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43b70b854e
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Lots of improvements to translate and scale. Initial (bad for now) rotation implementation.
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2022-01-28 10:25:47 +01:00 |
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d2beb36e2c
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Make sure to only apply a drag operation to a vertex only once.
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2022-01-28 10:08:05 +01:00 |
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ce1c408bc2
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Implemented the clean mesh action.
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2022-01-27 20:34:49 +01:00 |
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38f6c15f36
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Now the new edges are automatically selected after an extrude.
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2022-01-27 19:32:43 +01:00 |
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53f01ae370
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Use the new delaunay triangulation for the add face action in case more than 3 verts are selected.
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2022-01-27 19:26:47 +01:00 |
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bb8eebfc0b
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Remove stray print.
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2022-01-27 17:34:24 +01:00 |
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b2c3f6c4e7
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Handles can be dragged properly again without them sticking to the mouse pointer.
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2022-01-27 17:25:42 +01:00 |
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1c6c2a6931
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Hide the vertex split operation for now as it's not implemented.
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2022-01-27 17:12:34 +01:00 |
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7622f36b44
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Decreased them by a little.
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2022-01-27 17:09:33 +01:00 |
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dca6a0c960
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Now mdr ed's handle markers have a fixed size.
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2022-01-27 17:08:46 +01:00 |
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e75b44089c
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Fix typo.
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2022-01-27 17:04:04 +01:00 |
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20276b77c7
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Now every normal calculation in the mdred_mesh_utils.gd is done via hand instead of via the surface tool. This actually fixed the extrude algorithm.
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2022-01-27 17:01:40 +01:00 |
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0cd86b089c
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Added back the extrude button to mdr ed's sidebar, and implemented an extrude algorithm. I have high hopes for it, however it does not work at the moment, because SurfaceTool messes up the order of the triangles in the mesh after a normal generation, which I will fix soon.
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2022-01-27 16:39:23 +01:00 |
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fb044323a3
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Made Godoxel's plugin return Paint as plugin name instead of Godoxel, as it looks better as a window tab name at the top of the editor.
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2022-01-26 22:25:37 +01:00 |
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78f97c94ea
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Now the history tab will try to fall back to use the resource name property if the text name property cannot be found.
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2022-01-26 22:17:19 +01:00 |
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da9b6703c9
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Fix the resource pane. now it will properly show the folder entries.
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2022-01-26 22:12:41 +01:00 |
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9f1d06c7f8
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Now clicking the fodler entries will again pass the relevant informations to the resource panel.
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2022-01-26 22:09:47 +01:00 |
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1ee8220992
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Check whether the confirmed signal is already connected in the add folder dialog.
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2022-01-26 21:14:30 +01:00 |
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8b486e156b
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Now in data manager;s fodler tab each selected module will have an add folder button. Also implemented it.
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2022-01-26 21:13:08 +01:00 |
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d8f93baeba
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Now when a module is toggled on in the data manager, it will add entries to to folder tab, based on what folders are available in it.
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2022-01-26 20:38:09 +01:00 |
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33ea23e3c3
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Added a modules tab to the data manager's main panel. Also made it collect all the modules in the project.
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2022-01-26 20:21:35 +01:00 |
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58d707c695
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Check whether the the on_visibility changes signal is connected before attempting to connect it in data manager's main panel.
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2022-01-26 19:40:36 +01:00 |
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cdd8d73686
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Now the data manager plugin's main scene uses the new settings class instead of the old json. It should work, but It's not yet setup correctly for the current directory / project structure though.
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2022-01-26 19:37:46 +01:00 |
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d4220bbbbb
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Mostly ported the old settings json for the data manager.
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2022-01-26 19:17:59 +01:00 |
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77111d0ee0
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Implement a folders array for the data managers's settings resource similar to how the json used to be.
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2022-01-26 18:58:49 +01:00 |
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357900e87e
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Create the settings file with the .tres extension so it's not saved as binary.
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2022-01-26 18:57:16 +01:00 |
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965ecd5f18
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Added a new settings resource class to the data manager addon, and made the plugin load and save it to a central folder.
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2022-01-26 18:17:09 +01:00 |
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3db96fec68
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Brought in code from the DataManager singleton (which maybe should be renamed) to the data manager addon. Also disabled the addon's panel's _ready() for now, and enabled it.
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2022-01-26 18:04:30 +01:00 |
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1ab2e6bd62
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Also change it's name in it's cfg file.
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2022-01-26 17:29:50 +01:00 |
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0c096227e0
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Change the data manager plugin's name to "Data".
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2022-01-26 17:29:17 +01:00 |
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9afecbc546
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Fix paths.
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2022-01-26 17:23:27 +01:00 |
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644d5f22dc
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Renamed the module manager addon to data manager.
