' >> /etc/apt/sources.list && \
apt-get -y update && \
apt-get -y install --no-install-recommends \
autoconf automake bzip2 cmake curl gettext git libtool make perl scons xz-utils \
gcc-8 g++-8 libudev-dev libx11-dev libxcursor-dev libxrandr-dev libasound2-dev libpulse-dev \
libgl1-mesa-dev libglu1-mesa-dev libxi-dev libxinerama-dev yasm && \
ln -sf /usr/bin/gcc-ranlib-8 /usr/bin/gcc-ranlib && \
ln -sf /usr/bin/gcc-ar-8 /usr/bin/gcc-ar && \
ln -sf /usr/bin/gcc-8 /usr/bin/gcc && \
ln -sf /usr/bin/g++-8 /usr/bin/g++
CMD /bin/bash

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ARG img_version
FROM godot-mono:${img_version}
RUN dnf -y install --setopt=install_weak_deps=False \
mingw32-gcc mingw32-gcc-c++ mingw32-winpthreads-static mingw64-gcc mingw64-gcc-c++ mingw64-winpthreads-static
CMD /bin/bash

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FROM godot-fedora:${img_version}
RUN dnf -y install --setopt=install_weak_deps=False \
autoconf automake libtool clang cmake fuse fuse-devel libxml2-devel libicu-devel compat-openssl10-devel bzip2-devel kmod cpio && \
git clone --progress https://github.com/mackyle/xar.git && \
cd xar/xar && \
git checkout 66d451dab1ef859dd0c83995f2379335d35e53c9 && \
./autogen.sh --prefix=/usr && \
make -j && make install && \
cd /root && \
git clone --progress https://github.com/NiklasRosenstein/pbzx && \
cd pbzx && \
git checkout 2a4d7c3300c826d918def713a24d25c237c8ed53 && \
clang -O3 -llzma -lxar -I /usr/local/include pbzx.c -o pbzx
CMD mkdir -p /root/xcode && \
cd /root/xcode && \
xar -xf /root/files/Xcode_10.3.xip && \
/root/pbzx/pbzx -n Content | cpio -i && \
cp -r Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk /tmp/MacOSX10.14.sdk && \
mkdir -p /tmp/MacOSX10.14.sdk/usr/include/c++ && \
cp -r Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1 /tmp/MacOSX10.14.sdk/usr/include/c++/ && \
mkdir -p mkdir -p /tmp/MacOSX10.14.sdk/usr/share/man && \
cp -rf Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/share/man/man1 \
Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/share/man/man3 \
Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/share/man/man5 /tmp/MacOSX10.14.sdk/usr/share/man/ && \
cd /tmp && \
tar -cJf /root/files/MacOSX10.14.sdk.tar.xz MacOSX10.14.sdk && \
rm -rf MacOSX10.14 && \
cd /root/xcode && \
cp -r Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk /tmp/iPhoneOS12.4.sdk && \
mkdir -p /tmp/iPhoneOS12.4.sdk/usr/include/c++ && \
cp -r Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1 /tmp/iPhoneOS12.4.sdk/usr/include/c++/ && \
cd /tmp && \
tar -cJf /root/files/iPhoneOS12.4.sdk.tar.xz iPhoneOS12.4.sdk && \
rm -rf iPhoneOS12.4.sdk && \
cd /root/xcode && \
cp -r Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk /tmp/iPhoneOS12.4.sdk && \
mkdir -p /tmp/iPhoneOS12.4.sdk/usr/include/c++ && \
cp -r Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1 /tmp/iPhoneOS12.4.sdk/usr/include/c++/ && \
cd /tmp && \
tar -cJf /root/files/iPhoneSimulator12.4.sdk.tar.xz iPhoneOS12.4.sdk

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# Godot engine build containers
Based on https://github.com/godotengine/build-containers
This repository contains the Dockerfiles for the official Godot engine builds. These containers should help you build Godot for all platforms supported on any machine that can run Docker containers.
## Building
There is a 'build.sh' script included to build the containers themselves. The in-container build scripts will follow shortly.

