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d3ad430b8b
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Fix naturalist's mana EntityResource reference.
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2020-06-20 21:03:22 +02:00 |
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5d74d42623
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Actually commit HEADS.
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2020-06-20 16:15:40 +02:00 |
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153b15eb4d
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Update ESS to get the EntityResourceData removal update. Also update the Engine.
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2020-06-20 16:15:24 +02:00 |
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c707736c78
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Increase the MessageQueue's max size, as Godot was complaining on import.
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2020-06-20 16:12:41 +02:00 |
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b9c7767b98
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Update ESS to get the new crash related commits. Also update the engine.
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2020-06-18 22:46:24 +02:00 |
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3fba346249
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Mention the vsproj=yes build word parameter.
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2020-06-18 16:36:51 +02:00 |
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80fe41009a
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Now the setup script will pull the right branch when updating the engine, this should fix git leaving lots of merge conflicts.
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2020-06-18 11:35:05 +02:00 |
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65a95ece4e
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Added an about menu. Done every tab except for the third parties for this project, will finish it soon.
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2020-06-16 20:40:09 +02:00 |
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1e0a17b6cc
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |
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b3b67de715
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Add tool keyword to AttachPoint.
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2020-06-16 18:52:30 +02:00 |
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ad72ae4def
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Now sheathing works without reparenting nodes.
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2020-06-16 18:50:49 +02:00 |
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6626b8ed38
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Initial weapon sheathing support. ALso updated ESS to get a few new constants.
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2020-06-16 18:44:42 +02:00 |
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7e7dc3b43e
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Update ESS to get the Attachment ModelVisualEntry implementation/changes.
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2020-06-16 15:55:01 +02:00 |
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2e1f1a1e84
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Grab the CharacterSkeletonPoints enum removal change from ESS.
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2020-06-16 13:53:12 +02:00 |
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e9253466ef
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Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries.
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2020-06-16 13:47:10 +02:00 |
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3f132e4828
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Update ESS to the latest to get CharacterSkeleton3D's attach point rework.
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2020-06-16 13:40:16 +02:00 |
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2d46c1bb10
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Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
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2020-06-16 11:42:10 +02:00 |
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2b0c4821e2
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Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton.
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2020-06-15 19:27:49 +02:00 |
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483c50dfac
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Added a touchscreen mode setting, and an AdaptiveButton that will set it's own min size if the setting is enabled. I did not replace all buttons yet, just made sure everything looks consistent. Also smaller theme improvements.
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2020-06-15 18:37:51 +02:00 |
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b9ecd4248d
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Reworked castbar, now it will always be properly centered.
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2020-06-15 17:49:14 +02:00 |
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7d4291190a
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Also color the castbar.
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2020-06-15 17:40:52 +02:00 |
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7c08311b75
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Color health, mana, and xp bars.
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2020-06-15 17:39:47 +02:00 |
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4ceb9f134c
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Fix "Cannot get ratio when minimum and maximum value are equal." Errors, and small tweaks to Nameplates.
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2020-06-15 15:23:47 +02:00 |
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3ad461adb5
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Fix initial value for the nameplates.
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2020-06-15 15:10:10 +02:00 |
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e1219b26f1
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Update the engine, and ESS to get the Entity property update.
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2020-06-15 14:59:30 +02:00 |
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7d207f2b56
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Update the engine and ESS to get the EntityAI and EntityData api changes.
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2020-06-15 11:24:28 +02:00 |
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d0586063d1
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Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
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2020-06-13 21:53:10 +02:00 |
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dc6aab9a2d
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Update ProfileManager call.
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2020-06-13 15:36:21 +02:00 |
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315df2a10a
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Now entities will be snapped to the terrarin after they spawn.
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2020-06-13 15:30:49 +02:00 |
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bb955630fc
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Fix class doesn't exist error.
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2020-06-13 15:19:41 +02:00 |
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0a3ddf1162
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Update the procedural animations module to get the change signal emit fix.
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2020-06-12 22:16:43 +02:00 |
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2dfba2bc97
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Update Voxelman to the latest to get the mesher changes.
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2020-06-12 19:55:37 +02:00 |
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9dd721fb3c
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Update ESS to get the SpeciesModelData rework.
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2020-06-12 15:28:48 +02:00 |
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9b15802a87
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Fix typo in Readme.md.
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2020-06-12 10:50:26 +02:00 |
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1d2a562804
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Fix customizable exports on windows.
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2020-06-12 10:46:38 +02:00 |
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ece008db5c
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Update the engine and the modules while I'm at it, the modules only had mostly readme changes.
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2020-06-12 10:36:59 +02:00 |
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43b1385705
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Implemented customizable build environment variables.
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2020-06-12 10:35:20 +02:00 |
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ec2880f2bc
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Merge pull request #2 from mbscode/master
Fix thread pool module repository reference.
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2020-06-12 08:03:34 +02:00 |
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bb562fdd1f
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Typo fixes in the readme.
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2020-06-10 18:24:31 +02:00 |
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909702ee01
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One more small tweak.
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2020-06-10 17:29:21 +02:00 |
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e066f0fdf7
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One more tweak to the readme.
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2020-06-10 17:27:57 +02:00 |
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8837efa7ca
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An another small tweak.
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2020-06-10 17:22:54 +02:00 |
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d4fde66898
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Small tweaks.
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2020-06-10 17:21:15 +02:00 |
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e526d429a7
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More work to the Readme.md.
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2020-06-10 17:15:05 +02:00 |
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f76867cf16
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Fix typo in the setup script. This fixes repository setups.
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2020-06-10 12:42:04 +02:00 |
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d27e3e0d03
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Readme.md cleanup part 2.
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2020-06-10 12:21:50 +02:00 |
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bf582640ef
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Readme.md cleanup part 1.
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2020-06-10 10:44:18 +02:00 |
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d27363175d
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Remove the compilation db patch, as it got merged into Godot a while ago.
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2020-06-10 09:52:52 +02:00 |
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988bd26d38
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Fix the order of the links for the thread pool module.
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2020-06-10 09:42:57 +02:00 |
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MB
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23684b1099
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Merge pull request #1 from mbscode/mbscode-patch-1
Fix thread pool module repository reference.
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2020-06-09 21:09:17 +05:30 |
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