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2022-01-26 17:20:44 +01:00 |
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a9c36ff8b6
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Only zoom with the scroll wheen when over the canvas.
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2022-01-25 19:18:36 +01:00 |
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f6de6a0a8a
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The tools should not be extended vertically.
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2022-01-25 19:16:52 +01:00 |
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2174b218d5
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Changed Godoxel's middle section's root node's type to HBoxContainer and changed the left and right panel's type to PanelContainer.
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2022-01-25 19:13:58 +01:00 |
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20029bfec2
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Changed the "NoBCViewportsnotworking26181" node in Godoxel to HBoxcontainer. This makes the the ui slimmer and more responsive.
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2022-01-25 19:10:46 +01:00 |
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bbde564348
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Godoxel's navbar is now a HBoxcontainer instead of a normal container.
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2022-01-25 19:07:52 +01:00 |
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625f36b4b8
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Now in godoxel you won't be able to draw behind other controls.
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2022-01-25 19:02:14 +01:00 |
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c8337cc505
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Fix typo.
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2022-01-25 18:15:38 +01:00 |
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f465df60ee
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Added a HSeparator under the select all button.
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2022-01-25 18:15:03 +01:00 |
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72fec658ac
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Fix handle selection types when the mesh data instance is not at origin.
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2022-01-25 18:11:52 +01:00 |
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06f1785695
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Implemented handle selection types.
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2022-01-25 18:01:55 +01:00 |
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0cf7be7fc7
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Removed handle normals.
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2022-01-25 15:53:59 +01:00 |
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78993c214f
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Implemented handle normal calculation, and facing checks based on them for clicking. This doesn't work well, so it will be removed, but committing it because the normal calculations might come in handy later,.
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2022-01-25 15:52:51 +01:00 |
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a5cb7ab767
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More setup and smaller fixes.
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2022-01-25 15:21:20 +01:00 |
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af604f845e
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Added handle selection types to mdi ed's sidebar, and set up events for them.
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2022-01-25 14:47:18 +01:00 |
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0d45bd0f97
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Moved the selection codes to their own methods.
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2022-01-25 14:34:53 +01:00 |
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f71d65be85
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Also make rect based selection work when dragging from right to left adn/or from down to up.
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2022-01-25 14:24:14 +01:00 |
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85a4fc8fd3
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Implement rect based selection. Now alt also work as an unselect option, as while holding down ctrl, the selection rect won't show up in the editor.
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2022-01-25 14:17:15 +01:00 |
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44f3ab6c5e
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Rework mdr ed's gizmo so it's able to handle rect style selection later.
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2022-01-25 13:32:03 +01:00 |
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6f8525a44b
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Added a select all button to mdr ed's sidebar, and implemented it.
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2022-01-25 12:55:42 +01:00 |
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c950762d77
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Reworked handle selection. Now you can only select one by default, and deselect with clicking far away from handles (when nothing is held down). Holding down shift will always append, and holding down control deselects one by one.
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2022-01-23 23:03:02 +01:00 |
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3ea93cf42c
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Actually implemented the visual indicator toggles.
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2022-01-23 22:46:15 +01:00 |
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1d9d5fba7c
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Add toggles for visual indicators to mdr ed's sidebar.
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2022-01-23 22:26:08 +01:00 |
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e54a90af07
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Fix an another 2 typos.
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2022-01-23 22:07:42 +01:00 |
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6c02392f11
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Fix a typo and copy pase error.
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2022-01-23 22:05:28 +01:00 |
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692a4feab6
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Lock the Popup root node in mde ed's gui, so widgets can be selected in the editor again with clicking on them.
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2022-01-23 22:04:08 +01:00 |
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f05fea0924
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Moved the pivot setting to the scroll container part of mdi ed's sidebar.
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2022-01-23 22:01:30 +01:00 |
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45a1f42e51
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Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups.
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2022-01-23 01:58:43 +01:00 |
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4ef0a39fa2
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Only send events to the active MeshDataInstance gizmo from mdr ed's plugin.
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2022-01-23 01:47:16 +01:00 |
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1773be1b9b
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The active axis buttons in mdr ed's sidebar have their text written in uppercase now, to be inline with the rest of the buttons.
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2022-01-23 01:27:10 +01:00 |
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5c9841c480
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Check whether the signals are already connected in uveditor's popup. This fixed an in-editor error message.
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2022-01-23 01:26:25 +01:00 |
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8523380059
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Missing button group resource from the last commit.
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2022-01-23 01:24:07 +01:00 |
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9f6b66a45f
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Added pivot setting buttons to mdi ed's sidebar.
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2022-01-23 01:23:43 +01:00 |
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5115167821
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Also added undo redo support for creating and removing nodes in mat_maker_gd's addon.
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2022-01-22 01:31:11 +01:00 |
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49efd3f106
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Fix dragging nodes in mat_maker_gd after recent changes. Also implemented undo redo support for node drag events.