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#!/bin/bash
set -e
podman=`which podman || true`
if [ -z $podman ]; then
echo "podman needs to be in PATH for this script to work."
exit 1
fi
files_root=$(pwd)/files
img_version=bs
mkdir -p logs
export podman_build="$podman build --build-arg img_version=${img_version}"
$podman build -v ${files_root}:/root/files -t godot-fedora:${img_version} -f Dockerfile.base . 2>&1 | tee logs/base.log
$podman_build -t godot-export:${img_version} -f Dockerfile.export . 2>&1 | tee logs/export.log
$podman_build -t godot-mono:${img_version} -f Dockerfile.mono . 2>&1 | tee logs/mono.log
$podman_build -t godot-mono-glue:${img_version} -f Dockerfile.mono-glue . 2>&1 | tee logs/mono-glue.log
$podman_build -t godot-windows:${img_version} -f Dockerfile.windows --ulimit nofile=65536 . 2>&1 | tee logs/windows.log
$podman_build -t godot-ubuntu-64:${img_version} -f Dockerfile.ubuntu-64 . 2>&1 | tee logs/ubuntu-64.log
$podman_build -t godot-ubuntu-32:${img_version} -f Dockerfile.ubuntu-32 . 2>&1 | tee logs/ubuntu-32.log
$podman_build -t godot-javascript:${img_version} -f Dockerfile.javascript . 2>&1 | tee logs/javascript.log
$podman_build -t godot-android:${img_version} -f Dockerfile.android . 2>&1 | tee logs/android.log
if [ ! -e files/MacOSX10.14.sdk.tar.xz ] || [ ! -e files/iPhoneOS12.4.sdk.tar.xz ] || [ ! -e files/iPhoneSimulator12.4.sdk.tar.xz ]; then
if [ ! -e files/Xcode_10.3.xip ]; then
echo "files/Xcode_10.3.xip is required. It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID"
exit 1
fi
echo "Building OSX and iOS SDK packages. This will take a while"
$podman_build -t godot-xcode-packer:${img_version} -f Dockerfile.xcode -v ${files_root}:/root/files . 2>&1 | tee logs/xcode.log
$podman run -it --rm -v ${files_root}:/root/files godot-xcode-packer:${img_version} 2>&1 | tee logs/xcode_packer.logw
fi
$podman_build -t godot-osx:${img_version} -f Dockerfile.osx . 2>&1 | tee logs/osx.log
$podman_build -t godot-ios:${img_version} -f Dockerfile.ios . 2>&1 | tee logs/ios.log
if [ ! -e files/msvc2017.tar ]; then
echo
echo "files/msvc2017.tar is missing. This file can be created on a Windows 7 or 10 machine by downloading the 'Visual Studio Tools' installer."
echo "here: https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017"
echo "The required components can be installed by running"
echo "vs_buildtools.exe --add Microsoft.VisualStudio.Workload.UniversalBuildTools --add Microsoft.VisualStudio.Workload.VCTools --add Microsoft.VisualStudio.Component.Windows10SDK.16299.Desktop --add Microsoft.VisualStudio.Component.Windows10SDK.16299.UWP.Native --passive"
echo "after that create a zipfile of C:/Program Files (x86)/Microsoft Visual Studio"
echo "tar -cf msvc2017.tar -C \"c:/Program Files (x86)/ Microsoft Visual Studio\""
echo
exit 1
fi
$podman_build -t godot-msvc:${img_version} -f Dockerfile.msvc -v ${files_root}:/root/files . 2>&1 | tee logs/msvc.log

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cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/x64/msobj140.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/arm/
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/x64/msobj140.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/x86/
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/x64/mspdbcore.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/arm/
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/x64/mspdbcore.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/x86/
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/mspdb140.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/mspdb140.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/arm/
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/msobj140.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/msobj140.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/arm/
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/mspdbcore.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/mspdbcore.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/arm/
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/mspdbsrv.exe /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/mspdbsrv.exe /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/arm/
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/x64/msvcdis140.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/arm/
pushd /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ SDKs/
rm -rf ClickOnce\ Bootstrapper/ Portable/ Windows NuGetPackages/ UWPNuGetPackages/
popd

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diff -u a/tools/gen_sdk_package_darling_dmg.sh b/tools/gen_sdk_package_darling_dmg.sh
--- a/tools/gen_sdk_package_darling_dmg.sh 2018-12-20 16:06:04.744507679 +0000
+++ b/tools/gen_sdk_package_darling_dmg.sh 2018-12-20 16:06:39.000379232 +0000
@@ -33,22 +33,6 @@
[ -n "$CC" ] && require $CC
[ -n "$CXX" ] && require $CXX
-set +e
-
-command -v lsb_release 2>&1 > /dev/null
-
-if [[ $? -eq 0 ]] && [[ -n $(lsb_release -a 2>&1 | grep -i ubuntu) ]]; then
- echo "Using ubuntu, skipping fuse module check"
-else
- modinfo fuse &>/dev/null
-fi
-
-if [ $? -ne 0 ]; then
- echo "Required kernel module 'fuse' not loaded" 1>&2
- echo "Please run 'insmod fuse' as root" 1>&2
- exit 1
-fi
-
set -e
pushd $BUILD_DIR &>/dev/null

View File

@ -0,0 +1,27 @@
#!/bin/bash
set -e
podman=podman
if ! which $podman; then
podman=docker
fi
registry=$1
if [ -z "${registry}" ]; then
registry=registry.prehensile-tales.com
fi
$podman push godot-export:latest ${registry}/godot/export
$podman push godot-mono-glue:latest ${registry}/godot/mono-glue
$podman push godot-windows:latest ${registry}/godot/windows
$podman push godot-ubuntu-32:latest ${registry}/godot/ubuntu-32
$podman push godot-ubuntu-64:latest ${registry}/godot/ubuntu-64
$podman push godot-javascript:latest ${registry}/godot/javascript
$podman push godot-xcode-packer:latest ${registry}/godot/xcode-packer
$podman push godot-android:latest ${registry}/godot-private/android
$podman push godot-ios:latest ${registry}/godot-private/ios
$podman push godot-osx:latest ${registry}/godot-private/macosx
$podman push godot-msvc:latest ${registry}/godot-private/uwp