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2022-01-22 01:25:50 +01:00 |
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c3a51582c4
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Don't let world editor's property list's refresh get called muliple times in a frame.
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2022-01-22 00:22:01 +01:00 |
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42c91d88d9
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Implement undo redo for world editor's property list checkboxes aswell.
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2022-01-22 00:16:21 +01:00 |
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994d9447f3
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Added undo redo support for world generator's property list aswell.
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2022-01-22 00:08:07 +01:00 |
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f3c9129171
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Implemented undo redo support for world generator's DataList.
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2022-01-21 23:57:37 +01:00 |
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be14831b47
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Undo redo support for world generator's RectView.
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2022-01-21 23:24:55 +01:00 |
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181189f515
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Now the world generator's editor plugin distributes the plugin itself to every class that will need it.
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2022-01-21 22:58:14 +01:00 |
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23344760e7
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Now ignore changes in MatMakerGDEditor is done with an int instad of a bool, so it won't matter if ignore is set multiple times. Also ignore changes in recreate, and don't allow multiple recreate()s to run.
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2022-01-21 19:03:56 +01:00 |
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52a367239c
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Small improvements to MMMaterial. Also call the new threadpool method.
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2022-01-21 19:01:50 +01:00 |
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2ada5fa3b1
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Don't connect to the MMnode's changed event in mm_graph_node as it's not needed. Also set ignore changes when a texture is changed.
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2022-01-21 18:59:55 +01:00 |
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edd698504b
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Call each MMNode's init_properties in MMMaterial's init. This fixes broken node connections when you open an MMMaterial in the material editor.
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2022-01-21 13:43:36 +01:00 |
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b7a5f6bcbd
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Connect to material's change event after calling recreate().
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2022-01-21 13:35:46 +01:00 |
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4237b0c7c9
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Properly call initialize() in mm material 's render.
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2022-01-21 13:35:14 +01:00 |
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b5dbe0b6dd
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Add the do and undo methods in one after the other in add_mesh_seam_change_undo_redo because the docs say it has to be like that.
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2022-01-21 13:25:23 +01:00 |
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2ce6e4d466
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Implemented undo redo support for mat_maker_gd. It does have some issues with undoing some of the changes, those will be fixed later. However all actions seems to properly mark the resource as dirty.
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2022-01-21 13:22:39 +01:00 |
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87336f55e8
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Added undo redo support for the rest of the action of mdr ed.
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2022-01-20 23:32:00 +01:00 |
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3a6c705201
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Added undo redo support for mdr ed's handle operations.
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2022-01-20 23:06:01 +01:00 |
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3337cfdc3c
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Added undo redo support for more actions in mdr ed.
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2022-01-20 22:31:30 +01:00 |
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6b56563056
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Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam.
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2022-01-20 21:48:21 +01:00 |
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62fc405cc5
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Undo redo support for the uv editor.
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2022-01-20 21:12:05 +01:00 |
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42918bc5fc
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Implemented the ok and cancel buttons for the uv editor.
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2022-01-20 19:30:58 +01:00 |
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1bec27b886
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Now after a drag operation the rect view node will actually update the uvs.
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2022-01-20 19:16:08 +01:00 |
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5e6e17a3b2
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Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.)
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2022-01-20 19:00:57 +01:00 |
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df502c5e5e
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Fix typo.
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2022-01-20 18:57:23 +01:00 |
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ea96a36996
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A bit better colors.
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2022-01-20 18:56:22 +01:00 |
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2d43cace5d
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Normalize uvs in the rect view node. Also cleaned up draw a bit.
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2022-01-20 18:53:29 +01:00 |
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4484c0e0c9
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Implemented mesh partitioning for the uv editor.
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2022-01-20 18:34:49 +01:00 |
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9916554d94
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Set up drawing and resource handling logic for the rect view nodes. They also get instanced now.
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2022-01-20 17:56:30 +01:00 |
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34b6877afc
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Initial cleanups and setup for the uv editor.
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2022-01-20 17:21:50 +01:00 |
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1629224aeb
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Renamed rect editor and added it to the uv editor popup.
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2022-01-20 14:57:59 +01:00 |
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2a6768a8ca
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Copied over the rect editor from the world generator addon to med ed as a base for a uv editor.
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2022-01-20 14:42:01 +01:00 |
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1f48d44a5f
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Now the uv preview will show the mesh data instance's active texture as a background.
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2022-01-20 00:21:23 +01:00 |
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b2e6c037f4
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Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup.
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2022-01-20 00:01:13 +01:00 |
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2d88f4d6b4
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Apply seams should properly work now in every cases (hopefully).
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2022-01-19 23:34:04 +01:00 |
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9daff0f907
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More work on the apply seam algorithm.
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2022-01-19 23:00:57 +01:00 |
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